Some more performance tweaks
This commit is contained in:
parent
c6fb0be7e7
commit
3a95556132
4 changed files with 118 additions and 217 deletions
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@ -19,7 +19,8 @@ public abstract class HDBlockModel {
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for (int i = 0; i < bblk.getStateCount(); i++) {
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if (databits.isEmpty() || databits.get(i)) {
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DynmapBlockState bs = bblk.getState(i);
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HDBlockModel prev = HDBlockModels.models_by_id_data.put(bs.globalStateIndex, this);
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HDBlockModel prev = HDBlockModels.models_by_id_data[bs.globalStateIndex];
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HDBlockModels.models_by_id_data[bs.globalStateIndex] = this;
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if((prev != null) && (prev != this)) {
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prev.removed(bs);
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}
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@ -41,7 +41,7 @@ import org.dynmap.utils.Vector3D;
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*/
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public class HDBlockModels {
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private static int max_patches;
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static HashMap<Integer, HDBlockModel> models_by_id_data = new HashMap<Integer, HDBlockModel>();
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static HDBlockModel[] models_by_id_data = new HDBlockModel[0];
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static PatchDefinitionFactory pdf = new PatchDefinitionFactory();
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static BitSet customModelsRequestingTileData = new BitSet(); // Index by globalStateIndex
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static BitSet changeIgnoredBlocks = new BitSet(); // Index by globalStateIndex
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@ -53,17 +53,19 @@ public class HDBlockModels {
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/* Reset model if defined by different block set */
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public static boolean resetIfNotBlockSet(DynmapBlockState blk, String blockset) {
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HDBlockModel bm = models_by_id_data.get(blk.globalStateIndex);
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int idx = blk.globalStateIndex;
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HDBlockModel bm = (idx < models_by_id_data.length) ? models_by_id_data[idx] : null;
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if((bm != null) && (bm.getBlockSet().equals(blockset) == false)) {
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Debug.debug("Reset block model for " + blk + " from " + bm.getBlockSet() + " due to new def from " + blockset);
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models_by_id_data.remove(blk.globalStateIndex);
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models_by_id_data[idx] = null;
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return true;
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}
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return false;
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}
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/* Get texture count needed for model */
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public static int getNeededTextureCount(DynmapBlockState blk) {
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HDBlockModel bm = models_by_id_data.get(blk.globalStateIndex);
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int idx = blk.globalStateIndex;
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HDBlockModel bm = (idx < models_by_id_data.length) ? models_by_id_data[idx] : null;
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if(bm != null) {
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return bm.getTextureCount();
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}
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@ -88,18 +90,12 @@ public class HDBlockModels {
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private static void remapModel(String bn, String newbn) {
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DynmapBlockState frombs = DynmapBlockState.getBaseStateByName(bn);
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DynmapBlockState tobs = DynmapBlockState.getBaseStateByName(bn);
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DynmapBlockState tobs = DynmapBlockState.getBaseStateByName(newbn);
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int fcnt = frombs.getStateCount();
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for (int bs = 0; bs < tobs.getStateCount(); bs++) {
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DynmapBlockState tb = tobs.getState(bs);
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DynmapBlockState fs = tobs.getState(bs % fcnt);
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HDBlockModel m = models_by_id_data.get(fs.globalStateIndex);
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if (m != null) {
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models_by_id_data.put(tb.globalStateIndex, m);
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}
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else {
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models_by_id_data.remove(tb.globalStateIndex);
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}
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DynmapBlockState fs = frombs.getState(bs % fcnt);
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models_by_id_data[tb.globalStateIndex] = models_by_id_data[fs.globalStateIndex];
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customModelsRequestingTileData.set(tb.globalStateIndex, customModelsRequestingTileData.get(fs.globalStateIndex));
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changeIgnoredBlocks.set(tb.globalStateIndex, changeIgnoredBlocks.get(fs.globalStateIndex));
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}
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@ -113,7 +109,7 @@ public class HDBlockModels {
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public static final String[] getTileEntityFieldsNeeded(DynmapBlockState blk) {
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int idx = blk.globalStateIndex;
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if(customModelsRequestingTileData.get(idx)) {
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HDBlockModel mod = models_by_id_data.get(idx);
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HDBlockModel mod = (idx < models_by_id_data.length) ? models_by_id_data[idx] : null;
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if(mod instanceof CustomBlockModel) {
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return ((CustomBlockModel)mod).render.getTileEntityFieldsNeeded();
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}
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@ -166,7 +162,7 @@ public class HDBlockModels {
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File datadir = core.getDataFolder();
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max_patches = 6; /* Reset to default */
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/* Reset models-by-ID-Data cache */
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models_by_id_data.clear();
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models_by_id_data = new HDBlockModel[DynmapBlockState.getGlobalIndexMax()];
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/* Reset scaled models by scale cache */
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scaled_models_by_scale.clear();
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/* Reset change-ignored flags */
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@ -455,7 +451,7 @@ public class HDBlockModels {
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Log.severe("Invalid rotate ID: " + bs + " on line " + lineNum + " of file: " + fname);
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continue;
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}
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HDBlockModel mod = models_by_id_data.get(bs.globalStateIndex);
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HDBlockModel mod = models_by_id_data[bs.globalStateIndex];
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if (modlist.isEmpty()) {
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}
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else if ((mod != null) && ((rot%90) == 0) && (mod instanceof HDBlockVolumetricModel)) {
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@ -524,7 +520,7 @@ public class HDBlockModels {
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Log.severe("Invalid patchrotate ID: " + bs + " on line " + lineNum + "of file: " + fname);
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continue;
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}
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HDBlockModel mod = models_by_id_data.get(bs.globalStateIndex);
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HDBlockModel mod = models_by_id_data[bs.globalStateIndex];
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if (pmodlist.isEmpty()) {
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}
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else if ((mod != null) && (mod instanceof HDBlockPatchModel)) {
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@ -21,9 +21,10 @@ public class HDScaledBlockModels {
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newcustom = new CustomBlockModel[DynmapBlockState.getGlobalIndexMax()];
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custom = newcustom;
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}
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for(Integer gidx : HDBlockModels.models_by_id_data.keySet()) {
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HDBlockModel m = HDBlockModels.models_by_id_data.get(gidx);
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for(int gidx = 0; gidx < HDBlockModels.models_by_id_data.length; gidx++) {
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HDBlockModel m = HDBlockModels.models_by_id_data[gidx];
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if(m == null) continue;
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if(m instanceof HDBlockVolumetricModel) {
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HDBlockVolumetricModel vm = (HDBlockVolumetricModel)m;
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short[] smod = vm.getScaledMap(scale);
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@ -58,37 +59,34 @@ public class HDScaledBlockModels {
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}
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public final short[] getScaledModel(DynmapBlockState blk) {
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short[] m = null;
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try {
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m = modelvectors[blk.globalStateIndex];
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} catch (ArrayIndexOutOfBoundsException aioobx) {
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short[][] newmodels = new short[blk.globalStateIndex+1][];
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int idx = blk.globalStateIndex;
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if(idx >= modelvectors.length) {
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short[][] newmodels = new short[idx + 1][];
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System.arraycopy(modelvectors, 0, newmodels, 0, modelvectors.length);
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modelvectors = newmodels;
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return null;
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}
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return m;
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return modelvectors[idx];
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}
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public PatchDefinition[] getPatchModel(DynmapBlockState blk) {
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PatchDefinition[] p = null;
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try {
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p = patches[blk.globalStateIndex];
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} catch (ArrayIndexOutOfBoundsException aioobx) {
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PatchDefinition[][] newpatches = new PatchDefinition[blk.globalStateIndex+1][];
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int idx = blk.globalStateIndex;
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if(idx >= patches.length) {
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PatchDefinition[][] newpatches = new PatchDefinition[idx + 1][];
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System.arraycopy(patches, 0, newpatches, 0, patches.length);
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patches = newpatches;
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return null;
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}
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return p;
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return patches[idx];
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}
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public CustomBlockModel getCustomBlockModel(DynmapBlockState blk) {
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CustomBlockModel m = null;
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try {
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m = custom[blk.globalStateIndex];
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} catch (ArrayIndexOutOfBoundsException aioobx) {
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CustomBlockModel[] newcustom = new CustomBlockModel[blk.globalStateIndex+1];
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int idx = blk.globalStateIndex;
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if(idx >= custom.length) {
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CustomBlockModel[] newcustom = new CustomBlockModel[idx + 1];
