Refactor HDMap configuration - add shaders, perspectives
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parent
7e5865a899
commit
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19 changed files with 1375 additions and 769 deletions
676
src/main/java/org/dynmap/hdmap/IsoHDPerspective.java
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676
src/main/java/org/dynmap/hdmap/IsoHDPerspective.java
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package org.dynmap.hdmap;
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import static org.dynmap.JSONUtils.s;
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import org.dynmap.DynmapWorld;
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import java.io.File;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashSet;
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import java.util.List;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.dynmap.Client;
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import org.dynmap.Color;
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import org.dynmap.ConfigurationNode;
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import org.dynmap.DynmapChunk;
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import org.dynmap.Log;
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import org.dynmap.MapManager;
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import org.dynmap.MapTile;
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import org.dynmap.TileHashManager;
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import org.dynmap.debug.Debug;
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import org.dynmap.hdmap.HDPerspectiveState.BlockStep;
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import org.dynmap.kzedmap.KzedMap.KzedBufferedImage;
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import org.dynmap.kzedmap.KzedMap;
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import org.dynmap.utils.FileLockManager;
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import org.dynmap.utils.MapChunkCache;
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import org.dynmap.utils.MapIterator;
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import org.dynmap.utils.Matrix3D;
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import org.dynmap.utils.Vector3D;
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import org.json.simple.JSONObject;
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public class IsoHDPerspective implements HDPerspective {
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private String name;
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/* View angles */
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public double azimuth; /* Angle in degrees from looking north (0), east (90), south (180), or west (270) */
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public double inclination; /* Angle in degrees from horizontal (0) to vertical (90) */
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public double scale; /* Scale - tile pixel widths per block */
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/* Coordinate space for tiles consists of a plane (X, Y), corresponding to the projection of each tile on to the
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* plane of the bottom of the world (X positive to the right, Y positive to the top), with Z+ corresponding to the
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* height above this plane on a vector towards the viewer). Logically, this makes the parallelogram representing the
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* space contributing to the tile have consistent tile-space X,Y coordinate pairs for both the top and bottom faces
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* Note that this is a classic right-hand coordinate system, while minecraft's world coordinates are left handed
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* (X+ is south, Y+ is up, Z+ is east).
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*/
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/* Transformation matrix for taking coordinate in world-space (x, y, z) and finding coordinate in tile space (x, y, z) */
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private Matrix3D world_to_map;
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private Matrix3D map_to_world;
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/* dimensions of a map tile */
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public static final int tileWidth = 128;
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public static final int tileHeight = 128;
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/* Maximum and minimum inclinations */
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public static final double MAX_INCLINATION = 90.0;
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public static final double MIN_INCLINATION = 20.0;
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/* Maximum and minimum scale */
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public static final double MAX_SCALE = 64;
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public static final double MIN_SCALE = 1;
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private boolean need_skylightlevel = false;
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private boolean need_emittedlightlevel = false;
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private boolean need_biomedata = false;
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private boolean need_rawbiomedata = false;
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private class OurPerspectiveState implements HDPerspectiveState {
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int skylightlevel = 15;
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int emittedlightlevel = 0;
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int blocktypeid = 0;
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int blockdata = 0;
