From a66cbc0817bf73d89f1b7ee63309189748f98dde Mon Sep 17 00:00:00 2001 From: FedUpWith-Tech <7731191+FedUpWith-Tech@users.noreply.github.com> Date: Thu, 19 Aug 2021 21:06:39 -0400 Subject: [PATCH] Remove Broken Dynmap reload command This isn't a fix for the reload command it just removes it from being exposed to the user to prevent them from running the command and breaking it till the reload command can be fixed. --- DynmapCore/src/main/java/org/dynmap/DynmapCore.java | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/DynmapCore/src/main/java/org/dynmap/DynmapCore.java b/DynmapCore/src/main/java/org/dynmap/DynmapCore.java index cf5664ce..3d1e19f6 100644 --- a/DynmapCore/src/main/java/org/dynmap/DynmapCore.java +++ b/DynmapCore/src/main/java/org/dynmap/DynmapCore.java @@ -1159,7 +1159,6 @@ public class DynmapCore implements DynmapCommonAPI { "cancelrender", "radiusrender", "updaterender", - "reload", "stats", "triggerstats", "resetstats", @@ -1590,11 +1589,11 @@ public class DynmapCore implements DynmapCommonAPI { } else { sender.sendMessage("World name is required"); } - } else if (c.equals("reload") && checkPlayerPermission(sender, "reload")) { + } /*else if (c.equals("reload") && checkPlayerPermission(sender, "reload")) { sender.sendMessage("Reloading Dynmap..."); getServer().reload(); sender.sendMessage("Dynmap reloaded"); - } else if (c.equals("stats") && checkPlayerPermission(sender, "stats")) { + } */else if (c.equals("stats") && checkPlayerPermission(sender, "stats")) { if(args.length == 1) mapManager.printStats(sender, null); else