From a5bbe6bdd4beab8446a516110e555a4367c26c68 Mon Sep 17 00:00:00 2001 From: Mike Primm Date: Mon, 20 Dec 2021 18:07:54 -0600 Subject: [PATCH] Make pessimistic assumption on lighting to handle broken chunk generators --- .../main/java/org/dynmap/common/chunk/GenericMapChunkCache.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/DynmapCore/src/main/java/org/dynmap/common/chunk/GenericMapChunkCache.java b/DynmapCore/src/main/java/org/dynmap/common/chunk/GenericMapChunkCache.java index d835966d..26e285db 100644 --- a/DynmapCore/src/main/java/org/dynmap/common/chunk/GenericMapChunkCache.java +++ b/DynmapCore/src/main/java/org/dynmap/common/chunk/GenericMapChunkCache.java @@ -902,7 +902,7 @@ public abstract class GenericMapChunkCache extends MapChunkCache { if (status.equals(litStates[i])) { hasLitState = true; } } } - boolean hasLight = hasLitState; // Assume good light in a lit state + boolean hasLight = false; // pessimistic: only has light if we see it, due to WB and other flawed chunk generation hasLitState; // Assume good light in a lit state // Start generic chunk builder GenericChunk.Builder bld = new GenericChunk.Builder(dw.minY, dw.worldheight);