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Vector3D top, bottom;
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int px, py;
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BlockStep laststep = BlockStep.Y_MINUS;
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/**
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* Get sky light level - only available if shader requested it
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*/
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public final int getSkyLightLevel() { return skylightlevel; }
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/**
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* Get emitted light level - only available if shader requested it
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*/
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public final int getEmittedLightLevel() { return emittedlightlevel; }
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/**
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* Get current block type ID
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*/
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public final int getBlockTypeID() { return blocktypeid; }
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/**
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* Get current block data
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*/
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public final int getBlockData() { return blockdata; }
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/**
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* Get direction of last block step
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*/
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public final BlockStep getLastBlockStep() { return laststep; }
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/**
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* Get perspective scale
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*/
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public final double getScale() { return scale; }
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/**
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* Get start of current ray, in world coordinates
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*/
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public final Vector3D getRayStart() { return top; }
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/**
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* Get end of current ray, in world coordinates
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*/
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public final Vector3D getRayEnd() { return bottom; }
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/**
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* Get pixel X coordinate
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*/
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public final int getPixelX() { return px; }
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/**
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* Get pixel Y coordinate
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*/
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public final int getPixelY() { return py; }
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}
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public IsoHDPerspective(ConfigurationNode configuration) {
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name = configuration.getString("name", null);
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if(name == null) {
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Log.severe("Perspective definition missing name - must be defined and unique");
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return;
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}
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azimuth = configuration.getDouble("azimuth", 135.0); /* Get azimuth (default to classic kzed POV */
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inclination = configuration.getDouble("inclination", 60.0);
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if(inclination > MAX_INCLINATION) inclination = MAX_INCLINATION;
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if(inclination < MIN_INCLINATION) inclination = MIN_INCLINATION;
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scale = configuration.getDouble("scale", MIN_SCALE);
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if(scale < MIN_SCALE) scale = MIN_SCALE;
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if(scale > MAX_SCALE) scale = MAX_SCALE;
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Log.info("azimuth=" + azimuth + ", inclination=" + inclination + ", scale=" + scale);
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/* Generate transform matrix for world-to-tile coordinate mapping */
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/* First, need to fix basic coordinate mismatches before rotation - we want zero azimuth to have north to top
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* (world -X -> tile +Y) and east to right (world -Z to tile +X), with height being up (world +Y -> tile +Z)
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*/
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Matrix3D transform = new Matrix3D(0.0, 0.0, -1.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0);
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/* Next, rotate world counterclockwise around Z axis by azumuth angle */
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transform.rotateXY(180-azimuth);
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/* Next, rotate world by (90-inclination) degrees clockwise around +X axis */
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transform.rotateYZ(90.0-inclination);
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/* Finally, shear along Z axis to normalize Z to be height above map plane */
