diff --git a/web/kzedmaps.js b/web/kzedmaps.js index 5d1bf3f5..3814ad5b 100644 --- a/web/kzedmaps.js +++ b/web/kzedmaps.js @@ -55,34 +55,18 @@ KzedMapType.prototype = $.extend(new DynMapType(), { tileSize = 128; // Helper functions. - var floor = Math.floor; + /*var floor = Math.floor; var div = function(x,y){return floor(x/y);} - var mod = function(x,y){return ((x%y)+y)%y;}; + var mod = function(x,y){return ((x%y)+y)%y;};*/ - // Split the image up in ... segments (1*1 for zoom 1, 2*2 for zoom 2, 4*4 for zoom 3, etc). - var segments = Math.pow(2,zoom-1); - imgSize = segments*tileSize; - - // Calculate the location relative to the world of this segment. - var mapcoord = {x: div(coord.x,segments)*tileSize, y: div(coord.y,segments)*tileSize}; - // Calculate the location relative to the image of this segment. - offset = {x: mod(coord.x,segments)*-tileSize, y: mod(coord.y,segments)*-tileSize}; - - // The next couple of lines are somewhat of a hack, but makes it faster to render zoomed in tiles: - tileSize = imgSize; - - if (offset.x == 0 && offset.y == 0) { - tileName = this.prefix + '_' + (-mapcoord.x) + '_' + mapcoord.y + '.png'; - } - offset = {x: 0, y: 0}; - // The next line is not: - //tileName = this.prefix + '_' + (-mapcoord.x) + '_' + mapcoord.y; + imgSize = Math.pow(2, 6+zoom); + var mapcoord = {x: coord.x*tileSize, y: coord.y*tileSize}; + tileName = this.prefix + '_' + (-mapcoord.x) + '_' + mapcoord.y + '.png'; } var img; var tile = $('
') .addClass('tile') .css({ - overflow: 'hidden', width: tileSize + 'px', height: tileSize + 'px' }); @@ -99,13 +83,15 @@ KzedMapType.prototype = $.extend(new DynMapType(), { img = $('