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System.arraycopy(custom, 0, newcustom, 0, custom.length);
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custom = newcustom;
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}
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return m;
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return null;
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}
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return custom[idx];
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}
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}
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@ -45,208 +45,119 @@ public class ShadowHDLighting extends DefaultHDLighting {
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smooth = configuration.getBoolean("smooth-lighting", MapManager.mapman.getSmoothLighting());
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}
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private void applySmoothLighting(HDPerspectiveState ps, HDShaderState ss, Color incolor, Color[] outcolor, int[] shadowscale) {
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private void applySmoothLighting(HDPerspectiveState ps, HDShaderState ss, Color incolor, Color[] outcolor, int[] shadowscale) {
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int[] xyz = ps.getSubblockCoord();
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int scale = (int)ps.getScale();
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int mid = scale/2;
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int mid = scale / 2;
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BlockStep s1, s2;
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int w1, w2;
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/* Figure out which directions to look */
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/* Figure out which two neighbor directions to sample */
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switch(ps.getLastBlockStep()) {
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case X_MINUS:
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case X_PLUS:
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if(xyz[1] < mid) {
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s1 = BlockStep.Y_MINUS;
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w1 = mid - xyz[1];
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}
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else {
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s1 = BlockStep.Y_PLUS;
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w1 = xyz[1] - mid;
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}
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if(xyz[2] < mid) {
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s2 = BlockStep.Z_MINUS;
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w2 = mid - xyz[2];
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}
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else {
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s2 = BlockStep.Z_PLUS;
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w2 = xyz[2] - mid;
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}
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s1 = (xyz[1] < mid) ? BlockStep.Y_MINUS : BlockStep.Y_PLUS;
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w1 = Math.abs(xyz[1] - mid);
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s2 = (xyz[2] < mid) ? BlockStep.Z_MINUS : BlockStep.Z_PLUS;
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w2 = Math.abs(xyz[2] - mid);
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break;
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case Z_MINUS:
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case Z_PLUS:
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if(xyz[0] < mid) {
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s1 = BlockStep.X_MINUS;
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w1 = mid - xyz[0];
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}
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else {
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s1 = BlockStep.X_PLUS;
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w1 = xyz[0] - mid;
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}
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if(xyz[1] < mid) {
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s2 = BlockStep.Y_MINUS;
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w2 = mid - xyz[1];
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}
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else {
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s2 = BlockStep.Y_PLUS;
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w2 = xyz[1] - mid;
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}
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s1 = (xyz[0] < mid) ? BlockStep.X_MINUS : BlockStep.X_PLUS;
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w1 = Math.abs(xyz[0] - mid);
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s2 = (xyz[1] < mid) ? BlockStep.Y_MINUS : BlockStep.Y_PLUS;
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w2 = Math.abs(xyz[1] - mid);
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break;
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default:
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if(xyz[0] < mid) {
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s1 = BlockStep.X_MINUS;
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w1 = mid - xyz[0];
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}
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else {
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s1 = BlockStep.X_PLUS;
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w1 = xyz[0] - mid;
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}
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if(xyz[2] < mid) {
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s2 = BlockStep.Z_MINUS;
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w2 = mid - xyz[2];
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}
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else {
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s2 = BlockStep.Z_PLUS;
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w2 = xyz[2] - mid;
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}
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s1 = (xyz[0] < mid) ? BlockStep.X_MINUS : BlockStep.X_PLUS;
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w1 = Math.abs(xyz[0] - mid);
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s2 = (xyz[2] < mid) ? BlockStep.Z_MINUS : BlockStep.Z_PLUS;
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w2 = Math.abs(xyz[2] - mid);
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break;
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}
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/* Now get the 3 needed light levels */
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LightLevels skyemit0 = ps.getCachedLightLevels(0);
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ps.getLightLevels(skyemit0);
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LightLevels skyemit1 = ps.getCachedLightLevels(1);
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ps.getLightLevelsAtStep(s1, skyemit1);
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LightLevels skyemit2 = ps.getCachedLightLevels(2);
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ps.getLightLevelsAtStep(s2, skyemit2);
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/* Fetch the 3 needed light levels (once, shared by both night and day passes) */
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LightLevels ll0 = ps.getCachedLightLevels(0);
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ps.getLightLevels(ll0);
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LightLevels ll1 = ps.getCachedLightLevels(1);
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ps.getLightLevelsAtStep(s1, ll1);
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LightLevels ll2 = ps.getCachedLightLevels(2);
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ps.getLightLevelsAtStep(s2, ll2);
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/* Get light levels */
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int ll0 = getLightLevel(skyemit0, true);
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int ll1 = getLightLevel(skyemit1, true);
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int weight = 0;
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if(ll1 < ll0)
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weight -= w1;
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else if(ll1 > ll0)
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weight += w1;
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int ll2 = getLightLevel(skyemit2, true);
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if(ll2 < ll0)
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weight -= w2;
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else if(ll2 > ll0)
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weight += w2;
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outcolor[0].setColor(incolor);
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int cscale = 256;
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if(weight == 0) {
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cscale = shadowscale[ll0];
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}
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else if(weight < 0) { /* If negative, interpolate down */
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weight = -weight;
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if(ll0 > 0) {
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cscale = (shadowscale[ll0] * (scale-weight) + shadowscale[ll0-1] * weight)/scale;
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}
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else {
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cscale = shadowscale[ll0];
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}
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}
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else {
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if(ll0 < 15) {
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cscale = (shadowscale[ll0] * (scale-weight) + shadowscale[ll0+1] * weight)/scale;
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}
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else {
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cscale = shadowscale[ll0];
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}
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}
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if(cscale < 256) {
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outcolor[0].scaleRGB(cscale);
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}
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/* Night (ambient) pass */
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applySmoothedLightToColor(outcolor[0], incolor, ll0, ll1, ll2, true, w1, w2, scale, shadowscale);
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/* Day pass (only when night/day rendering is active) */
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if(outcolor.length > 1) {
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ll0 = getLightLevel(skyemit0, false);
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ll1 = getLightLevel(skyemit1, false);
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weight = 0;
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if(ll1 < ll0)
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weight -= w1;
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else if(ll1 > ll0)
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weight += w1;
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ll2 = getLightLevel(skyemit2, false);
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if(ll2 < ll0)
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weight -= w2;
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else if(ll2 > ll0)
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weight += w2;
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outcolor[1].setColor(incolor);
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cscale = 256;
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if(weight == 0) {
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cscale = shadowscale[ll0];
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}
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else if(weight < 0) { /* If negative, interpolate down */
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weight = -weight;
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if(ll0 > 0) {
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cscale = (shadowscale[ll0] * (scale-weight) + shadowscale[ll0-1] * weight)/scale;
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}
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else {
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cscale = shadowscale[ll0];
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}
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}
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else {
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if(ll0 < 15) {
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cscale = (shadowscale[ll0] * (scale-weight) + shadowscale[ll0+1] * weight)/scale;
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}
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else {
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cscale = shadowscale[ll0];
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}
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}
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if(cscale < 256) {
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outcolor[1].scaleRGB(cscale);
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}
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applySmoothedLightToColor(outcolor[1], incolor, ll0, ll1, ll2, false, w1, w2, scale, shadowscale);
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}
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}
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/** Apply smooth lighting to a single output color for one pass (ambient or day). */
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private void applySmoothedLightToColor(Color out, Color incolor,
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LightLevels ll0, LightLevels ll1, LightLevels ll2,
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boolean useambient, int w1, int w2, int scale, int[] shadowscale) {
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int lv0 = getLightLevel(ll0, useambient);
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int lv1 = getLightLevel(ll1, useambient);
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int weight = 0;
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if(lv1 < lv0) weight -= w1;
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else if(lv1 > lv0) weight += w1;
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int lv2 = getLightLevel(ll2, useambient);
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if(lv2 < lv0) weight -= w2;
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else if(lv2 > lv0) weight += w2;
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out.setColor(incolor);
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int cscale = computeSmoothedCscale(lv0, weight, scale, shadowscale);
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if(cscale < 256) {
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out.scaleRGB(cscale);
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}
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}
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/** Interpolate the shadow scale for a light level, blending toward the adjacent level by weight/scale. */
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private int computeSmoothedCscale(int ll0, int weight, int scale, int[] shadowscale) {
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if(weight == 0) {
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return shadowscale[ll0];
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}
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if(weight < 0) {
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weight = -weight;
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return (ll0 > 0)
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? (shadowscale[ll0] * (scale - weight) + shadowscale[ll0 - 1] * weight) / scale
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: shadowscale[ll0];
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}
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return (ll0 < 15)
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? (shadowscale[ll0] * (scale - weight) + shadowscale[ll0 + 1] * weight) / scale
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: shadowscale[ll0];
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}
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private final int getLightLevel(final LightLevels ll, boolean useambient) {
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int lightlevel;
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/* If ambient light, adjust base lighting for it */
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if(useambient)
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lightlevel = lightscale[ll.sky];
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else
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lightlevel = ll.sky;
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/* If we're below max, see if emitted light helps */
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int lightlevel = useambient ? lightscale[ll.sky] : ll.sky;
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if(lightlevel < 15) {
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lightlevel = Math.max(ll.emitted, lightlevel);
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lightlevel = Math.max(ll.emitted, lightlevel);
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}
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return lightlevel;
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}
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/* Apply lighting to given pixel colors (1 outcolor if normal, 2 if night/day) */
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public void applyLighting(HDPerspectiveState ps, HDShaderState ss, Color incolor, Color[] outcolor) {
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int[] shadowscale = null;
|
||||
if (smooth && ps.getShade()) {
|
||||
shadowscale = ss.getLightingTable();
|
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if (shadowscale == null) {
|
||||
shadowscale = defLightingTable;
|
||||
}
|
||||
public void applyLighting(HDPerspectiveState ps, HDShaderState ss, Color incolor, Color[] outcolor) {
|
||||
int[] shadowscale = ss.getLightingTable();
|
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if(shadowscale == null) {
|
||||
shadowscale = defLightingTable;
|
||||
}
|
||||
if(smooth && ps.getShade()) {
|
||||
applySmoothLighting(ps, ss, incolor, outcolor, shadowscale);
|
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checkGrayscale(outcolor);
|
||||
return;
|
||||
}
|
||||
LightLevels ll = null;
|
||||
int lightlevel = 15, lightlevel_day = 15;
|
||||
/* If processing for shadows, use sky light level as base lighting */
|
||||
if(defLightingTable != null) {
|
||||
shadowscale = ss.getLightingTable();
|
||||
if (shadowscale == null) {
|
||||
shadowscale = defLightingTable;
|
||||
}
|
||||
ll = ps.getCachedLightLevels(0);
|
||||
ps.getLightLevels(ll);
|
||||
lightlevel = lightlevel_day = ll.sky;
|
||||
}
|
||||
/* If ambient light, adjust base lighting for it */
|
||||
lightlevel = lightscale[lightlevel];
|
||||
/* If we're below max, see if emitted light helps */
|
||||
/* Non-smooth: fetch light levels and apply flat shadow */
|
||||
LightLevels ll = ps.getCachedLightLevels(0);
|
||||
ps.getLightLevels(ll);
|
||||
int lightlevel = lightscale[ll.sky]; // apply ambient scale immediately
|
||||
int lightlevel_day = ll.sky;
|
||||
if((lightlevel < 15) || (lightlevel_day < 15)) {
|
||||
int emitted = ll.emitted;
|
||||
lightlevel = Math.max(emitted, lightlevel);
|
||||
lightlevel_day = Math.max(emitted, lightlevel_day);
|
||||
lightlevel = Math.max(emitted, lightlevel);
|
||||
lightlevel_day = Math.max(emitted, lightlevel_day);
|
||||
}
|
||||
/* Figure out our color, with lighting if needed */
|
||||
outcolor[0].setColor(incolor);
|
||||
if(lightlevel < 15) {
|
||||
shadowColor(outcolor[0], lightlevel, shadowscale);
|
||||
int s = shadowscale[lightlevel];
|
||||
if(s < 256) outcolor[0].scaleRGB(s);
|
||||
}
|
||||
if(outcolor.length > 1) {
|
||||
if(lightlevel_day == lightlevel) {
|
||||
|
|
@ -255,19 +166,14 @@ public class ShadowHDLighting extends DefaultHDLighting {
|
|||
else {
|
||||
outcolor[1].setColor(incolor);
|
||||
if(lightlevel_day < 15) {
|
||||
shadowColor(outcolor[1], lightlevel_day, shadowscale);
|
||||
int s = shadowscale[lightlevel_day];
|
||||
if(s < 256) outcolor[1].scaleRGB(s);
|
||||
}
|
||||
}
|
||||
}
|
||||
checkGrayscale(outcolor);
|
||||
}
|
||||
|
||||
private final void shadowColor(Color c, int lightlevel, int[] shadowscale) {
|
||||
int scale = shadowscale[lightlevel];
|
||||
if(scale < 256)
|
||||
c.scaleRGB(scale);
|
||||
}
|
||||
|
||||
|
||||
/* Test if night/day is enabled for this renderer */
|
||||
public boolean isNightAndDayEnabled() { return night_and_day; }
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue