- Markers are now known as "Signs"

- map-markerpath is now map-signspath (YOU MUST SET THIS TO YOUR CURRENT FILE IF YOU HAVE ONE)
 - Commands have been renamed to: /addsign, /removesign, /listsigns, /tpsign (Update groups.txt if required)
 - New map-showmarkers server.property (comma separated list of options spawn,homes,warps,signs,players or you can set it to all or none; yes, can even hide players but still show warps, spawns, etc...)
 - map-showmarkers directly affects what output via the "up" directory so what you include in your options is included in the data, and ultimately the map
 - Internally, signs are now Warp based so no longer owner based
 - index.html updated to add divs around checkboxes
 - map.js updated to consolidate both players and markers into a single if statement
 - checkboxes dynamically show/hide from the map based on the number of items on the map (will hide if there are none, especially based on map-showmarkers)
 - Player list shows/hides based on number of players (or map-showmarkers setting)
This commit is contained in:
fescen9 2010-12-11 04:56:06 +00:00
parent 70cb6a5a7f
commit 7a2b1598eb
10 changed files with 281 additions and 199 deletions

View file

@ -72,33 +72,44 @@ public class WebServerRequest extends Thread {
StringBuilder sb = new StringBuilder();
sb.append(current + "\n");
for(Player player : etc.getServer().getPlayerList()) {
sb.append(player.getName() + " " + player.getX() + " " + player.getY() + " " + player.getZ() + "\n");
if (mgr.showPlayers) {
for(Player player : etc.getServer().getPlayerList()) {
sb.append(player.getName() + " player " + player.getX() + " " + player.getY() + " " + player.getZ() + "\n");
}
}
for(MapMarker marker : mgr.markers.values())
{
sb.append(marker.name + " marker " + marker.owner + " " + marker.px + " " + marker.py + " " + marker.pz + "\n");
if (mgr.showSigns) {
for(Warp sign : mgr.signs.values())
{
sb.append(sign.Name + " sign " + sign.Location.x + " " + sign.Location.y + " " + sign.Location.z + "\n");
}
}
List<Warp> warps = mgr.loadWarps();
List<Warp> homes = mgr.loadHomes();
Location spawnLocation = etc.getServer().getSpawnLocation();
if (warps != null) {
for(Warp warp : warps) {
sb.append(warp.Name + " warp unknown " + warp.Location.x + " " + warp.Location.y + " " + warp.Location.z + "\n");
if (mgr.showWarps) {
List<Warp> warps = mgr.loadWarps();
if (warps != null) {
for(Warp warp : warps) {
sb.append(warp.Name + " warp " + warp.Location.x + " " + warp.Location.y + " " + warp.Location.z + "\n");
}
}
}
if (homes != null) {
for(Warp warp : homes) {
sb.append(warp.Name + " home " + warp.Name + " " + warp.Location.x + " " + warp.Location.y + " " + warp.Location.z + "\n");
if (mgr.showHomes) {
List<Warp> homes = mgr.loadHomes();
if (homes != null) {
for(Warp warp : homes) {
sb.append(warp.Name + " home " + warp.Location.x + " " + warp.Location.y + " " + warp.Location.z + "\n");
}
}
}
sb.append("Spawn spawn none " + spawnLocation.x + " " + spawnLocation.y + " " + spawnLocation.z + "\n");
if (mgr.showSpawn) {
Location spawnLocation = etc.getServer().getSpawnLocation();
sb.append("Spawn spawn " + spawnLocation.x + " " + spawnLocation.y + " " + spawnLocation.z + "\n");
}
synchronized(mgr.lock) {
for(TileUpdate tu : mgr.tileUpdates) {