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transform.shearZ(0, Math.tan(Math.toRadians(90.0-inclination)));
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/* And scale Z to be same scale as world coordinates, and scale X and Y based on setting */
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transform.scale(scale, scale, Math.sin(Math.toRadians(inclination)));
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world_to_map = transform;
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/* Now, generate map to world tranform, by doing opposite actions in reverse order */
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transform = new Matrix3D();
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transform.scale(1.0/scale, 1.0/scale, 1/Math.sin(Math.toRadians(inclination)));
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transform.shearZ(0, -Math.tan(Math.toRadians(90.0-inclination)));
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transform.rotateYZ(-(90.0-inclination));
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transform.rotateXY(-180+azimuth);
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Matrix3D coordswap = new Matrix3D(0.0, -1.0, 0.0, 0.0, 0.0, 1.0, -1.0, 0.0, 0.0);
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transform.multiply(coordswap);
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map_to_world = transform;
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}
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@Override
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public MapTile[] getTiles(Location loc) {
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DynmapWorld world = MapManager.mapman.getWorld(loc.getWorld().getName());
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HashSet<MapTile> tiles = new HashSet<MapTile>();
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Vector3D block = new Vector3D();
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block.setFromLocation(loc); /* Get coordinate for block */
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Vector3D corner = new Vector3D();
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/* Loop through corners of the cube */
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for(int i = 0; i < 2; i++) {
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double inity = block.y;
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for(int j = 0; j < 2; j++) {
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double initz = block.z;
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for(int k = 0; k < 2; k++) {
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world_to_map.transform(block, corner); /* Get map coordinate of corner */
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addTile(tiles, world, (int)Math.floor(corner.x/tileWidth), (int)Math.floor(corner.y/tileHeight));
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block.z += 1;
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}
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block.z = initz;
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block.y += 1;
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}
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block.y = inity;
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block.x += 1;
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}
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MapTile[] result = tiles.toArray(new MapTile[tiles.size()]);
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Log.info("processed update for " + loc);
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for(MapTile mt : result)
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Log.info("need to render " + mt);
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return result;
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}
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@Override
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public MapTile[] getAdjecentTiles(MapTile tile) {
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HDMapTile t = (HDMapTile) tile;
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DynmapWorld w = t.getDynmapWorld();
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int x = t.tx;
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int y = t.ty;
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return new MapTile[] {
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new HDMapTile(w, this, x, y - 1),
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new HDMapTile(w, this, x + 1, y),
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new HDMapTile(w, this, x, y + 1),
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new HDMapTile(w, this, x - 1, y) };
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}
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public void addTile(HashSet<MapTile> tiles, DynmapWorld world, int tx, int ty) {
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tiles.add(new HDMapTile(world, this, tx, ty));
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}
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private static class Rectangle {
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double r0x, r0z; /* Coord of corner of rectangle */
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double s1x, s1z; /* Side vector for one edge */
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double s2x, s2z; /* Side vector for other edge */
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public Rectangle(Vector3D v1, Vector3D v2, Vector3D v3) {
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r0x = v1.x;
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r0z = v1.z;
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s1x = v2.x - v1.x;
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s1z = v2.z - v1.z;
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s2x = v3.x - v1.x;
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s2z = v3.z - v1.z;
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}
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public Rectangle() {
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}
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public void setSquare(double rx, double rz, double s) {
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this.r0x = rx;
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this.r0z = rz;
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this.s1x = s;
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this.s1z = 0;
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this.s2x = 0;
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this.s2z = s;
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}
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double getX(int idx) {
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return r0x + (((idx & 1) == 0)?0:s1x) + (((idx & 2) != 0)?0:s2x);
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}
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double getZ(int idx) {
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return r0z + (((idx & 1) == 0)?0:s1z) + (((idx & 2) != 0)?0:s2z);
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}
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/**
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* Test for overlap of projection of one vector on to anoter
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*/
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boolean testoverlap(double rx, double rz, double sx, double sz, Rectangle r) {
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double rmin_dot_s0 = Double.MAX_VALUE;
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double rmax_dot_s0 = Double.MIN_VALUE;
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/* Project each point from rectangle on to vector: find lowest and highest */
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for(int i = 0; i < 4; i++) {
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double r_x = r.getX(i) - rx; /* Get relative positon of second vector start to origin */
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double r_z = r.getZ(i) - rz;
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double r_dot_s0 = r_x*sx + r_z*sz; /* Projection of start of vector */
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if(r_dot_s0 < rmin_dot_s0) rmin_dot_s0 = r_dot_s0;
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if(r_dot_s0 > rmax_dot_s0) rmax_dot_s0 = r_dot_s0;
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}
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/* Compute dot products */
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double s0_dot_s0 = sx*sx + sz*sz; /* End of our side */
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if((rmax_dot_s0 < 0.0) || (rmin_dot_s0 > s0_dot_s0))
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return false;
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else
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return true;
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}
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/**
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* Test if two rectangles intersect
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* Based on separating axis theorem
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*/
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boolean testRectangleIntesectsRectangle(Rectangle r) {
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/* Test if projection of each edge of one rectangle on to each edge of the other yields overlap */
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if(testoverlap(r0x, r0z, s1x, s1z, r) && testoverlap(r0x, r0z, s2x, s2z, r) &&
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testoverlap(r0x+s1x, r0z+s1z, s2x, s2z, r) && testoverlap(r0x+s2x, r0z+s2z, s1x, s1z, r) &&
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r.testoverlap(r.r0x, r.r0z, r.s1x, r.s1z, this) && r.testoverlap(r.r0x, r.r0z, r.s2x, r.s2z, this) &&
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r.testoverlap(r.r0x+r.s1x, r.r0z+r.s1z, r.s2x, r.s2z, this) && r.testoverlap(r.r0x+r.s2x, r.r0z+r.s2z, r.s1x, r.s1z, this)) {
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return true;
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}
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else {
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return false;
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}
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}
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public String toString() {
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return "{ " + r0x + "," + r0z + "}x{" + (r0x+s1x) + ","+ + (r0z+s1z) + "}x{" + (r0x+s2x) + "," + (r0z+s2z) + "}";
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}
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}
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@Override
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public List<DynmapChunk> getRequiredChunks(MapTile tile) {
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if (!(tile instanceof HDMapTile))
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return Collections.emptyList();
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HDMapTile t = (HDMapTile) tile;
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int min_chunk_x = Integer.MAX_VALUE;
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int max_chunk_x = Integer.MIN_VALUE;
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int min_chunk_z = Integer.MAX_VALUE;
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int max_chunk_z = Integer.MIN_VALUE;
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/* Make corners for volume: 0 = bottom-lower-left, 1 = top-lower-left, 2=bottom-upper-left, 3=top-upper-left
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* 4 = bottom-lower-right, 5 = top-lower-right, 6 = bottom-upper-right, 7 = top-upper-right */
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Vector3D corners[] = new Vector3D[8];
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int[] chunk_x = new int[8];
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int[] chunk_z = new int[8];
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for(int x = t.tx, idx = 0; x <= (t.tx+1); x++) {
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for(int y = t.ty; y <= (t.ty+1); y++) {
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for(int z = 0; z <= 1; z++) {
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corners[idx] = new Vector3D();
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corners[idx].x = x*tileWidth; corners[idx].y = y*tileHeight; corners[idx].z = z*128;
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map_to_world.transform(corners[idx]);
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/* Compute chunk coordinates of corner */
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chunk_x[idx] = (int)Math.floor(corners[idx].x / 16);
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chunk_z[idx] = (int)Math.floor(corners[idx].z / 16);
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/* Compute min/max of chunk coordinates */
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if(min_chunk_x > chunk_x[idx]) min_chunk_x = chunk_x[idx];
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if(max_chunk_x < chunk_x[idx]) max_chunk_x = chunk_x[idx];
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if(min_chunk_z > chunk_z[idx]) min_chunk_z = chunk_z[idx];
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if(max_chunk_z < chunk_z[idx]) max_chunk_z = chunk_z[idx];
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idx++;
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}
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}
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}
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/* Make rectangles of X-Z projection of each side of the tile volume, 0 = top, 1 = bottom, 2 = left, 3 = right,
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* 4 = upper, 5 = lower */
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Rectangle rect[] = new Rectangle[6];
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rect[0] = new Rectangle(corners[1], corners[3], corners[5]);
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rect[1] = new Rectangle(corners[0], corners[2], corners[4]);
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rect[2] = new Rectangle(corners[0], corners[1], corners[2]);
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rect[3] = new Rectangle(corners[4], corners[5], corners[6]);
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rect[4] = new Rectangle(corners[2], corners[3], corners[6]);
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rect[5] = new Rectangle(corners[0], corners[1], corners[4]);
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/* Now, need to walk through the min/max range to see which chunks are actually needed */
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ArrayList<DynmapChunk> chunks = new ArrayList<DynmapChunk>();
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Rectangle chunkrect = new Rectangle();
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int misscnt = 0;
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for(int x = min_chunk_x; x <= max_chunk_x; x++) {
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for(int z = min_chunk_z; z <= max_chunk_z; z++) {
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chunkrect.setSquare(x*16, z*16, 16);
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boolean hit = false;
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/* Check to see if square of chunk intersects any of our rectangle sides */
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for(int rctidx = 0; (!hit) && (rctidx < rect.length); rctidx++) {
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if(chunkrect.testRectangleIntesectsRectangle(rect[rctidx])) {
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hit = true;
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}
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}
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if(hit) {
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DynmapChunk chunk = new DynmapChunk(x, z);
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chunks.add(chunk);
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}
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else {
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misscnt++;
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}
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}
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}
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return chunks;
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}
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@Override
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public boolean render(MapChunkCache cache, HDMapTile tile) {
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Color rslt = new Color();
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MapIterator mapiter = cache.getIterator(0, 0, 0);
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/* Build shader state object for each shader */
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HDShaderState[] shaderstate = MapManager.mapman.hdmapman.getShaderStateForTile(tile, cache, mapiter);
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int numshaders = shaderstate.length;
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if(numshaders == 0)
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return false;
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/* Create buffered image for each */
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KzedBufferedImage im[] = new KzedBufferedImage[numshaders];
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KzedBufferedImage dayim[] = new KzedBufferedImage[numshaders];
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int[][] argb_buf = new int[numshaders][];
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int[][] day_argb_buf = new int[numshaders][];
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for(int i = 0; i < numshaders; i++) {
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HDShader shader = shaderstate[i].getShader();
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if(shader.isEmittedLightLevelNeeded())
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need_emittedlightlevel = true;
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if(shader.isSkyLightLevelNeeded())
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need_skylightlevel = true;
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im[i] = KzedMap.allocateBufferedImage(tileWidth, tileHeight);
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argb_buf[i] = im[i].argb_buf;
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if(shader.isNightAndDayEnabled()) {
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dayim[i] = KzedMap.allocateBufferedImage(tileWidth, tileHeight);
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day_argb_buf[i] = dayim[i].argb_buf;
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}
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}
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/* Create perspective state object */
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OurPerspectiveState ps = new OurPerspectiveState();
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ps.top = new Vector3D();
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ps.bottom = new Vector3D();
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double xbase = tile.tx * tileWidth;
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double ybase = tile.ty * tileHeight;
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boolean shaderdone[] = new boolean[numshaders];
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boolean rendered[] = new boolean[numshaders];
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for(int x = 0; x < tileWidth; x++) {
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ps.px = x;
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for(int y = 0; y < tileHeight; y++) {
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ps.top.x = ps.bottom.x = xbase + x + 0.5; /* Start at center of pixel at Y=127.5, bottom at Y=-0.5 */
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ps.top.y = ps.bottom.y = ybase + y + 0.5;
|
||||
ps.top.z = 127.5; ps.bottom.z = -0.5;
|
||||
map_to_world.transform(ps.top); /* Transform to world coordinates */
|
||||
map_to_world.transform(ps.bottom);
|
||||
ps.py = y;
|
||||
for(int i = 0; i < numshaders; i++) {
|
||||
shaderstate[i].reset(ps);
|
||||
}
|
||||
raytrace(cache, mapiter, ps, shaderstate, shaderdone);
|
||||
for(int i = 0; i < numshaders; i++) {
|
||||
if(shaderdone[i] == false) {
|
||||
shaderstate[i].rayFinished(ps);
|
||||
}
|
||||
else {
|
||||
shaderdone[i] = false;
|
||||
rendered[i] = true;
|
||||
}
|
||||
shaderstate[i].getRayColor(rslt, 0);
|
||||
argb_buf[i][(tileHeight-y-1)*tileWidth + x] = rslt.getARGB();
|
||||
if(day_argb_buf[i] != null) {
|
||||
shaderstate[i].getRayColor(rslt, 1);
|
||||
day_argb_buf[i][(tileHeight-y-1)*tileWidth + x] = rslt.getARGB();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
boolean renderone = false;
|
||||
/* Test to see if we're unchanged from older tile */
|
||||
TileHashManager hashman = MapManager.mapman.hashman;
|
||||
for(int i = 0; i < numshaders; i++) {
|
||||
long crc = hashman.calculateTileHash(argb_buf[i]);
|
||||
boolean tile_update = false;
|
||||
String prefix = shaderstate[i].getMap().getPrefix();
|
||||
if(rendered[i]) {
|
||||
renderone = true;
|
||||
String fname = tile.getFilename(prefix);
|
||||
File f = new File(tile.getDynmapWorld().worldtilepath, fname);
|
||||
FileLockManager.getWriteLock(f);
|
||||
try {
|
||||
if((!f.exists()) || (crc != hashman.getImageHashCode(tile.getKey(), prefix, tile.tx, tile.ty))) {
|
||||
/* Wrap buffer as buffered image */
|
||||
Debug.debug("saving image " + f.getPath());
|
||||
if(!f.getParentFile().exists())
|
||||
f.getParentFile().mkdirs();
|
||||
try {
|
||||
FileLockManager.imageIOWrite(im[i].buf_img, "png", f);
|
||||
} catch (IOException e) {
|
||||
Debug.error("Failed to save image: " + f.getPath(), e);
|
||||
} catch (java.lang.NullPointerException e) {
|
||||
Debug.error("Failed to save image (NullPointerException): " + f.getPath(), e);
|
||||
}
|
||||
MapManager.mapman.pushUpdate(tile.getWorld(), new Client.Tile(fname));
|
||||
hashman.updateHashCode(tile.getKey(), prefix, tile.tx, tile.ty, crc);
|
||||
tile.getDynmapWorld().enqueueZoomOutUpdate(f);
|
||||
tile_update = true;
|
||||
}
|
||||
else {
|
||||
Debug.debug("skipping image " + f.getPath() + " - hash match");
|
||||
}
|
||||
} finally {
|
||||
FileLockManager.releaseWriteLock(f);
|
||||
KzedMap.freeBufferedImage(im[i]);
|
||||
}
|
||||
MapManager.mapman.updateStatistics(tile, prefix, true, tile_update, !rendered[i]);
|
||||
/* Handle day image, if needed */
|
||||
if(dayim[i] != null) {
|
||||
fname = tile.getDayFilename(prefix);
|
||||
f = new File(tile.getDynmapWorld().worldtilepath, fname);
|
||||
FileLockManager.getWriteLock(f);
|
||||
prefix = prefix+"_day";
|
||||
tile_update = false;
|
||||
try {
|
||||
if((!f.exists()) || (crc != hashman.getImageHashCode(tile.getKey(), prefix, tile.tx, tile.ty))) {
|
||||
/* Wrap buffer as buffered image */
|
||||
Debug.debug("saving image " + f.getPath());
|
||||
if(!f.getParentFile().exists())
|
||||
f.getParentFile().mkdirs();
|
||||
try {
|
||||
FileLockManager.imageIOWrite(dayim[i].buf_img, "png", f);
|
||||
} catch (IOException e) {
|
||||
Debug.error("Failed to save image: " + f.getPath(), e);
|
||||
} catch (java.lang.NullPointerException e) {
|
||||
