Finish support for greeting/farewall text on area markers

This commit is contained in:
Mike Primm 2020-05-25 13:55:36 -05:00
parent 14f55bd6a8
commit 5e15187e46
17 changed files with 298 additions and 9 deletions

View file

@ -41,6 +41,8 @@ import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.network.NetHandlerPlayServer;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.play.server.SPacketTimeUpdate;
import net.minecraft.network.play.server.SPacketTitle;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.management.UserListBans;
import net.minecraft.server.management.UserListIPBans;
@ -1356,6 +1358,27 @@ public class DynmapPlugin
public UUID getUUID() {
return uuid;
}
/**
* Send title and subtitle text (called from server thread)
*/
@Override
public void sendTitleText(String title, String subtitle, int fadeInTicks, int stayTicks, int fadeOutTicks) {
if (player instanceof EntityPlayerMP) {
EntityPlayerMP mp = (EntityPlayerMP) player;
SPacketTitle times = new SPacketTitle(fadeInTicks, stayTicks, fadeOutTicks);
mp.connection.sendPacket(times);
if (title != null) {
SPacketTitle titlepkt = new SPacketTitle(SPacketTitle.Type.TITLE, new TextComponentString(title));
mp.connection.sendPacket(titlepkt);
}
if (subtitle != null) {
SPacketTitle subtitlepkt = new SPacketTitle(SPacketTitle.Type.SUBTITLE, new TextComponentString(subtitle));
mp.connection.sendPacket(subtitlepkt);
}
}
}
}
/* Handler for generic console command sender */
public class ForgeCommandSender implements DynmapCommandSender