Rest of Forge 1.21.10
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7 changed files with 650 additions and 0 deletions
1
forge-1.21.10/.gitignore
vendored
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forge-1.21.10/.gitignore
vendored
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/build/
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80
forge-1.21.10/build.gradle
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forge-1.21.10/build.gradle
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buildscript {
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repositories {
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maven { url = 'https://files.minecraftforge.net/maven' }
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jcenter()
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mavenCentral()
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}
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dependencies {
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classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '[6.0.24,6.2)', changing: true
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}
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}
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apply plugin: 'net.minecraftforge.gradle'
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//apply plugin: 'com.github.johnrengelman.shadow'
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apply plugin: 'eclipse'
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eclipse {
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project {
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name = "Dynmap(Forge-1.21.10)"
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}
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}
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sourceCompatibility = targetCompatibility = compileJava.sourceCompatibility = compileJava.targetCompatibility = JavaLanguageVersion.of(21) // Need this here so eclipse task generates correctly.
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println('Java: ' + System.getProperty('java.version') + ' JVM: ' + System.getProperty('java.vm.version') + '(' + System.getProperty('java.vendor') + ') Arch: ' + System.getProperty('os.arch'))
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ext.buildNumber = System.getenv().BUILD_NUMBER ?: "Dev"
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minecraft {
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mappings channel: 'official', version: '1.21.10'
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accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
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reobf = false
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copyIdeResources = true
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runs {
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server {
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property 'eventbus.api.strictRuntimeChecks', 'true'
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workingDirectory project.file('run').canonicalPath
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}
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}
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}
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project.archivesBaseName = "${project.archivesBaseName}-forge-1.21.10"
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dependencies {
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implementation project(path: ":DynmapCore", configuration: "shadow")
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implementation project(path: ':DynmapCoreAPI')
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annotationProcessor 'net.minecraftforge:eventbus-validator:7.0-beta.7'
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minecraft 'net.minecraftforge:forge:1.21.10-60.1.5'
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}
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processResources
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{
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filesMatching('META-INF/mods.toml') {
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// replace version and mcversion
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expand(
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version: project.version + '-' + project.ext.buildNumber,
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mcversion: "1.21.10"
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)
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}
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}
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shadowJar {
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dependencies {
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include(dependency(':DynmapCore'))
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include(dependency("commons-codec:commons-codec:"))
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exclude("META-INF/maven/**")
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exclude("META-INF/services/**")
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}
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relocate('org.apache.commons.codec', 'org.dynmap.forge_1_21_10.commons.codec')
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archiveBaseName = "Dynmap"
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archiveClassifier = "forge-1.21.10"
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destinationDirectory = file '../target'
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}
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shadowJar.doLast {
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task ->
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ant.checksum file: task.archivePath
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}
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build.dependsOn(shadowJar)
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public net.minecraft.world.level.biome.BiomeSpecialEffects$Builder f_48006_ # waterColor
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public net.minecraft.server.level.ServerLevel f_8549_ # serverLevelData
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public net.minecraft.server.level.ChunkMap f_140130_ # visibleChunkMap
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public net.minecraft.server.level.ChunkMap m_214963_(Lnet/minecraft/world/level/ChunkPos;)Ljava/util/concurrent/CompletableFuture; # readChunk(
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26
forge-1.21.10/src/main/resources/META-INF/mods.toml
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forge-1.21.10/src/main/resources/META-INF/mods.toml
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modLoader="javafml"
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loaderVersion="[60,)"
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issueTrackerURL="https://github.com/webbukkit/dynmap/issues"
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license="Apache Public License v2"
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[[mods]]
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modId="dynmap"
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version="${version}"
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displayName="Dynmap"
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authors="mikeprimm"
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description='''
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Dynamic, Google-maps style rendered maps for your Minecraft server
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'''
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[[dependencies.dynmap]]
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modId="forge"
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mandatory=true
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versionRange="[60,)"
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ordering="NONE"
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# Side this dependency is applied on - BOTH, CLIENT or SERVER
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side="SERVER"
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[[dependencies.dynmap]]
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modId="minecraft"
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mandatory=true
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versionRange="[1.21.10,1.21.11)"
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ordering="NONE"
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side="SERVER"
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504
forge-1.21.10/src/main/resources/configuration.txt
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forge-1.21.10/src/main/resources/configuration.txt
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# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/dynmap/
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# All map templates are defined in the templates directory
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# To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres
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# The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt
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# To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres
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# The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt
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# To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires
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# The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt
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# To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi
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# The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt
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# To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi
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# The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt
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# To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi
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# The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt
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deftemplatesuffix: hires
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# Set default tile scale (0 = 128px x 128x, 1 = 256px x 256px, 2 = 512px x 512px, 3 = 1024px x 1024px, 4 = 2048px x 2048px) - 0 is default
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# Note: changing this value will result in all maps that use the default value being required to be fully rendered
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#defaulttilescale: 0
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# Map storage scheme: only uncommoent one 'type' value
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# filetree: classic and default scheme: tree of files, with all map data under the directory indicated by 'tilespath' setting
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# sqlite: single SQLite database file (this can get VERY BIG), located at 'dbfile' setting (default is file dynmap.db in data directory)
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# mysql: MySQL database, at hostname:port in database, accessed via userid with password
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# mariadb: MariaDB database, at hostname:port in database, accessed via userid with password
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# postgres: PostgreSQL database, at hostname:port in database, accessed via userid with password
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storage:
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# Filetree storage (standard tree of image files for maps)
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type: filetree
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# SQLite db for map storage (uses dbfile as storage location)
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#type: sqlite
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#dbfile: dynmap.db
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# MySQL DB for map storage (at 'hostname':'port' in database 'database' using user 'userid' password 'password' and table prefix 'prefix'
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#type: mysql
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#hostname: localhost
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#port: 3306
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#database: dynmap
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#userid: dynmap
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#password: dynmap
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#prefix: ""
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#
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# AWS S3 backet web site
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#type: aws_s3
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#bucketname: "dynmap-bucket-name"
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#region: us-east-1
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#aws_access_key_id: "<aws-access-key-id>"
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#aws_secret_access_key: "<aws-secret-access-key>"
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#prefix: ""
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#override_endpoint: ""
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components:
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- class: org.dynmap.ClientConfigurationComponent
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# Remember to change the following class to org.dynmap.JsonFileClientUpdateComponent when using an external web server.
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- class: org.dynmap.InternalClientUpdateComponent
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sendhealth: true
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sendposition: true
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allowwebchat: true
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webchat-interval: 5
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hidewebchatip: false
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trustclientname: false
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includehiddenplayers: false
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# (optional) if true, color codes in player display names are used
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use-name-colors: false
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# (optional) if true, player login IDs will be used for web chat when their IPs match
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use-player-login-ip: true
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# (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
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require-player-login-ip: false
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# (optional) block player login IDs that are banned from chatting
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block-banned-player-chat: true
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# Require login for web-to-server chat (requires login-enabled: true)
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webchat-requires-login: false
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# If set to true, users must have dynmap.webchat permission in order to chat
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webchat-permissions: false
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# Limit length of single chat messages
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chatlengthlimit: 256
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# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
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# hideifshadow: 4
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# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
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# hideifundercover: 14
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# # (Optional) if true, players that are crouching/sneaking will be hidden
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hideifsneaking: false
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# optional, if true, players that are in spectator mode will be hidden
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hideifspectator: false
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# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
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protected-player-info: false
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# If true, hide players with invisibility potion effects active
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hide-if-invisiblity-potion: true
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# If true, player names are not shown on map, chat, list
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hidenames: false
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#- class: org.dynmap.JsonFileClientUpdateComponent
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# writeinterval: 1
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# sendhealth: true
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# sendposition: true
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# allowwebchat: true
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# webchat-interval: 5
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# hidewebchatip: false
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# includehiddenplayers: false
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# use-name-colors: false
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# use-player-login-ip: false
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# require-player-login-ip: false
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# block-banned-player-chat: true
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# hideifshadow: 0
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# hideifundercover: 0
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# hideifsneaking: false
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# # Require login for web-to-server chat (requires login-enabled: true)
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# webchat-requires-login: false
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# # If set to true, users must have dynmap.webchat permission in order to chat
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# webchat-permissions: false
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# # Limit length of single chat messages
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# chatlengthlimit: 256
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# hide-if-invisiblity-potion: true
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# hidenames: false
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- class: org.dynmap.SimpleWebChatComponent
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allowchat: true
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# If true, web UI users can supply name for chat using 'playername' URL parameter. 'trustclientname' must also be set true.
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allowurlname: false
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# Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
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- class: org.dynmap.MarkersComponent
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type: markers
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showlabel: false
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enablesigns: false
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# Default marker set for sign markers
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default-sign-set: markers
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# (optional) add spawn point markers to standard marker layer
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showspawn: true
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spawnicon: world
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spawnlabel: "Spawn"
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# (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff)
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showofflineplayers: false
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offlinelabel: "Offline"
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offlineicon: offlineuser
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offlinehidebydefault: true
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offlineminzoom: 0
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maxofflinetime: 30
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# (optional) layer for showing player's spawn beds
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showspawnbeds: false
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spawnbedlabel: "Spawn Beds"
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spawnbedicon: bed
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spawnbedhidebydefault: true
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spawnbedminzoom: 0
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spawnbedformat: "%name%'s bed"
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spawnbedremoveonplayerleave: true
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# (optional) Show world border (vanilla 1.8+)
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showworldborder: true
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worldborderlabel: "Border"
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- class: org.dynmap.ClientComponent
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type: chat
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allowurlname: false
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- class: org.dynmap.ClientComponent
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type: chatballoon
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focuschatballoons: false
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- class: org.dynmap.ClientComponent
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type: chatbox
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showplayerfaces: true
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messagettl: 5
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# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
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#scrollback: 100
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# Optional: set maximum number of lines visible for chatbox
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#visiblelines: 10
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# Optional: send push button
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sendbutton: false
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- class: org.dynmap.ClientComponent
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type: playermarkers
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showplayerfaces: true
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showplayerhealth: true
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# If true, show player body too (only valid if showplayerfaces=true)
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showplayerbody: false
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# Option to make player faces small - don't use with showplayerhealth or largeplayerfaces
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smallplayerfaces: false
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# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
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largeplayerfaces: false
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# Optional - make player faces layer hidden by default
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hidebydefault: false
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# Optional - ordering priority in layer menu (low goes before high - default is 0)
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layerprio: 0
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# Optional - label for player marker layer (default is 'Players')
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label: "Players"
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#- class: org.dynmap.ClientComponent
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# type: digitalclock
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- class: org.dynmap.ClientComponent
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type: link
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- class: org.dynmap.ClientComponent
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type: timeofdayclock
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showdigitalclock: true
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#showweather: true
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# Mouse pointer world coordinate display
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- class: org.dynmap.ClientComponent
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type: coord
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label: "Location"
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hidey: false
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show-mcr: false
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show-chunk: false
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# Note: more than one logo component can be defined
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#- class: org.dynmap.ClientComponent
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# type: logo
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# text: "Dynmap"
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# #logourl: "images/block_surface.png"
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# linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
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# # Valid positions: top-left, top-right, bottom-left, bottom-right
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# position: bottom-right
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#- class: org.dynmap.ClientComponent
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# type: inactive
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# timeout: 1800 # in seconds (1800 seconds = 30 minutes)
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# redirecturl: inactive.html
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# #showmessage: 'You were inactive for too long.'
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#- class: org.dynmap.TestComponent
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# stuff: "This is some configuration-value"
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# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
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display-whitelist: false
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# How often a tile gets rendered (in seconds).
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renderinterval: 1
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# How many tiles on update queue before accelerate render interval
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renderacceleratethreshold: 60
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# How often to render tiles when backlog is above renderacceleratethreshold
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renderaccelerateinterval: 0.2
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# How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
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tiles-rendered-at-once: 2
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# If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
|
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# from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
|
||||
# in more competition for CPU resources with other processes
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||||
usenormalthreadpriority: true
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||||
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||||
# Save and restore pending tile renders - prevents their loss on server shutdown or /reload
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saverestorepending: true
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# Save period for pending jobs (in seconds): periodic saving for crash recovery of jobs
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save-pending-period: 900
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# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
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zoomoutperiod: 30
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# Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps)
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initial-zoomout-validate: true
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# Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering
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# of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Values can
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# also be set on individual worlds and individual maps.
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||||
tileupdatedelay: 30
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||||
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||||
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
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enabletilehash: true
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||||
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
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#hideores: true
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||||
# Optional - enabled BetterGrass style rendering of grass and snow block sides
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#better-grass: true
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# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
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smooth-lighting: true
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||||
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||||
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
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||||
# false=classic Dynmap lighting curve
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||||
use-brightness-table: true
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||||
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||||
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
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# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
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block-alias:
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# "minecraft:quartz_ore": "stone"
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# "diamond_ore": "coal_ore"
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||||
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||||
# Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100, webp, webp-q75, webp-q80, webp-q85, webp-q90, webp-q95, webp-q100),
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||||
# Note: any webp format requires the presence of the 'webp command line tools' (cwebp, dwebp) (https://developers.google.com/speed/webp/download)
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||||
#
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||||
# Has no effect on maps with explicit format settings
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||||
image-format: jpg-q90
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||||
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||||
# If cwebp or dwebp are not on the PATH, use these settings to provide their full path. Do not use these settings if the tools are on the PATH
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||||
# For Windows, include .exe
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||||
#
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||||
#cwebpPath: /usr/bin/cwebp
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||||
#dwebpPath: /usr/bin/dwebp
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||||
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||||
# use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures
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||||
# correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)
|
||||
# transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks
|
||||
use-generated-textures: true
|
||||
correct-water-lighting: true
|
||||
transparent-leaves: true
|
||||
|
||||
# ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default)
|
||||
ctm-support: true
|
||||
# custom-colors-support: if true, Custom Colors in texture packs is enabled (default)
|
||||
custom-colors-support: true
|
||||
|
||||
# Control loading of player faces (if set to false, skins are never fetched)
|
||||
#fetchskins: false
|
||||
|
||||
# Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
|
||||
#refreshskins: false
|
||||
|
||||
# Customize URL used for fetching player skins (%player% is macro for name, %uuid% for UUID)
|
||||
skin-url: "http://skins.minecraft.net/MinecraftSkins/%player%.png"
|
||||
|
||||
# Control behavior for new (1.0+) compass orientation (sunrise moved 90 degrees: east is now what used to be south)
|
||||
# default is 'newrose' (preserve pre-1.0 maps, rotate rose)
|
||||
# 'newnorth' is used to rotate maps and rose (requires fullrender of any HDMap map - same as 'newrose' for FlatMap or KzedMap)
|
||||
compass-mode: newnorth
|
||||
|
||||
# Triggers for automatic updates : blockupdate-with-id is debug for breaking down updates by ID:meta
|
||||
# To disable, set just 'none' and comment/delete the rest
|
||||
render-triggers:
|
||||
- blockupdate
|
||||
#- blockupdate-with-id
|
||||
#- lightingupdate
|
||||
- chunkpopulate
|
||||
- chunkgenerate
|
||||
#- none
|
||||
|
||||
# Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
|
||||
#webpage-title: "My Awesome Server Map"
|
||||
|
||||
# The path where the tile-files are placed.
|
||||
tilespath: web/tiles
|
||||
|
||||
# The path where the web-files are located.
|
||||
webpath: web
|
||||
|
||||
# If set to false, disable extraction of webpath content (good if using custom web UI or 3rd party web UI)
|
||||
# Note: web interface is unsupported in this configuration - you're on your own
|
||||
update-webpath-files: true
|
||||
|
||||
# The path were the /dynmapexp command exports OBJ ZIP files
|
||||
exportpath: export
|
||||
|
||||
# The path where files can be imported for /dmarker commands
|
||||
importpath: import
|
||||
|
||||
# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
|
||||
# If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified)
|
||||
#webserver-bindaddress: 0.0.0.0
|
||||
|
||||
# The TCP-port the webserver will listen on.
|
||||
webserver-port: 8123
|
||||
|
||||
# Maximum concurrent session on internal web server - limits resources used in Bukkit server
|
||||
max-sessions: 30
|
||||
|
||||
# Disables Webserver portion of Dynmap (Advanced users only)
|
||||
disable-webserver: false
|
||||
|
||||
# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
|
||||
allow-symlinks: true
|
||||
|
||||
# Enable login support
|
||||
login-enabled: false
|
||||
# Require login to access website (requires login-enabled: true)
|
||||
login-required: false
|
||||
|
||||
# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
|
||||
timesliceinterval: 0.0
|
||||
|
||||
# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
|
||||
maxchunkspertick: 200
|
||||
|
||||
# Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater
|
||||
progressloginterval: 100
|
||||
|
||||
# Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
|
||||
# Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when
|
||||
# setting this to equal or exceed the number of physical cores on the system.
|
||||
#parallelrendercnt: 4
|
||||
|
||||
# Interval the browser should poll for updates.
|
||||
updaterate: 2000
|
||||
|
||||
# If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more users are logged in
|
||||
fullrenderplayerlimit: 0
|
||||
# If nonzero, server will pause update render processing when 'updateplayerlimit' or more users are logged in
|
||||
updateplayerlimit: 0
|
||||
# Target limit on server thread use - msec per tick
|
||||
per-tick-time-limit: 50
|
||||
# If TPS of server is below this setting, update renders processing is paused
|
||||
update-min-tps: 18.0
|
||||
# If TPS of server is below this setting, full/radius renders processing is paused
|
||||
fullrender-min-tps: 18.0
|
||||
# If TPS of server is below this setting, zoom out processing is paused
|
||||
zoomout-min-tps: 18.0
|
||||
|
||||
showplayerfacesinmenu: true
|
||||
|
||||
# Control whether players that are hidden or not on current map are grayed out (true=yes)
|
||||
grayplayerswhenhidden: true
|
||||
|
||||
# Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
|
||||
#sidebaropened: true
|
||||
|
||||
# Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
|
||||
#http-response-headers:
|
||||
# Access-Control-Allow-Origin: "my-domain.com"
|
||||
# X-Custom-Header-Of-Mine: "MyHeaderValue"
|
||||
|
||||
# Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields
|
||||
# This now supports both IP address, and subnet ranges (e.g. 192.168.1.0/24 or 202.24.0.0/14 )
|
||||
trusted-proxies:
|
||||
- "127.0.0.1"
|
||||
- "0:0:0:0:0:0:0:1"
|
||||
|
||||
joinmessage: "%playername% joined"
|
||||
quitmessage: "%playername% quit"
|
||||
spammessage: "You may only chat once every %interval% seconds."
|
||||
# format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
|
||||
webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"
|
||||
|
||||
# Control whether layer control is presented on the UI (default is true)
|
||||
showlayercontrol: true
|
||||
|
||||
# Enable checking for banned IPs via banned-ips.txt (internal web server only)
|
||||
check-banned-ips: true
|
||||
|
||||
# Default selection when map page is loaded
|
||||
defaultzoom: 0
|
||||
defaultworld: world
|
||||
defaultmap: flat
|
||||
# (optional) Zoom level and map to switch to when following a player, if possible
|
||||
#followzoom: 3
|
||||
#followmap: surface
|
||||
|
||||
# If true, make persistent record of IP addresses used by player logins, to support web IP to player matching
|
||||
persist-ids-by-ip: true
|
||||
|
||||
# If true, map text to cyrillic
|
||||
cyrillic-support: false
|
||||
|
||||
# Messages to customize
|
||||
msg:
|
||||
maptypes: "Map Types"
|
||||
players: "Players"
|
||||
chatrequireslogin: "Chat Requires Login"
|
||||
chatnotallowed: "You are not permitted to send chat messages"
|
||||
hiddennamejoin: "Player joined"
|
||||
hiddennamequit: "Player quit"
|
||||
|
||||
# URL for client configuration (only need to be tailored for proxies or other non-standard configurations)
|
||||
url:
|
||||
# configuration URL
|
||||
#configuration: "up/configuration"
|
||||
# update URL
|
||||
#update: "up/world/{world}/{timestamp}"
|
||||
# sendmessage URL
|
||||
#sendmessage: "up/sendmessage"
|
||||
# login URL
|
||||
#login: "up/login"
|
||||
# register URL
|
||||
#register: "up/register"
|
||||
# tiles base URL
|
||||
#tiles: "tiles/"
|
||||
# markers base URL
|
||||
#markers: "tiles/"
|
||||
# Snapshot cache size, in chunks
|
||||
snapshotcachesize: 500
|
||||
# Snapshot cache uses soft references (true), else weak references (false)
|
||||
soft-ref-cache: true
|
||||
|
||||
# Player enter/exit title messages for map markers
|
||||
#
|
||||
# Processing period - how often to check player positions vs markers - default is 1000ms (1 second)
|
||||
#enterexitperiod: 1000
|
||||
# Title message fade in time, in ticks (0.05 second intervals) - default is 10 (1/2 second)
|
||||
#titleFadeIn: 10
|
||||
# Title message stay time, in ticks (0.05 second intervals) - default is 70 (3.5 seconds)
|
||||
#titleStay: 70
|
||||
# Title message fade out time, in ticks (0.05 seocnd intervals) - default is 20 (1 second)
|
||||
#titleFadeOut: 20
|
||||
# Enter/exit messages use on screen titles (true - default), if false chat messages are sent instead
|
||||
#enterexitUseTitle: true
|
||||
# Set true if new enter messages should supercede pending exit messages (vs being queued in order), default false
|
||||
#enterReplacesExits: true
|
||||
|
||||
# Published public URL for Dynmap server (allows users to use 'dynmap url' command to get public URL usable to access server
|
||||
# If not set, 'dynmap url' will not return anything. URL should be fully qualified (e.g. https://mc.westeroscraft.com/)
|
||||
#publicURL: http://my.greatserver.com/dynmap
|
||||
|
||||
# Send this message if the player does not have permission to use the command
|
||||
noPermissionMsg: "You don't have permission to use this command!"
|
||||
|
||||
# Set to true to enable verbose startup messages - can help with debugging map configuration problems
|
||||
# Set to false for a much quieter startup log
|
||||
verbose: false
|
||||
|
||||
# Enables debugging.
|
||||
#debuggers:
|
||||
# - class: org.dynmap.debug.LogDebugger
|
||||
# Debug: dump blocks missing render data
|
||||
dump-missing-blocks: false
|
||||
|
||||
# Log4J defense: string substituted for attempts to use macros in web chat
|
||||
hackAttemptBlurb: "(IaM5uchA1337Haxr-Ban Me!)"
|
||||
8
forge-1.21.10/src/main/resources/pack.mcmeta
Normal file
8
forge-1.21.10/src/main/resources/pack.mcmeta
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"pack": {
|
||||
"description": {
|
||||
"text": "Dynmap resources"
|
||||
},
|
||||
"pack_format": 22
|
||||
}
|
||||
}
|
||||
27
forge-1.21.10/src/main/resources/permissions.yml.example
Normal file
27
forge-1.21.10/src/main/resources/permissions.yml.example
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
#
|
||||
# Sample permissions.yml for dynmap - trivial, flat-file based permissions for dynmap features
|
||||
# To use, copy this file to dynmap/permissions.yml, and edit appropriate. File is YAML format.
|
||||
#
|
||||
# All operators have full permissions to all functions.
|
||||
# All users receive the permissions under the 'defaultuser' section
|
||||
# Specific users can be given more permissions by defining a section with their name containing their permisssions
|
||||
# All permissions correspond to those documented here (https://github.com/webbukkit/dynmap/wiki/Permissions), but
|
||||
# do NOT have the 'dynmap.' prefix when used here (e.g. 'dynmap.fullrender' permission is just 'fullrender' here).
|
||||
#
|
||||
defaultuser:
|
||||
- render
|
||||
- show.self
|
||||
- hide.self
|
||||
- sendtoweb
|
||||
- stats
|
||||
- marker.list
|
||||
- marker.listsets
|
||||
- marker.icons
|
||||
- webregister
|
||||
- webchat
|
||||
#- marker.sign
|
||||
|
||||
#playername1:
|
||||
# - fullrender
|
||||
# - cancelrender
|
||||
# - radiusrender
|
||||
Loading…
Add table
Add a link
Reference in a new issue