Debug.error("Failed to save image (NullPointerException): " + f.getPath(), e);
|
||||
}
|
||||
MapManager.mapman.pushUpdate(tile.getWorld(), new Client.Tile(fname));
|
||||
hashman.updateHashCode(tile.getKey(), prefix, tile.tx, tile.ty, crc);
|
||||
tile.getDynmapWorld().enqueueZoomOutUpdate(f);
|
||||
tile_update = true;
|
||||
}
|
||||
else {
|
||||
Debug.debug("skipping image " + f.getPath() + " - hash match");
|
||||
}
|
||||
} finally {
|
||||
FileLockManager.releaseWriteLock(f);
|
||||
KzedMap.freeBufferedImage(dayim[i]);
|
||||
}
|
||||
MapManager.mapman.updateStatistics(tile, prefix, true, tile_update, !rendered[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
return renderone;
|
||||
}
|
||||
|
||||
/**
|
||||
* Trace ray, based on "Voxel Tranversal along a 3D line"
|
||||
*/
|
||||
private void raytrace(MapChunkCache cache, MapIterator mapiter, OurPerspectiveState ps,
|
||||
HDShaderState[] shaderstate, boolean[] shaderdone) {
|
||||
Vector3D top = ps.top;
|
||||
Vector3D bottom = ps.bottom;
|
||||
/* Compute total delta on each axis */
|
||||
double dx = Math.abs(bottom.x - top.x);
|
||||
double dy = Math.abs(bottom.y - top.y);
|
||||
double dz = Math.abs(bottom.z - top.z);
|
||||
/* Initial block coord */
|
||||
int x = (int) (Math.floor(top.x));
|
||||
int y = (int) (Math.floor(top.y));
|
||||
int z = (int) (Math.floor(top.z));
|
||||
/* Compute parametric step (dt) per step on each axis */
|
||||
double dt_dx = 1.0 / dx;
|
||||
double dt_dy = 1.0 / dy;
|
||||
double dt_dz = 1.0 / dz;
|
||||
/* Initialize parametric value to 0 (and we're stepping towards 1) */
|
||||
double t = 0;
|
||||
/* Compute number of steps and increments for each */
|
||||
int n = 1;
|
||||
int x_inc, y_inc, z_inc;
|
||||
|
||||
double t_next_y, t_next_x, t_next_z;
|
||||
/* If perpendicular to X axis */
|
||||
if (dx == 0) {
|
||||
x_inc = 0;
|
||||
t_next_x = Double.MAX_VALUE;
|
||||
}
|
||||
/* If bottom is right of top */
|
||||
else if (bottom.x > top.x) {
|
||||
x_inc = 1;
|
||||
n += (int) (Math.floor(bottom.x)) - x;
|
||||
t_next_x = (Math.floor(top.x) + 1 - top.x) * dt_dx;
|
||||
}
|
||||
/* Top is right of bottom */
|
||||
else {
|
||||
x_inc = -1;
|
||||
n += x - (int) (Math.floor(bottom.x));
|
||||
t_next_x = (top.x - Math.floor(top.x)) * dt_dx;
|
||||
}
|
||||
/* If perpendicular to Y axis */
|
||||
if (dy == 0) {
|
||||
y_inc = 0;
|
||||
t_next_y = Double.MAX_VALUE;
|
||||
}
|
||||
/* If bottom is above top */
|
||||
else if (bottom.y > top.y) {
|
||||
y_inc = 1;
|
||||
n += (int) (Math.floor(bottom.y)) - y;
|
||||
t_next_y = (Math.floor(top.y) + 1 - top.y) * dt_dy;
|
||||
}
|
||||
/* If top is above bottom */
|
||||
else {
|
||||
y_inc = -1;
|
||||
n += y - (int) (Math.floor(bottom.y));
|
||||
t_next_y = (top.y - Math.floor(top.y)) * dt_dy;
|
||||
}
|
||||
/* If perpendicular to Z axis */
|
||||
if (dz == 0) {
|
||||
z_inc = 0;
|
||||
t_next_z = Double.MAX_VALUE;
|
||||
}
|
||||
/* If bottom right of top */
|
||||
else if (bottom.z > top.z) {
|
||||
z_inc = 1;
|
||||
n += (int) (Math.floor(bottom.z)) - z;
|
||||
t_next_z = (Math.floor(top.z) + 1 - top.z) * dt_dz;
|
||||
}
|
||||
/* If bottom left of top */
|
||||
else {
|
||||
z_inc = -1;
|
||||
n += z - (int) (Math.floor(bottom.z));
|
||||
t_next_z = (top.z - Math.floor(top.z)) * dt_dz;
|
||||
}
|
||||
/* Walk through scene */
|
||||
ps.laststep = BlockStep.Y_MINUS; /* Last step is down into map */
|
||||
mapiter.initialize(x, y, z);
|
||||
ps.skylightlevel = 15;
|
||||
ps.emittedlightlevel = 0;
|
||||
for (; n > 0; --n) {
|
||||
ps.blocktypeid = mapiter.getBlockTypeID();
|
||||
if(ps.blocktypeid != 0) {
|
||||
ps.blockdata = mapiter.getBlockData();
|
||||
boolean done = true;
|
||||
for(int i = 0; i < shaderstate.length; i++) {
|
||||
if(!shaderdone[i])
|
||||
shaderdone[i] = shaderstate[i].processBlock(ps);
|
||||
done = done && shaderdone[i];
|
||||
}
|
||||
/* If all are done, we're out */
|
||||
if(done)
|
||||
return;
|
||||
}
|
||||
if(need_skylightlevel)
|
||||
ps.skylightlevel = mapiter.getBlockSkyLight();
|
||||
if(need_emittedlightlevel)
|
||||
ps.emittedlightlevel = mapiter.getBlockEmittedLight();
|
||||
/* If X step is next best */
|
||||
if((t_next_x <= t_next_y) && (t_next_x <= t_next_z)) {
|
||||
x += x_inc;
|
||||
t = t_next_x;
|
||||
t_next_x += dt_dx;
|
||||
if(x_inc > 0) {
|
||||
ps.laststep = BlockStep.X_PLUS;
|
||||
mapiter.incrementX();
|
||||
}
|
||||
else {
|
||||
ps.laststep = BlockStep.X_MINUS;
|
||||
mapiter.decrementX();
|
||||
}
|
||||
}
|
||||
/* If Y step is next best */
|
||||
else if((t_next_y <= t_next_x) && (t_next_y <= t_next_z)) {
|
||||
y += y_inc;
|
||||
t = t_next_y;
|
||||
t_next_y += dt_dy;
|
||||
if(y_inc > 0) {
|
||||
ps.laststep = BlockStep.Y_PLUS;
|
||||
mapiter.incrementY();
|
||||
if(mapiter.getY() > 127)
|
||||
return;
|
||||
}
|
||||
else {
|
||||
ps.laststep = BlockStep.Y_MINUS;
|
||||
mapiter.decrementY();
|
||||
if(mapiter.getY() < 0)
|
||||
return;
|
||||
}
|
||||
}
|
||||
/* Else, Z step is next best */
|
||||
else {
|
||||
z += z_inc;
|
||||
t = t_next_z;
|
||||
t_next_z += dt_dz;
|
||||
if(z_inc > 0) {
|
||||
ps.laststep = BlockStep.Z_PLUS;
|
||||
mapiter.incrementZ();
|
||||
}
|
||||
else {
|
||||
ps.laststep = BlockStep.Z_MINUS;
|
||||
mapiter.decrementZ();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isBiomeDataNeeded() {
|
||||
return need_biomedata;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isRawBiomeDataNeeded() {
|
||||
return need_rawbiomedata;
|
||||
}
|
||||
|
||||
public boolean isHightestBlockYDataNeeded() {
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean isBlockTypeDataNeeded() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addClientConfiguration(JSONObject mapObject) {
|
||||
s(mapObject, "perspective", name);
|
||||
s(mapObject, "azimuth", azimuth);
|
||||
s(mapObject, "inclination", inclination);
|
||||
s(mapObject, "scale", scale);
|
||||
s(mapObject, "worldtomap", world_to_map.toJSON());
|
||||
s(mapObject, "maptoworld", map_to_world.toJSON());
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue