diff --git a/models.txt b/models.txt
index fe75c7d4..2816a091 100644
--- a/models.txt
+++ b/models.txt
@@ -39,61 +39,127 @@ layer:0
# Torch - up
# Redstone torch on - up
# Redstone torch off - up
-block:id=50,id=75,id=76,data=5,data=0,scale=8
-layer:0,1,2,3,4
---------
---------
---------
----**---
----**---
---------
---------
---------
+block:id=50,id=75,id=76,data=5,data=0,scale=16
+layer:0,1,2,3,4,5,6,7,8,9
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+-------**-------
+-------**-------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
# Torch - pointing south
# Redstone torch on - pointing south
# Redstone torch off - pointing south
-block:id=50,id=75,id=76,data=1,scale=8
-layer:2
----**---
---------
---------
---------
---------
---------
---------
---------
+block:id=50,id=75,id=76,data=1,scale=16
layer:3,4
----**---
----**---
---------
---------
---------
---------
---------
---------
-layer:5
---------
----**---
----**---
---------
---------
---------
---------
---------
+-------**-------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+layer:5,6
+-------**-------
+-------**-------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+layer:7,8
+----------------
+-------**-------
+-------**-------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+layer:9,10
+----------------
+----------------
+-------**-------
+-------**-------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+layer:11,12
+----------------
+----------------
+----------------
+-------**-------
+-------**-------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
# Torch - pointing north
# Redstone torch on - pointing north
# Redstone torch off - pointing north
-block:id=50,id=75,id=76,data=2,scale=8
+block:id=50,id=75,id=76,data=2,scale=16
rotate:id=50,data=1,rot=180
# Torch - pointing west
# Redstone torch on - pointing west
# Redstone torch off - pointing west
-block:id=50,id=75,id=76,data=3,scale=8
+block:id=50,id=75,id=76,data=3,scale=16
rotate:id=50,data=1,rot=90
# Torch - pointing east
# Redstone torch on - pointing east
# Redstone torch off - pointing east
-block:id=50,id=75,id=76,data=4,scale=8
+block:id=50,id=75,id=76,data=4,scale=16
rotate:id=50,data=1,rot=270
# Fence - (data is faked: 1=north,2=east,4=south,8=west)
# Fence - no neighbors
@@ -1232,57 +1298,74 @@ layer:6,7
--------
Tall grass
block:id=31,data=1,scale=16
-layer:0,1
--*-*-*-*-*-*-*-*
-*-*-*-*-*-*-*-*-
--*-*-*-*-*-*-*-*
-*-*-*-*-*-*-*-*-
--*-*-*-*-*-*-*-*
-*-*-*-*-*-*-*-*-
--*-*-*-*-*-*-*-*
-*-*-*-*-*-*-*-*-
--*-*-*-*-*-*-*-*
-*-*-*-*-*-*-*-*-
--*-*-*-*-*-*-*-*
-*-*-*-*-*-*-*-*-
--*-*-*-*-*-*-*-*
-*-*-*-*-*-*-*-*-
--*-*-*-*-*-*-*-*
-*-*-*-*-*-*-*-*-
-layer:2,3
----*---*---*---*
--*---*---*---*--
----*---*---*---*
--*---*---*---*--
----*---*---*---*
--*---*---*---*--
----*---*---*---*
--*---*---*---*--
----*---*---*---*
--*---*---*---*--
----*---*---*---*
--*---*---*---*--
----*---*---*---*
--*---*---*---*--
----*---*---*---*
--*---*---*---*--
-layer:4
------*-------*--
--*-------*------
------*-------*--
--*-------*------
------*-------*--
--*-------*------
------*-------*--
--*-------*------
------*-------*--
--*-------*------
------*-------*--
--*-------*------
------*-------*--
--*-------*------
------*-------*--
--*-------*------
+layer:0,1,2,3,4,5,6,7,8,9
+*--------------*
+-*------------*-
+--*----------*--
+---*--------*---
+----*------*----
+-----*----*-----
+------*--*------
+-------**-------
+-------**-------
+------*--*------
+-----*----*-----
+----*------*----
+---*--------*---
+--*----------*--
+-*------------*-
+*--------------*
+layer:10,11
+----------------
+-*------------*-
+--*----------*--
+---*--------*---
+----*------*----
+-----*----*-----
+------*--*------
+-------**-------
+-------**-------
+------*--*------
+-----*----*-----
+----*------*----
+---*--------*---
+--*----------*--
+-*------------*-
+----------------
+layer:12,13
+----------------
+----------------
+----------------
+---*--------*---
+----*------*----
+-----*----*-----
+------*--*------
+----------------
+----------------
+------*--*------
+-----*----*-----
+----*------*----
+---*--------*---
+----------------
+----------------
+----------------
+layer:14,15
+----------------
+----------------
+----------------
+---*--------*---
+----------------
+----------------
+------*--*------
+----------------
+----------------
+------*--*------
+----------------
+----------------
+---*--------*---
+----------------
+----------------
+----------------
# Sapling
block:id=6,data=*,scale=8
layer:0
@@ -1340,71 +1423,111 @@ layer:5
-**-**--
--------
# Bed - head - pointing west
-block:id=26,data=8,scale=8
-layer:0,1
---------
-*-------
-*-------
-*-------
-*-------
-*-------
-*-------
---------
-layer:2,3
---------
-********
-********
-********
-********
-********
-********
---------
-layer:4
---------
-*-------
-*-**----
-*-**----
-*-**----
-*-**----
-*-------
---------
+block:id=26,data=8,scale=16
+layer:0,1,2
+***-------------
+***-------------
+***-------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+***-------------
+***-------------
+***-------------
+layer:3,4,5,6,7,8
+****************
+****************
+****************
+****************
+****************
+****************
+****************
+****************
+****************
+****************
+****************
+****************
+****************
+****************
+****************
+****************
+layer:9
+----------------
+-******---------
+-******---------
+-******---------
+-******---------
+-******---------
+-******---------
+-******---------
+-******---------
+-******---------
+-******---------
+-******---------
+-******---------
+-******---------
+-******---------
+----------------
# Bed - head - pointing north
-block:id=26,data=9,scale=8
+block:id=26,data=9,scale=16
rotate:id=26,data=8,rot=90
# Bed - head - pointing east
-block:id=26,data=10,scale=8
+block:id=26,data=10,scale=16
rotate:id=26,data=8,rot=180
# Bed - head - pointing south
-block:id=26,data=11,scale=8
+block:id=26,data=11,scale=16
rotate:id=26,data=8,rot=270
# Bed - foot - pointing west
-block:id=26,data=0,scale=8
-layer:0,1
---------
-------*-
-------*-
-------*-
-------*-
-------*-
-------*-
---------
-layer:2,3
---------
-*******-
-*******-
-*******-
-*******-
-*******-
-*******-
---------
+block:id=26,data=0,scale=16
+layer:0,1,2
+-------------***
+-------------***
+-------------***
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+----------------
+-------------***
+-------------***
+-------------***
+layer:3,4,5,6,7,8
+****************
+****************
+****************
+****************
+****************
+****************
+****************
+****************
+****************
+****************
+****************
+****************
+****************
+****************
+****************
+****************
# Bed - foot - pointing north
-block:id=26,data=1,scale=8
+block:id=26,data=1,scale=16
rotate:id=26,data=0,rot=90
# Bed - foot - pointing east
-block:id=26,data=2,scale=8
+block:id=26,data=2,scale=16
rotate:id=26,data=0,rot=180
# Bed - foot - pointing south
-block:id=26,data=3,scale=8
+block:id=26,data=3,scale=16
rotate:id=26,data=0,rot=270
# Wooden/Iron Door - bottom - northeast corner hinge, not swung
# Wooden/Iron Door - bottom - northwest corner hinge, swung
diff --git a/shaders.txt b/shaders.txt
index 0754d1d6..1ed6eb86 100644
--- a/shaders.txt
+++ b/shaders.txt
@@ -34,3 +34,8 @@ shaders:
- class: org.dynmap.hdmap.CaveHDShader
name: cave
+
+ - class: org.dynmap.hdmap.TexturePackHDShader
+ name: stdtexture
+ texturepack: standard
+
\ No newline at end of file
diff --git a/src/main/assembly/package.xml b/src/main/assembly/package.xml
index 6335a1fd..417ad924 100644
--- a/src/main/assembly/package.xml
+++ b/src/main/assembly/package.xml
@@ -32,7 +32,11 @@
perspectives.txt
lightings.txt
configuration.txt.sample-hd
- models.txt
+ models.txt
+ texture.txt
+
+ ${project.basedir}/texturepacks
+ /dynmap/texturepacks
diff --git a/src/main/java/org/dynmap/Color.java b/src/main/java/org/dynmap/Color.java
index 636d5267..8269c67c 100644
--- a/src/main/java/org/dynmap/Color.java
+++ b/src/main/java/org/dynmap/Color.java
@@ -55,4 +55,20 @@ public class Color {
public final void setAlpha(int v) {
val = (val & 0x00FFFFFF) | (v << 24);
}
+ /**
+ * Scale each color component, based on the corresponding component
+ */
+ public final void blendColor(Color c) {
+ blendColor(c.val);
+ }
+ /**
+ * Scale each color component, based on the corresponding component
+ */
+ public final void blendColor(int argb) {
+ int nval = (((((val >> 24) & 0xFF) * ((argb >> 24) & 0xFF)) / 255) << 24);
+ nval = nval | (((((val >> 16) & 0xFF) * ((argb >> 16) & 0xFF)) / 255) << 16);
+ nval = nval | (((((val >> 8) & 0xFF) * ((argb >> 8) & 0xFF)) / 255) << 8);
+ nval = nval | (((val & 0xFF) * (argb & 0xFF)) / 255);
+ val = nval;
+ }
}
diff --git a/src/main/java/org/dynmap/DynmapPlugin.java b/src/main/java/org/dynmap/DynmapPlugin.java
index 6e9a7fb5..c61f8ff5 100644
--- a/src/main/java/org/dynmap/DynmapPlugin.java
+++ b/src/main/java/org/dynmap/DynmapPlugin.java
@@ -35,6 +35,7 @@ import org.bukkit.plugin.java.JavaPlugin;
import org.dynmap.debug.Debug;
import org.dynmap.debug.Debugger;
import org.dynmap.hdmap.HDBlockModels;
+import org.dynmap.hdmap.TexturePack;
import org.dynmap.permissions.NijikokunPermissions;
import org.dynmap.permissions.OpPermissions;
import org.dynmap.permissions.PermissionProvider;
@@ -79,6 +80,9 @@ public class DynmapPlugin extends JavaPlugin {
dataDirectory = this.getDataFolder();
/* Load block models */
HDBlockModels.loadModels(dataDirectory);
+ /* Load texture mappings */
+ TexturePack.loadTextureMapping(dataDirectory);
+
org.bukkit.util.config.Configuration bukkitConfiguration = new org.bukkit.util.config.Configuration(new File(this.getDataFolder(), "configuration.txt"));
bukkitConfiguration.load();
configuration = new ConfigurationNode(bukkitConfiguration);
diff --git a/src/main/java/org/dynmap/MapManager.java b/src/main/java/org/dynmap/MapManager.java
index 350f2c84..aa04e1cf 100644
--- a/src/main/java/org/dynmap/MapManager.java
+++ b/src/main/java/org/dynmap/MapManager.java
@@ -317,7 +317,8 @@ public class MapManager {
private class DoZoomOutProcessing implements Runnable {
public void run() {
Debug.debug("DoZoomOutProcessing started");
- for(DynmapWorld w : worlds) {
+ ArrayList wl = new ArrayList(worlds);
+ for(DynmapWorld w : wl) {
w.freshenZoomOutFiles();
}
renderpool.schedule(this, zoomout_period, TimeUnit.SECONDS);
@@ -362,7 +363,7 @@ public class MapManager {
}
scheduler.scheduleSyncRepeatingTask(plugin, new CheckWorldTimes(), 5*20, 5*20); /* Check very 5 seconds */
- scheduler.scheduleSyncRepeatingTask(plugin, new ProcessChunkLoads(), 1, 1); /* Chunk loader task */
+ scheduler.scheduleSyncRepeatingTask(plugin, new ProcessChunkLoads(), 1, 2); /* Chunk loader task - do every 2 to work around bukkit issue */
}
diff --git a/src/main/java/org/dynmap/hdmap/HDBlockModels.java b/src/main/java/org/dynmap/hdmap/HDBlockModels.java
index 9781d00d..5eb7b72f 100644
--- a/src/main/java/org/dynmap/hdmap/HDBlockModels.java
+++ b/src/main/java/org/dynmap/hdmap/HDBlockModels.java
@@ -1,7 +1,9 @@
package org.dynmap.hdmap;
import java.io.File;
+import java.io.FileOutputStream;
import java.io.FileReader;
+import java.io.FileWriter;
import java.io.IOException;
import java.io.LineNumberReader;
import java.util.ArrayList;
@@ -133,6 +135,7 @@ public class HDBlockModels {
}
else { /* Else, see how much is in first one */
weights[idx] = (offsets[idx] + res) - v;
+ weights[idx] = (offsets[idx]*res + res) - v;
}
}
/* Now, use weights and indices to fill in scaled map */
@@ -182,7 +185,7 @@ public class HDBlockModels {
weights[idx] = res;
}
else { /* Else, see how much is in first one */
- weights[idx] = (offsets[idx] + nativeres) - v;
+ weights[idx] = (offsets[idx]*nativeres + nativeres) - v;
}
}
/* Now, use weights and indices to fill in scaled map */
@@ -255,9 +258,28 @@ public class HDBlockModels {
return model;
}
/**
- * Load models from model.txt file
+ * Load models
*/
- public static void loadModels(File plugindir) {
+ public static void loadModels(File datadir) {
+ /* Load block models */
+ HDBlockModels.loadModelFile(new File(datadir, "models.txt"));
+ File custom = new File(datadir, "custom-models.txt");
+ if(custom.canRead()) {
+ HDBlockModels.loadModels(custom);
+ }
+ else {
+ try {
+ FileWriter fw = new FileWriter(custom);
+ fw.write("# The user is free to add new and custom models here - Dynmap's install will not overwrite it\n");
+ fw.close();
+ } catch (IOException iox) {
+ }
+ }
+ }
+ /**
+ * Load models from file
+ */
+ private static void loadModelFile(File modelfile) {
LineNumberReader rdr = null;
int cnt = 0;
try {
@@ -266,7 +288,7 @@ public class HDBlockModels {
int layerbits = 0;
int rownum = 0;
int scale = 0;
- rdr = new LineNumberReader(new FileReader(new File(plugindir, "models.txt")));
+ rdr = new LineNumberReader(new FileReader(modelfile));
while((line = rdr.readLine()) != null) {
if(line.startsWith("block:")) {
ArrayList blkids = new ArrayList();
@@ -299,7 +321,7 @@ public class HDBlockModels {
}
}
else {
- Log.severe("Block model missing required parameters = line " + rdr.getLineNumber() + " of models.txt");
+ Log.severe("Block model missing required parameters = line " + rdr.getLineNumber() + " of " + modelfile.getPath());
}
layerbits = 0;
}
@@ -378,11 +400,11 @@ public class HDBlockModels {
}
}
}
- Log.info("Loaded " + cnt + " block models");
+ Log.verboseinfo("Loaded " + cnt + " block models from " + modelfile.getPath());
} catch (IOException iox) {
Log.severe("Error reading models.txt - " + iox.toString());
} catch (NumberFormatException nfx) {
- Log.severe("Format error - line " + rdr.getLineNumber() + " of models.txt");
+ Log.severe("Format error - line " + rdr.getLineNumber() + " of " + modelfile.getPath());
} finally {
if(rdr != null) {
try {
diff --git a/src/main/java/org/dynmap/hdmap/HDMapManager.java b/src/main/java/org/dynmap/hdmap/HDMapManager.java
index 590d76f3..654a6317 100644
--- a/src/main/java/org/dynmap/hdmap/HDMapManager.java
+++ b/src/main/java/org/dynmap/hdmap/HDMapManager.java
@@ -1,5 +1,8 @@
package org.dynmap.hdmap;
+import java.io.File;
+import java.io.FileWriter;
+import java.io.IOException;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
@@ -23,7 +26,7 @@ public class HDMapManager {
public HashMap lightings = new HashMap();
public HashSet maps = new HashSet();
public HashMap> maps_by_world_perspective = new HashMap>();
-
+
public void loadHDShaders(ConfigurationNode shadercfg) {
Log.verboseinfo("Loading shaders...");
for(HDShader shader : shadercfg.createInstances("shaders", new Class>[0], new Object[0])) {
diff --git a/src/main/java/org/dynmap/hdmap/HDPerspective.java b/src/main/java/org/dynmap/hdmap/HDPerspective.java
index af8b1d92..b6bbe31a 100644
--- a/src/main/java/org/dynmap/hdmap/HDPerspective.java
+++ b/src/main/java/org/dynmap/hdmap/HDPerspective.java
@@ -26,6 +26,7 @@ public interface HDPerspective {
public boolean isBlockTypeDataNeeded();
double getScale();
+ int getModelScale();
public void addClientConfiguration(JSONObject mapObject);
}
diff --git a/src/main/java/org/dynmap/hdmap/HDPerspectiveState.java b/src/main/java/org/dynmap/hdmap/HDPerspectiveState.java
index 4903766c..12b52cfd 100644
--- a/src/main/java/org/dynmap/hdmap/HDPerspectiveState.java
+++ b/src/main/java/org/dynmap/hdmap/HDPerspectiveState.java
@@ -56,4 +56,8 @@ public interface HDPerspectiveState {
* Return submodel alpha value (-1 if no submodel rendered)
*/
int getSubmodelAlpha();
+ /**
+ * Return subblock coordinates of current ray position
+ */
+ int[] getSubblockCoord();
}
diff --git a/src/main/java/org/dynmap/hdmap/IsoHDPerspective.java b/src/main/java/org/dynmap/hdmap/IsoHDPerspective.java
index 012030fa..03677759 100644
--- a/src/main/java/org/dynmap/hdmap/IsoHDPerspective.java
+++ b/src/main/java/org/dynmap/hdmap/IsoHDPerspective.java
@@ -88,6 +88,8 @@ public class IsoHDPerspective implements HDPerspective {
double t_next_y, t_next_x, t_next_z;
boolean nonairhit;
int subalpha;
+ double mt;
+ int[] subblock_xyz = new int[3];
/**
* Get sky light level - only available if shader requested it
*/
@@ -363,7 +365,7 @@ public class IsoHDPerspective implements HDPerspective {
private boolean raytraceSubblock(short[] model) {
int mx = 0, my = 0, mz = 0;
double xx, yy, zz;
- double mt = t + 0.0000001;
+ mt = t + 0.0000001;
xx = top.x + mt *(bottom.x - top.x);
yy = top.y + mt *(bottom.y - top.y);
zz = top.z + mt *(bottom.z - top.z);
@@ -453,7 +455,18 @@ public class IsoHDPerspective implements HDPerspective {
}
return true;
}
-
+ public int[] getSubblockCoord() {
+ double tt = t + 0.000001;
+ if(subalpha >= 0)
+ tt = mt;
+ double xx = top.x + tt * (bottom.x - top.x);
+ double yy = top.y + tt * (bottom.y - top.y);
+ double zz = top.z + tt * (bottom.z - top.z);
+ subblock_xyz[0] = (int)((xx - Math.floor(xx)) * modscale);
+ subblock_xyz[1] = (int)((yy - Math.floor(yy)) * modscale);
+ subblock_xyz[2] = (int)((zz - Math.floor(zz)) * modscale);
+ return subblock_xyz;
+ }
}
public IsoHDPerspective(ConfigurationNode configuration) {
@@ -856,6 +869,10 @@ public class IsoHDPerspective implements HDPerspective {
return scale;
}
+ public int getModelScale() {
+ return modscale;
+ }
+
@Override
public String getName() {
return name;
diff --git a/src/main/java/org/dynmap/hdmap/TexturePack.java b/src/main/java/org/dynmap/hdmap/TexturePack.java
new file mode 100644
index 00000000..a72d0f2c
--- /dev/null
+++ b/src/main/java/org/dynmap/hdmap/TexturePack.java
@@ -0,0 +1,805 @@
+package org.dynmap.hdmap;
+
+import java.awt.image.BufferedImage;
+import java.io.File;
+import java.io.FileInputStream;
+import java.io.FileNotFoundException;
+import java.io.FileReader;
+import java.io.FileWriter;
+import java.io.IOException;
+import java.io.InputStream;
+import java.io.LineNumberReader;
+import java.util.ArrayList;
+import java.util.Collections;
+import java.util.HashMap;
+import java.util.List;
+import java.util.zip.ZipEntry;
+import java.util.zip.ZipFile;
+
+import javax.imageio.ImageIO;
+
+import org.dynmap.Color;
+import org.dynmap.DynmapPlugin;
+import org.dynmap.Log;
+import org.dynmap.hdmap.HDPerspectiveState.BlockStep;
+import org.dynmap.kzedmap.KzedMap;
+import org.dynmap.utils.MapIterator;
+
+/**
+ * Loader and processor class for minecraft texture packs
+ * Texture packs are found in dynmap/texturepacks directory, and either are either ZIP files
+ * or are directories whose content matches the structure of a zipped texture pack:
+ * ./terrain.png - main color data (required)
+ * misc/water.png - still water tile (required))
+ * misc/grasscolor.png - tone for grass color, biome sensitive (required)
+ * misc/foliagecolor.png - tone for leaf color, biome sensitive (required)
+ * misc/watercolor.png - tone for water color, biome sensitive (required)
+ * custom_lava_still.png - custom still lava animation (optional)
+ * custom_lava_flowing.png - custom flowing lava animation (optional)
+ * custom_water_still.png - custom still water animation (optional)
+ * custom_water_flowing.png - custom flowing water animation (optional)
+ * BetterGlass/*.png - mod-based improved windows (future optional)
+ */
+public class TexturePack {
+ /* Loaded texture packs */
+ private static HashMap packs = new HashMap();
+
+ private static final String TERRAIN_PNG = "terrain.png";
+ private static final String GRASSCOLOR_PNG = "misc/grasscolor.png";
+ private static final String FOLIAGECOLOR_PNG = "misc/foliagecolor.png";
+ private static final String WATERCOLOR_PNG = "misc/watercolor.png";
+ private static final String WATER_PNG = "misc/water.png";
+ private static final String CUSTOMLAVASTILL_PNG = "custom_lava_still.png";
+ private static final String CUSTOMLAVAFLOWING_PNG = "custom_lava_flowing.png";
+ private static final String CUSTOMWATERSTILL_PNG = "custom_water_still.png";
+ private static final String CUSTOMWATERFLOWING_PNG = "custom_water_flowing.png";
+
+ /* Color modifier codes (x1000 for value in mapping code) */
+ private static final int COLORMOD_GRASSTONED = 1;
+ private static final int COLORMOD_FOLIAGETONED = 2;
+ private static final int COLORMOD_WATERTONED = 3;
+ private static final int COLORMOD_ROT90 = 4;
+ private static final int COLORMOD_ROT180 = 5;
+ private static final int COLORMOD_ROT270 = 6;
+ private static final int COLORMOD_FLIPHORIZ = 7;
+ private static final int COLORMOD_SHIFTDOWNHALF = 8;
+ private static final int COLORMOD_SHIFTDOWNHALFANDFLIPHORIZ = 9;
+ private static final int COLORMOD_INCLINEDTORCH = 10;
+ private static final int COLORMOD_GRASSSIDE = 11;
+ private static final int COLORMOD_CLEARINSIDE = 12;
+
+ /* Special tile index values */
+ private static final int BLOCKINDEX_BLANK = -1;
+ private static final int BLOCKINDEX_STATIONARYWATER = 257;
+ private static final int BLOCKINDEX_MOVINGWATER = 258;
+ private static final int BLOCKINDEX_STATIONARYLAVA = 259;
+ private static final int BLOCKINDEX_MOVINGLAVA = 260;
+ private static final int MAX_BLOCKINDEX = 260;
+ private static final int BLOCKTABLELEN = MAX_BLOCKINDEX+1;
+
+ private int[][] terrain_argb;
+ private int terrain_width, terrain_height;
+ private int native_scale;
+
+ private int[] grasscolor_argb;
+ private int grasscolor_width, grasscolor_height;
+ private int trivial_grasscolor;
+
+ private int[] foliagecolor_argb;
+ private int foliagecolor_width, foliagecolor_height;
+ private int trivial_foliagecolor;
+
+ private int[] watercolor_argb;
+ private int watercolor_width, watercolor_height;
+ private int trivial_watercolor;
+
+ private int[] water_argb;
+ private int water_width, water_height;
+
+ private HashMap scaled_textures;
+
+
+ public static class HDTextureMap {
+ private int faces[]; /* index in terrain.png of image for each face (indexed by BlockStep.ordinal()) */
+ private List blockids;
+ private int databits;
+ private static HDTextureMap[] texmaps;
+
+ private static void initializeTable() {
+ texmaps = new HDTextureMap[16*BLOCKTABLELEN];
+ HDTextureMap blank = new HDTextureMap();
+ for(int i = 0; i < texmaps.length; i++)
+ texmaps[i] = blank;
+ }
+
+ private HDTextureMap() {
+ blockids = Collections.singletonList(Integer.valueOf(0));
+ databits = 0xFFFF;
+ faces = new int[] { -1, -1, -1, -1, -1, -1 };
+
+ for(int i = 0; i < texmaps.length; i++) {
+ texmaps[i] = this;
+ }
+ }
+
+ public HDTextureMap(List blockids, int databits, int[] faces) {
+ this.faces = faces;
+ this.blockids = blockids;
+ this.databits = databits;
+ }
+
+ public void addToTable() {
+ /* Add entries to lookup table */
+ for(Integer blkid : blockids) {
+ for(int i = 0; i < 16; i++) {
+ if((databits & (1 << i)) != 0) {
+ texmaps[16*blkid + i] = this;
+ }
+ }
+ }
+ }
+
+ public static HDTextureMap getMap(int blkid, int blkdata) {
+ return texmaps[(blkid<<4) + blkdata];
+ }
+ }
+ /** Get or load texture pack */
+ public static TexturePack getTexturePack(String tpname) {
+ TexturePack tp = packs.get(tpname);
+ if(tp != null)
+ return tp;
+ try {
+ tp = new TexturePack(tpname); /* Attempt to load pack */
+ packs.put(tpname, tp);
+ return tp;
+ } catch (FileNotFoundException fnfx) {
+ Log.severe("Error loading texture pack '" + tpname + "' - not found");
+ }
+ return null;
+ }
+ /**
+ * Constructor for texture pack, by name
+ */
+ private TexturePack(String tpname) throws FileNotFoundException {
+ ZipFile zf = null;
+ File texturedir = getTexturePackDirectory();
+ try {
+ /* Try to open zip */
+ zf = new ZipFile(new File(texturedir, tpname + ".zip"));
+ /* Find and load terrain.png */
+ ZipEntry ze = zf.getEntry(TERRAIN_PNG); /* Try to find terrain.png */
+ if(ze == null) {
+ throw new FileNotFoundException();
+ }
+ InputStream is = zf.getInputStream(ze); /* Get input stream for terrain.png */
+ loadTerrainPNG(is);
+ is.close();
+ /* Try to find and load misc/grasscolor.png */
+ ze = zf.getEntry(GRASSCOLOR_PNG);
+ if(ze == null)
+ throw new FileNotFoundException();
+ is = zf.getInputStream(ze);
+ loadGrassColorPNG(is);
+ is.close();
+ /* Try to find and load misc/foliagecolor.png */
+ ze = zf.getEntry(FOLIAGECOLOR_PNG);
+ if(ze == null)
+ throw new FileNotFoundException();
+ is = zf.getInputStream(ze);
+ loadFoliageColorPNG(is);
+ is.close();
+ /* Try to find and load misc/watercolor.png */
+ ze = zf.getEntry(WATERCOLOR_PNG);
+ if(ze == null)
+ throw new FileNotFoundException();
+ is = zf.getInputStream(ze);
+ loadWaterColorPNG(is);
+ is.close();
+ /* Try to find and load misc/water.png */
+ ze = zf.getEntry(WATER_PNG);
+ if(ze == null)
+ throw new FileNotFoundException();
+ is = zf.getInputStream(ze);
+ loadWaterPNG(is);
+ is.close();
+
+ zf.close();
+ return;
+ } catch (IOException iox) {
+ if(zf != null) {
+ try { zf.close(); } catch (IOException io) {}
+ }
+ /* No zip, or bad - try directory next */
+ }
+ /* Try loading terrain.png from directory of name */
+ File f = null;
+ FileInputStream fis = null;
+ try {
+ /* Open and load terrain.png */
+ f = new File(texturedir, tpname + "/" + TERRAIN_PNG);
+ fis = new FileInputStream(f);
+ loadTerrainPNG(fis);
+ fis.close();
+ /* Check for misc/grasscolor.png */
+ f = new File(texturedir, tpname + "/" + GRASSCOLOR_PNG);
+ fis = new FileInputStream(f);
+ loadGrassColorPNG(fis);
+ fis.close();
+ /* Check for misc/foliagecolor.png */
+ f = new File(texturedir, tpname + "/" + FOLIAGECOLOR_PNG);
+ fis = new FileInputStream(f);
+ loadFoliageColorPNG(fis);
+ fis.close();
+ /* Check for misc/waterecolor.png */
+ f = new File(texturedir, tpname + "/" + WATERCOLOR_PNG);
+ fis = new FileInputStream(f);
+ loadWaterColorPNG(fis);
+ fis.close();
+ /* Check for misc/water.png */
+ f = new File(texturedir, tpname + "/" + WATER_PNG);
+ fis = new FileInputStream(f);
+ loadWaterPNG(fis);
+ fis.close();
+ } catch (IOException iox) {
+ if(fis != null) {
+ try { fis.close(); } catch (IOException io) {}
+ }
+ throw new FileNotFoundException();
+ }
+ }
+ /* Copy texture pack */
+ private TexturePack(TexturePack tp) {
+ this.terrain_argb = new int[tp.terrain_argb.length][];
+ System.arraycopy(tp.terrain_argb, 0, this.terrain_argb, 0, this.terrain_argb.length);
+ this.terrain_width = tp.terrain_width;
+ this.terrain_height = tp.terrain_height;
+ this.native_scale = tp.native_scale;
+
+ this.grasscolor_argb = tp.grasscolor_argb;
+ this.grasscolor_height = tp.grasscolor_height;
+ this.grasscolor_width = tp.grasscolor_width;
+ this.trivial_grasscolor = tp.trivial_grasscolor;
+
+ this.watercolor_argb = tp.watercolor_argb;
+ this.watercolor_height = tp.watercolor_height;
+ this.watercolor_width = tp.watercolor_width;
+ this.trivial_watercolor = tp.trivial_watercolor;
+
+ this.foliagecolor_argb = tp.foliagecolor_argb;
+ this.foliagecolor_height = tp.foliagecolor_height;
+ this.foliagecolor_width = tp.foliagecolor_width;
+ this.trivial_foliagecolor = tp.trivial_foliagecolor;
+
+ this.water_argb = tp.water_argb;
+ this.water_height = tp.water_height;
+ this.water_width = tp.water_width;
+ }
+
+ /* Load terrain.png */
+ private void loadTerrainPNG(InputStream is) throws IOException {
+ int i;
+ /* Load image */
+ BufferedImage img = ImageIO.read(is);
+ if(img == null) { throw new FileNotFoundException(); }
+ terrain_width = img.getWidth();
+ terrain_height = img.getHeight();
+ native_scale = terrain_width / 16;
+ terrain_argb = new int[BLOCKTABLELEN][];
+ for(i = 0; i < 256; i++) {
+ terrain_argb[i] = new int[native_scale*native_scale];
+ img.getRGB((i & 0xF)*native_scale, (i>>4)*native_scale, native_scale, native_scale, terrain_argb[i], 0, native_scale);
+ }
+ int[] blank = new int[native_scale*native_scale];
+ for(i = 256; i < BLOCKTABLELEN; i++) {
+ terrain_argb[i] = blank;
+ }
+ /* Fallbacks */
+ terrain_argb[BLOCKINDEX_STATIONARYLAVA] = terrain_argb[255];
+ terrain_argb[BLOCKINDEX_MOVINGLAVA] = terrain_argb[255];
+
+ img.flush();
+ }
+
+ /* Load misc/grasscolor.png */
+ private void loadGrassColorPNG(InputStream is) throws IOException {
+ /* Load image */
+ BufferedImage img = ImageIO.read(is);
+ if(img == null) { throw new FileNotFoundException(); }
+ grasscolor_width = img.getWidth();
+ grasscolor_height = img.getHeight();
+ grasscolor_argb = new int[grasscolor_width * grasscolor_height];
+ img.getRGB(0, 0, grasscolor_width, grasscolor_height, grasscolor_argb, 0, grasscolor_width);
+ img.flush();
+ /* Figure out trivial color */
+ trivial_grasscolor = grasscolor_argb[grasscolor_height*grasscolor_width*3/4 + grasscolor_width/2];
+ boolean same = true;
+ for(int j = 0; same && (j < grasscolor_height); j++) {
+ for(int i = 0; same && (i <= j); i++) {
+ if(grasscolor_argb[grasscolor_width*j+i] != trivial_grasscolor)
+ same = false;
+ }
+ }
+ /* All the same - no biome lookup needed */
+ if(same)
+ grasscolor_argb = null;
+ }
+
+ /* Load misc/foliagecolor.png */
+ private void loadFoliageColorPNG(InputStream is) throws IOException {
+ /* Load image */
+ BufferedImage img = ImageIO.read(is);
+ if(img == null) { throw new FileNotFoundException(); }
+ foliagecolor_width = img.getWidth();
+ foliagecolor_height = img.getHeight();
+ foliagecolor_argb = new int[foliagecolor_width * foliagecolor_height];
+ img.getRGB(0, 0, foliagecolor_width, foliagecolor_height, foliagecolor_argb, 0, foliagecolor_width);
+ img.flush();
+ /* Figure out trivial color */
+ trivial_foliagecolor = foliagecolor_argb[foliagecolor_height*foliagecolor_width*3/4 + foliagecolor_width/2];
+ boolean same = true;
+ for(int j = 0; same && (j < foliagecolor_height); j++) {
+ for(int i = 0; same && (i <= j); i++) {
+ if(foliagecolor_argb[foliagecolor_width*j+i] != trivial_foliagecolor)
+ same = false;
+ }
+ }
+ /* All the same - no biome lookup needed */
+ if(same)
+ foliagecolor_argb = null;
+ }
+
+ /* Load misc/watercolor.png */
+ private void loadWaterColorPNG(InputStream is) throws IOException {
+ /* Load image */
+ BufferedImage img = ImageIO.read(is);
+ if(img == null) { throw new FileNotFoundException(); }
+ watercolor_width = img.getWidth();
+ watercolor_height = img.getHeight();
+ watercolor_argb = new int[watercolor_width * watercolor_height];
+ img.getRGB(0, 0, watercolor_width, watercolor_height, watercolor_argb, 0, watercolor_width);
+ img.flush();
+ /* Figure out trivial color */
+ trivial_watercolor = watercolor_argb[watercolor_height*watercolor_width*3/4 + watercolor_width/2];
+ boolean same = true;
+ for(int j = 0; same && (j < watercolor_height); j++) {
+ for(int i = 0; same && (i <= j); i++) {
+ if(watercolor_argb[watercolor_width*j+i] != trivial_watercolor)
+ same = false;
+ }
+ }
+ /* All the same - no biome lookup needed */
+ if(same)
+ watercolor_argb = null;
+ }
+
+ /* Load misc/water.png */
+ private void loadWaterPNG(InputStream is) throws IOException {
+ /* Load image */
+ BufferedImage img = ImageIO.read(is);
+ if(img == null) { throw new FileNotFoundException(); }
+ water_width = img.getWidth();
+ water_height = img.getHeight();
+ water_argb = new int[water_width * water_height];
+ img.getRGB(0, 0, water_width, water_height, water_argb, 0, water_width);
+ img.flush();
+ /* Now, patch in to block table */
+ int new_water_argb[] = new int[native_scale*native_scale];
+ scaleTerrainPNGSubImage(water_width, native_scale, water_argb, new_water_argb);
+ terrain_argb[BLOCKINDEX_STATIONARYWATER] = new_water_argb;
+ terrain_argb[BLOCKINDEX_MOVINGWATER] = new_water_argb;
+ }
+ /* Get texture pack directory */
+ private static File getTexturePackDirectory() {
+ return new File(DynmapPlugin.dataDirectory, "texturepacks");
+ }
+
+ /**
+ * Resample terrain pack for given scale, and return copy using that scale
+ */
+ public TexturePack resampleTexturePack(int scale) {
+ if(scaled_textures == null) scaled_textures = new HashMap();
+ TexturePack stp = scaled_textures.get(scale);
+ if(stp != null)
+ return stp;
+ stp = new TexturePack(this); /* Make copy */
+ /* Scale terrain.png, if needed */
+ if(stp.native_scale != scale) {
+ stp.native_scale = scale;
+ stp.terrain_height = 16*scale;
+ stp.terrain_width = 16*scale;
+ scaleTerrainPNG(stp);
+ }
+ /* Remember it */
+ scaled_textures.put(scale, stp);
+ return stp;
+ }
+ /**
+ * Scale out terrain_argb into the terrain_argb of the provided destination, matching the scale of that destination
+ * @param tp
+ */
+ private void scaleTerrainPNG(TexturePack tp) {
+ tp.terrain_argb = new int[256][];
+ /* Terrain.png is 16x16 array of images : process one at a time */
+ for(int idx = 0; idx < 256; idx++) {
+ tp.terrain_argb[idx] = new int[tp.native_scale*tp.native_scale];
+ scaleTerrainPNGSubImage(native_scale, tp.native_scale, terrain_argb[idx], tp.terrain_argb[idx]);
+ }
+ }
+ private static void scaleTerrainPNGSubImage(int srcscale, int destscale, int[] src_argb, int[] dest_argb) {
+ int nativeres = srcscale;
+ int res = destscale;
+ Color c = new Color();
+ /* Same size, so just copy */
+ if(res == nativeres) {
+ System.arraycopy(src_argb, 0, dest_argb, 0, src_argb.length);
+ }
+ /* If we're scaling larger source pixels into smaller pixels, each destination pixel
+ * receives input from 1 or 2 source pixels on each axis
+ */
+ else if(res > nativeres) {
+ int weights[] = new int[res];
+ int offsets[] = new int[res];
+ /* LCM of resolutions is used as length of line (res * nativeres)
+ * Each native block is (res) long, each scaled block is (nativeres) long
+ * Each scaled block overlaps 1 or 2 native blocks: starting with native block 'offsets[]' with
+ * 'weights[]' of its (res) width in the first, and the rest in the second
+ */
+ for(int v = 0, idx = 0; v < res*nativeres; v += nativeres, idx++) {
+ offsets[idx] = (v/res); /* Get index of the first native block we draw from */
+ if((v+nativeres-1)/res == offsets[idx]) { /* If scaled block ends in same native block */
+ weights[idx] = nativeres;
+ }
+ else { /* Else, see how much is in first one */
+ weights[idx] = (offsets[idx]*res + res) - v;
+ }
+ }
+ /* Now, use weights and indices to fill in scaled map */
+ for(int y = 0, off = 0; y < res; y++) {
+ int ind_y = offsets[y];
+ int wgt_y = weights[y];
+ for(int x = 0; x < res; x++, off++) {
+ int ind_x = offsets[x];
+ int wgt_x = weights[x];
+ int accum_red = 0;
+ int accum_green = 0;
+ int accum_blue = 0;
+ int accum_alpha = 0;
+ for(int xx = 0; xx < 2; xx++) {
+ int wx = (xx==0)?wgt_x:(nativeres-wgt_x);
+ if(wx == 0) continue;
+ for(int yy = 0; yy < 2; yy++) {
+ int wy = (yy==0)?wgt_y:(nativeres-wgt_y);
+ if(wy == 0) continue;
+ /* Accumulate */
+ c.setARGB(src_argb[(ind_y+yy)*nativeres + ind_x + xx]);
+ accum_red += c.getRed() * wx * wy;
+ accum_green += c.getGreen() * wx * wy;
+ accum_blue += c.getBlue() * wx * wy;
+ accum_alpha += c.getAlpha() * wx * wy;
+ }
+ }
+ /* Generate weighted compnents into color */
+ c.setRGBA(accum_red / (nativeres*nativeres), accum_green / (nativeres*nativeres),
+ accum_blue / (nativeres*nativeres), accum_alpha / (nativeres*nativeres));
+ dest_argb[(y*res) + x] = c.getARGB();
+ }
+ }
+ }
+ else { /* nativeres > res */
+ int weights[] = new int[nativeres];
+ int offsets[] = new int[nativeres];
+ /* LCM of resolutions is used as length of line (res * nativeres)
+ * Each native block is (res) long, each scaled block is (nativeres) long
+ * Each native block overlaps 1 or 2 scaled blocks: starting with scaled block 'offsets[]' with
+ * 'weights[]' of its (res) width in the first, and the rest in the second
+ */
+ for(int v = 0, idx = 0; v < res*nativeres; v += res, idx++) {
+ offsets[idx] = (v/nativeres); /* Get index of the first scaled block we draw to */
+ if((v+res-1)/nativeres == offsets[idx]) { /* If native block ends in same scaled block */
+ weights[idx] = res;
+ }
+ else { /* Else, see how much is in first one */
+ weights[idx] = (offsets[idx]*nativeres + nativeres) - v;
+ }
+ }
+ int accum_red[] = new int[res*res];
+ int accum_green[] = new int[res*res];
+ int accum_blue[] = new int[res*res];
+ int accum_alpha[] = new int[res*res];
+
+ /* Now, use weights and indices to fill in scaled map */
+ for(int y = 0; y < nativeres; y++) {
+ int ind_y = offsets[y];
+ int wgt_y = weights[y];
+ for(int x = 0; x < nativeres; x++) {
+ int ind_x = offsets[x];
+ int wgt_x = weights[x];
+ c.setARGB(src_argb[(y*nativeres) + x]);
+ for(int xx = 0; xx < 2; xx++) {
+ int wx = (xx==0)?wgt_x:(res-wgt_x);
+ if(wx == 0) continue;
+ for(int yy = 0; yy < 2; yy++) {
+ int wy = (yy==0)?wgt_y:(res-wgt_y);
+ if(wy == 0) continue;
+ accum_red[(ind_y+yy)*res + (ind_x+xx)] += c.getRed() * wx * wy;
+ accum_green[(ind_y+yy)*res + (ind_x+xx)] += c.getGreen() * wx * wy;
+ accum_blue[(ind_y+yy)*res + (ind_x+xx)] += c.getBlue() * wx * wy;
+ accum_alpha[(ind_y+yy)*res + (ind_x+xx)] += c.getAlpha() * wx * wy;
+ }
+ }
+ }
+ }
+ /* Produce normalized scaled values */
+ for(int y = 0; y < res; y++) {
+ for(int x = 0; x < res; x++) {
+ int off = (y*res) + x;
+ c.setRGBA(accum_red[off]/(nativeres*nativeres), accum_green[off]/(nativeres*nativeres),
+ accum_blue[off]/(nativeres*nativeres), accum_alpha[off]/(nativeres*nativeres));
+ dest_argb[y*res + x] = c.getARGB();
+ }
+ }
+ }
+ }
+ public void saveTerrainPNG(File f) throws IOException {
+ int[] outbuf = new int[256*native_scale*native_scale];
+ for(int i = 0; i < 256; i++) {
+ for(int y = 0; y < native_scale; y++) {
+ System.arraycopy(terrain_argb[i],native_scale*y,outbuf,((i>>4)*native_scale+y)*terrain_width + (i & 0xF)*native_scale, native_scale);
+ }
+ }
+ BufferedImage img = KzedMap.createBufferedImage(outbuf, terrain_width, terrain_height);
+ ImageIO.write(img, "png", f);
+ }
+
+ /**
+ * Load texture pack mappings
+ */
+ public static void loadTextureMapping(File datadir) {
+ /* Load block models */
+ loadTextureFile(new File(datadir, "texture.txt"));
+ File custom = new File(datadir, "custom-texture.txt");
+ if(custom.canRead()) {
+ loadTextureFile(custom);
+ }
+ else {
+ try {
+ FileWriter fw = new FileWriter(custom);
+ fw.write("# The user is free to add new and custom texture mappings here - Dynmap's install will not overwrite it\n");
+ fw.close();
+ } catch (IOException iox) {
+ }
+ }
+ }
+
+ /**
+ * Load texture pack mappings from texture.txt file
+ */
+ private static void loadTextureFile(File txtfile) {
+ LineNumberReader rdr = null;
+ int cnt = 0;
+ /* Initialize map with blank map for all entries */
+ HDTextureMap.initializeTable();
+
+ try {
+ String line;
+ rdr = new LineNumberReader(new FileReader(txtfile));
+ while((line = rdr.readLine()) != null) {
+ if(line.startsWith("block:")) {
+ ArrayList blkids = new ArrayList();
+ int databits = 0;
+ int faces[] = new int[] { -1, -1, -1, -1, -1, -1 };
+ line = line.substring(6);
+ String[] args = line.split(",");
+ for(String a : args) {
+ String[] av = a.split("=");
+ if(av.length < 2) continue;
+ if(av[0].equals("id")) {
+ blkids.add(Integer.parseInt(av[1]));
+ }
+ else if(av[0].equals("data")) {
+ if(av[1].equals("*"))
+ databits = 0xFFFF;
+ else
+ databits |= (1 << Integer.parseInt(av[1]));
+ }
+ else if(av[0].equals("top") || av[0].equals("y-")) {
+ faces[BlockStep.Y_MINUS.ordinal()] = Integer.parseInt(av[1]);
+ }
+ else if(av[0].equals("bottom") || av[0].equals("y+")) {
+ faces[BlockStep.Y_PLUS.ordinal()] = Integer.parseInt(av[1]);
+ }
+ else if(av[0].equals("north") || av[0].equals("x+")) {
+ faces[BlockStep.X_PLUS.ordinal()] = Integer.parseInt(av[1]);
+ }
+ else if(av[0].equals("south") || av[0].equals("x-")) {
+ faces[BlockStep.X_MINUS.ordinal()] = Integer.parseInt(av[1]);
+ }
+ else if(av[0].equals("west") || av[0].equals("z-")) {
+ faces[BlockStep.Z_MINUS.ordinal()] = Integer.parseInt(av[1]);
+ }
+ else if(av[0].equals("east") || av[0].equals("z+")) {
+ faces[BlockStep.Z_PLUS.ordinal()] = Integer.parseInt(av[1]);
+ }
+ else if(av[0].equals("allfaces")) {
+ int id = Integer.parseInt(av[1]);
+ for(int i = 0; i < 6; i++) {
+ faces[i] = id;
+ }
+ }
+ else if(av[0].equals("allsides")) {
+ short id = Short.parseShort(av[1]);
+ faces[BlockStep.X_PLUS.ordinal()] = id;
+ faces[BlockStep.X_MINUS.ordinal()] = id;
+ faces[BlockStep.Z_PLUS.ordinal()] = id;
+ faces[BlockStep.Z_MINUS.ordinal()] = id;
+ }
+ else if(av[0].equals("topbottom")) {
+ faces[BlockStep.Y_MINUS.ordinal()] =
+ faces[BlockStep.Y_PLUS.ordinal()] = Integer.parseInt(av[1]);
+ }
+ }
+ /* If we have everything, build block */
+ if((blkids.size() > 0) && (databits != 0)) {
+ HDTextureMap map = new HDTextureMap(blkids, databits, faces);
+ map.addToTable();
+ cnt++;
+ }
+ else {
+ Log.severe("Texture mapping missing required parameters = line " + rdr.getLineNumber() + " of " + txtfile.getPath());
+ }
+ }
+ else if(line.startsWith("#") || line.startsWith(";")) {
+ }
+ }
+ Log.verboseinfo("Loaded " + cnt + " texture mappings from " + txtfile.getPath());
+ } catch (IOException iox) {
+ Log.severe("Error reading " + txtfile.getPath() + " - " + iox.toString());
+ } catch (NumberFormatException nfx) {
+ Log.severe("Format error - line " + rdr.getLineNumber() + " of " + txtfile.getPath());
+ } finally {
+ if(rdr != null) {
+ try {
+ rdr.close();
+ rdr = null;
+ } catch (IOException e) {
+ }
+ }
+ }
+ }
+ /**
+ * Read color for given subblock coordinate, with given block id and data and face
+ */
+ public void readColor(HDPerspectiveState ps, MapIterator mapiter, Color rslt, int blkid, int lastblocktype) {
+ int blkdata = ps.getBlockData();
+ HDTextureMap map = HDTextureMap.getMap(blkid, blkdata);
+ BlockStep laststep = ps.getLastBlockStep();
+ int textid = map.faces[laststep.ordinal()]; /* Get index of texture source */
+ if(textid < 0) {
+ rslt.setTransparent();
+ return;
+ }
+ /* See if not basic block texture */
+ int textop = textid / 1000;
+ textid = textid % 1000;
+
+ /* If clear-inside op, get out early */
+ if(textop == COLORMOD_CLEARINSIDE) {
+ /* Check if previous block is same block type as we are: surface is transparent if it is */
+ if(blkid == lastblocktype) {
+ rslt.setTransparent();
+ return;
+ }
+ }
+
+ int[] texture = terrain_argb[textid];
+ int[] xyz = ps.getSubblockCoord();
+ /* Get texture coordinates (U=horizontal(left=0),V=vertical(top=0)) */
+ int u = 0, v = 0, tmp;
+
+ switch(laststep) {
+ case X_MINUS: /* South face: U = East (Z-), V = Down (Y-) */
+ u = native_scale-xyz[2]-1; v = native_scale-xyz[1]-1;
+ break;
+ case X_PLUS: /* North face: U = West (Z+), V = Down (Y-) */
+ u = xyz[2]; v = native_scale-xyz[1]-1;
+ break;
+ case Z_MINUS: /* West face: U = South (X+), V = Down (Y-) */
+ u = xyz[0]; v = native_scale-xyz[1]-1;
+ break;
+ case Z_PLUS: /* East face: U = North (X-), V = Down (Y-) */
+ u = native_scale-xyz[0]-1; v = native_scale-xyz[1]-1;
+ break;
+ case Y_MINUS: /* U = East(Z-), V = South(X+) */
+ case Y_PLUS:
+ u = native_scale-xyz[2]-1; v = xyz[0];
+ break;
+ }
+ /* Handle U-V transorms before fetching color */
+ if(textop > 0) {
+ switch(textop) {
+ case COLORMOD_ROT90:
+ tmp = u; u = native_scale - v - 1; v = tmp;
+ break;
+ case COLORMOD_ROT180:
+ u = native_scale - u - 1; v = native_scale - v - 1;
+ break;
+ case COLORMOD_ROT270:
+ tmp = u; u = v; v = native_scale - tmp - 1;
+ break;
+ case COLORMOD_FLIPHORIZ:
+ u = native_scale - u - 1;
+ break;
+ case COLORMOD_SHIFTDOWNHALF:
+ case COLORMOD_SHIFTDOWNHALFANDFLIPHORIZ:
+ if(v < native_scale/2) {
+ rslt.setTransparent();
+ return;
+ }
+ v -= native_scale/2;
+ if(textop == COLORMOD_SHIFTDOWNHALFANDFLIPHORIZ)
+ u = native_scale - u - 1;
+ break;
+ case COLORMOD_INCLINEDTORCH:
+ if(v >= (3*native_scale/4)) {
+ rslt.setTransparent();
+ return;
+ }
+ v += native_scale/4;
+ if(u < native_scale/2) u = native_scale/2-1;
+ if(u > native_scale/2) u = native_scale/2;
+ break;
+ case COLORMOD_GRASSSIDE:
+ /* Check if snow above block */
+ if(mapiter.getBlockTypeIDAbove() == 78) {
+ texture = terrain_argb[68]; /* Snow block */
+ textid = 68;
+ }
+ else { /* Else, check the grass color overlay */
+ int ovclr = terrain_argb[38][v*native_scale+u];
+ if((ovclr & 0xFF000000) != 0) { /* Hit? */
+ texture = terrain_argb[38]; /* Use it */
+ textop = COLORMOD_GRASSTONED; /* Force grass toning */
+ }
+ }
+ break;
+ }
+ }
+ /* Read color from texture */
+ rslt.setARGB(texture[v*native_scale + u]);
+ if(textop > 0) {
+ /* Switch based on texture modifier */
+ switch(textop) {
+ case COLORMOD_GRASSTONED:
+ if(grasscolor_argb == null) {
+ rslt.blendColor(trivial_grasscolor);
+ }
+ else {
+ rslt.blendColor(biomeLookup(grasscolor_argb, grasscolor_width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature()));
+ }
+ break;
+ case COLORMOD_FOLIAGETONED:
+ if(foliagecolor_argb == null) {
+ rslt.blendColor(trivial_foliagecolor);
+ }
+ else {
+ rslt.blendColor(biomeLookup(foliagecolor_argb, foliagecolor_width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature()));
+ }
+ break;
+ case COLORMOD_WATERTONED:
+ if(watercolor_argb == null) {
+ rslt.blendColor(trivial_watercolor);
+ }
+ else {
+ rslt.blendColor(biomeLookup(watercolor_argb, watercolor_width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature()));
+ }
+ break;
+ }
+ }
+ }
+
+ private static final int biomeLookup(int[] argb, int width, double rainfall, double temp) {
+ int t = (int)((1.0-temp)*(width-1));
+ int h = width - (int)(temp*rainfall*(width-1)) - 1;
+ return argb[width*h + t];
+ }
+}
diff --git a/src/main/java/org/dynmap/hdmap/TexturePackHDShader.java b/src/main/java/org/dynmap/hdmap/TexturePackHDShader.java
new file mode 100644
index 00000000..07f88466
--- /dev/null
+++ b/src/main/java/org/dynmap/hdmap/TexturePackHDShader.java
@@ -0,0 +1,214 @@
+package org.dynmap.hdmap;
+
+import static org.dynmap.JSONUtils.s;
+import org.bukkit.block.Biome;
+import org.dynmap.Color;
+import org.dynmap.ColorScheme;
+import org.dynmap.ConfigurationNode;
+import org.dynmap.Log;
+import org.dynmap.hdmap.HDPerspectiveState.BlockStep;
+import org.dynmap.utils.MapChunkCache;
+import org.dynmap.utils.MapIterator;
+import org.json.simple.JSONObject;
+
+public class TexturePackHDShader implements HDShader {
+ private String tpname;
+ private String name;
+ private TexturePack tp;
+
+ public TexturePackHDShader(ConfigurationNode configuration) {
+ tpname = configuration.getString("texturepack", "minecraft");
+ name = configuration.getString("name", tpname);
+ tp = TexturePack.getTexturePack(tpname);
+ if(tp == null) {
+ Log.severe("Error: shader '" + name + "' cannot load texture pack '" + tpname + "'");
+ }
+ }
+
+ @Override
+ public boolean isBiomeDataNeeded() {
+ return false;
+ }
+
+ @Override
+ public boolean isRawBiomeDataNeeded() {
+ return true;
+ }
+
+ @Override
+ public boolean isHightestBlockYDataNeeded() {
+ return false;
+ }
+
+ @Override
+ public boolean isBlockTypeDataNeeded() {
+ return true;
+ }
+
+ @Override
+ public boolean isSkyLightLevelNeeded() {
+ return false;
+ }
+
+ @Override
+ public boolean isEmittedLightLevelNeeded() {
+ return false;
+ }
+
+ @Override
+ public String getName() {
+ return name;
+ }
+
+ private class OurShaderState implements HDShaderState {
+ private Color color[];
+ private Color tmpcolor[];
+ private Color c;
+ protected MapIterator mapiter;
+ protected HDMap map;
+ private TexturePack scaledtp;
+ private HDLighting lighting;
+ private int lastblkid;
+
+ private OurShaderState(MapIterator mapiter, HDMap map) {
+ this.mapiter = mapiter;
+ this.map = map;
+ this.lighting = map.getLighting();
+ if(lighting.isNightAndDayEnabled()) {
+ color = new Color[] { new Color(), new Color() };
+ tmpcolor = new Color[] { new Color(), new Color() };
+ }
+ else {
+ color = new Color[] { new Color() };
+ tmpcolor = new Color[] { new Color() };
+ }
+ c = new Color();
+ scaledtp = tp.resampleTexturePack(map.getPerspective().getModelScale());
+ }
+ /**
+ * Get our shader
+ */
+ public HDShader getShader() {
+ return TexturePackHDShader.this;
+ }
+
+ /**
+ * Get our map
+ */
+ public HDMap getMap() {
+ return map;
+ }
+
+ /**
+ * Get our lighting
+ */
+ public HDLighting getLighting() {
+ return lighting;
+ }
+
+ /**
+ * Reset renderer state for new ray
+ */
+ public void reset(HDPerspectiveState ps) {
+ for(Color c: color)
+ c.setTransparent();
+ lastblkid = 0;
+ }
+
+ /**
+ * Process next ray step - called for each block on route
+ * @return true if ray is done, false if ray needs to continue
+ */
+ public boolean processBlock(HDPerspectiveState ps) {
+ int blocktype = ps.getBlockTypeID();
+ int lastblocktype = lastblkid;
+ lastblkid = blocktype;
+
+ if(blocktype == 0) {
+ return false;
+ }
+ /* Get color from textures */
+ scaledtp.readColor(ps, mapiter, c, blocktype, lastblocktype);
+
+ if (c.getAlpha() > 0) {
+ int subalpha = ps.getSubmodelAlpha();
+ /* Scale brightness depending upon face */
+ switch(ps.getLastBlockStep()) {
+ case X_MINUS:
+ case X_PLUS:
+ /* 60% brightness */
+ c.blendColor(0xFFA0A0A0);
+ break;
+ case Y_MINUS:
+ case Y_PLUS:
+ /* 85% brightness for even, 90% for even*/
+ if((mapiter.getY() & 0x01) == 0)
+ c.blendColor(0xFFD9D9D9);
+ else
+ c.blendColor(0xFFE6E6E6);
+ break;
+ }
+ /* Handle light level, if needed */
+ lighting.applyLighting(ps, this, c, tmpcolor);
+ /* If we got alpha from subblock model, use it instead */
+ if(subalpha >= 0) {
+ for(Color clr : tmpcolor)
+ clr.setAlpha(Math.max(subalpha,clr.getAlpha()));
+ }
+ /* If no previous color contribution, use new color */
+ if(color[0].isTransparent()) {
+ for(int i = 0; i < color.length; i++)
+ color[i].setColor(tmpcolor[i]);
+ return (color[0].getAlpha() == 255);
+ }
+ /* Else, blend and generate new alpha */
+ else {
+ int alpha = color[0].getAlpha();
+ int alpha2 = tmpcolor[0].getAlpha() * (255-alpha) / 255;
+ int talpha = alpha + alpha2;
+ for(int i = 0; i < color.length; i++)
+ color[i].setRGBA((tmpcolor[i].getRed()*alpha2 + color[i].getRed()*alpha) / talpha,
+ (tmpcolor[i].getGreen()*alpha2 + color[i].getGreen()*alpha) / talpha,
+ (tmpcolor[i].getBlue()*alpha2 + color[i].getBlue()*alpha) / talpha, talpha);
+ return (talpha >= 254); /* If only one short, no meaningful contribution left */
+ }
+ }
+
+ return false;
+ }
+ /**
+ * Ray ended - used to report that ray has exited map (called if renderer has not reported complete)
+ */
+ public void rayFinished(HDPerspectiveState ps) {
+ }
+ /**
+ * Get result color - get resulting color for ray
+ * @param c - object to store color value in
+ * @param index - index of color to request (renderer specific - 0=default, 1=day for night/day renderer
+ */
+ public void getRayColor(Color c, int index) {
+ c.setColor(color[index]);
+ }
+ /**
+ * Clean up state object - called after last ray completed
+ */
+ public void cleanup() {
+ }
+ }
+
+ /**
+ * Get renderer state object for use rendering a tile
+ * @param map - map being rendered
+ * @param cache - chunk cache containing data for tile to be rendered
+ * @param mapiter - iterator used when traversing rays in tile
+ * @return state object to use for all rays in tile
+ */
+ public HDShaderState getStateInstance(HDMap map, MapChunkCache cache, MapIterator mapiter) {
+ return new OurShaderState(mapiter, map);
+ }
+
+ /* Add shader's contributions to JSON for map object */
+ public void addClientConfiguration(JSONObject mapObject) {
+ s(mapObject, "shader", name);
+ }
+}
diff --git a/src/main/java/org/dynmap/utils/LegacyMapChunkCache.java b/src/main/java/org/dynmap/utils/LegacyMapChunkCache.java
index 30c86a5d..35ebc8ca 100644
--- a/src/main/java/org/dynmap/utils/LegacyMapChunkCache.java
+++ b/src/main/java/org/dynmap/utils/LegacyMapChunkCache.java
@@ -145,6 +145,12 @@ public class LegacyMapChunkCache implements MapChunkCache {
public final int getZ() {
return z;
}
+ public final int getBlockTypeIDAbove() {
+ if(y < 127)
+ return snap.getBlockTypeId(x & 0xF, y+1, z & 0xF);
+ return 0;
+ }
+
}
/**
diff --git a/src/main/java/org/dynmap/utils/MapIterator.java b/src/main/java/org/dynmap/utils/MapIterator.java
index 9585df11..fa038504 100644
--- a/src/main/java/org/dynmap/utils/MapIterator.java
+++ b/src/main/java/org/dynmap/utils/MapIterator.java
@@ -93,4 +93,11 @@ public interface MapIterator {
* Get Z coordinate
*/
int getZ();
+ /**
+ * Get block ID at one above current coordinates
+ *
+ * @return block id
+ */
+ int getBlockTypeIDAbove();
+
}
diff --git a/src/main/java/org/dynmap/utils/NewMapChunkCache.java b/src/main/java/org/dynmap/utils/NewMapChunkCache.java
index a350f0d5..ead6cfc0 100644
--- a/src/main/java/org/dynmap/utils/NewMapChunkCache.java
+++ b/src/main/java/org/dynmap/utils/NewMapChunkCache.java
@@ -145,6 +145,11 @@ public class NewMapChunkCache implements MapChunkCache {
public final int getZ() {
return z;
}
+ public final int getBlockTypeIDAbove() {
+ if(y < 127)
+ return snap.getBlockTypeId(x & 0xF, y+1, z & 0xF);
+ return 0;
+ }
}
/**
diff --git a/texture.txt b/texture.txt
new file mode 100644
index 00000000..15a39d5b
--- /dev/null
+++ b/texture.txt
@@ -0,0 +1,365 @@
+# Mapping of texture resources to block ID and data values
+# block:id=,data=,top=,bottom=,north=,south=,east=,west=,allfaces=,allsides=
+# =0-255 (index of patch in terrain.png), -1=clear, 1xxx=biome tint from grasscolor.png,257=stationary water,258=moving water,
+# 259=stationary lava,260=moving lava,2xxx=biome tint from foliagecolor.png,3xxx=biome tint from watercolor.png,4xxx=rotate texture 90,
+# 5xxx=rotate texture 180, 6xxx=rotate texture 270, 7xxx=flip texture horizontally, 8xxx=shift down 1/2 block, 9=shift down 1/2,flip horiz,
+# 10xxx=inclined-torch,11xxx=grass-side,12xxx=clear if same block
+######
+# Stone
+block:id=1,data=*,allfaces=1
+# Grass
+block:id=2,data=*,allsides=11003,top=1000,bottom=2
+# Dirt
+block:id=3,data=*,allfaces=2
+# Cobblestone
+block:id=4,data=*,allfaces=16
+# Wooden Plank
+block:id=5,data=*,allsides=4,topbottom=4004
+# Sapling
+block:id=6,data=0,data=3,allsides=15
+# Sapling (Spruce)
+block:id=6,data=1,allsides=63
+# Sapling (Birch)
+block:id=6,data=2,allsides=79
+# Bedrock
+block:id=7,data=*,allfaces=16
+# Water
+block:id=8,data=*,allfaces=12258
+# Stationary water
+block:id=9,data=*,allfaces=12257
+# Lava
+block:id=10,data=*,allfaces=260
+# Stationary Lava
+block:id=11,data=*,allfaces=259
+# Sand
+block:id=12,data=*,allfaces=18
+# Gravel
+block:id=13,data=*,allfaces=19
+# Gold Ore
+block:id=14,data=*,allfaces=32
+# Iron Ore
+block:id=15,data=*,allfaces=33
+# Coal Ore
+block:id=16,data=*,allfaces=34
+# Wood (std)
+block:id=17,data=0,allsides=20,top=21,bottom=21
+# Wood (spruce/pine)
+block:id=17,data=1,allsides=116,top=21,bottom=21
+# Wood (birch)
+block:id=17,data=2,allsides=117,top=21,bottom=21
+# Leaves (std)
+block:id=18,data=0,allfaces=2052
+# Leaves (spruce/pine)
+block:id=18,data=1,allfaces=2132
+# Leaves (birch)
+block:id=18,data=2,allfaces=2052
+# Sponge
+block:id=19,data=*,allfaces=48
+# Glass
+block:id=20,data=*,allfaces=12049
+# Lapis Lazuli Ore
+block:id=21,data=*,allfaces=160
+# Lapis Lazuli Block
+block:id=22,data=*,allfaces=144
+# Dispenser (facing east)
+block:id=23,data=2,top=62,east=46,south=45,north=45,west=45,bottom=62
+# Dispenser (facing west)
+block:id=23,data=3,top=62,west=46,south=45,north=45,east=45,bottom=62
+# Dispenser (facing north)
+block:id=23,data=4,top=62,north=46,south=45,east=45,west=45,bottom=62
+# Dispenser (facing south)
+block:id=23,data=5,top=62,south=46,north=45,east=45,west=45,bottom=62
+# Sandstone
+block:id=24,data=*,top=176,bottom=208,allsides=192
+# Note Block
+block:id=25,allfaces=74
+# Bed - head - pointing west
+block:id=26,data=8,top=5135,bottom=5135,south=7151,north=151,west=152
+# Bed - foot - pointing west
+block:id=26,data=0,top=5134,bottom=5134,south=7150,north=150,east=149
+# Bed - head - pointing north
+block:id=26,data=9,top=4135,bottom=4135,north=152,east=151,west=7151
+# Bed - foot - pointing north
+block:id=26,data=1,top=4134,bottom=4134,south=149,east=150,west=7150
+# Bed - head - pointing east
+block:id=26,data=10,top=135,bottom=135,south=151,north=7151,east=152
+# Bed - foot - pointing east
+block:id=26,data=2,top=134,bottom=134,south=150,north=7150,west=149
+# Bed - head - pointing south
+block:id=26,data=11,top=6135,bottom=6135,south=152,east=7151,west=151
+# Bed - foot - pointing south
+block:id=26,data=3,top=6134,bottom=6134,north=149,east=7150,west=150
+# Powered rail - heading east-west - unpowered
+# Powered rail - incline to east - unpowered
+# Powered rail - incline to west - unpowered
+block:id=27,data=0,data=4,data=5,top=4163,bottom=4163,allsides=4
+# Powered rail - heading east-west - powered
+# Powered rail - incline to east - powered
+# Powered rail - incline to west - powered
+block:id=27,data=8,data=12,data=13,top=4179,bottom=4179,allsides=4
+# Powered rail - heading north-south - unpowered
+# Powered rail - inclined to north - unpowered
+# Powered rail - inclined to south - unpowered
+block:id=27,data=1,data=2,data=3,top=163,bottom=163,allsides=4
+# Powered rail - heading north-sout - powered
+# Powered rail - inclined to north - powered
+# Powered rail - inclined to south - powered
+block:id=27,data=9,data=10,data=11,top=179,bottom=179,allsides=4
+# Detector rail - heading east-west
+# Detector rail - incline to east
+# Detector rail - incline to west
+block:id=28,data=0,data=4,data=5,top=4195,bottom=4195,allsides=4
+# Detector rail - heading north-south
+# Detector rail - incline to north
+# Detector rail - incline to south
+block:id=28,data=1,data=2,data=3,top=195,bottom=195,allsides=4
+# Sticky piston - facing down
+block:id=29,data=0,data=8,top=109,bottom=106,allsides=5108
+# Sticky piston - facing up
+block:id=29,data=1,data=9,top=106,bottom=109,allsides=108
+# Sticky piston - facing east
+block:id=29,data=2,data=10,east=106,west=109,top=6108,bottom=4108,north=4108,south=6108
+# Sticky piston - facing west
+block:id=29,data=3,data=11,west=106,east=109,top=4108,bottom=6108,north=6108,south=4108
+# Sticky piston - facing north
+block:id=29,data=4,data=12,north=106,south=109,top=108,bottom=5108,east=6108,west=4108
+# Sticky piston - facing south
+block:id=29,data=5,data=13,north=109,south=106,top=5108,bottom=108,east=4108,west=6108
+# Web
+block:id=30,data=*,allfaces=11
+# Dead shrub
+block:id=31,data=0,allsides=55,top=20
+# Tall Grass
+block:id=31,data=1,allfaces=1039
+# Fern
+block:id=31,data=2,allsides=1056,top=1000
+# Dead shrub
+block:id=32,data=*,allsides=55,top=20
+# Piston - facing down
+block:id=33,data=0,data=8,top=109,bottom=107,allsides=5108
+# Piston - facing up
+block:id=33,data=1,data=9,top=107,bottom=109,allsides=108
+# Piston - facing east
+block:id=33,data=2,data=10,east=107,west=109,top=6108,bottom=4108,north=4108,south=6108
+# Piston - facing west
+block:id=33,data=3,data=11,west=107,east=109,top=4108,bottom=6108,north=6108,south=4108
+# Piston - facing north
+block:id=33,data=4,data=12,north=107,south=109,top=108,bottom=5108,east=6108,west=4108
+# Piston - facing south
+block:id=33,data=5,data=13,north=109,south=107,top=5108,bottom=108,east=4108,west=6108
+# Piston extesions - skipped - render all as if closed
+block:id=34,data=*
+# Wool - white
+block:id=35,data=0,allfaces=64
+# Wool - orange
+block:id=35,data=1,allfaces=210
+# Wool - Magenta
+block:id=35,data=2,allfaces=194
+# Wool - Light Blue
+block:id=35,data=3,allfaces=178
+# Wool - Yellow
+block:id=35,data=4,allfaces=162
+# Wool - Light Green
+block:id=35,data=5,allfaces=146
+# Wool - Pink
+block:id=35,data=6,allfaces=130
+# Wool - Gray
+block:id=35,data=7,allfaces=114
+# Wool - Light Gray
+block:id=35,data=8,allfaces=225
+# Wool - Cyan
+block:id=35,data=9,allfaces=209
+# Wool - Purple
+block:id=35,data=10,allfaces=193
+# Wool - Blue
+block:id=35,data=11,allfaces=177
+# Wool - Brown
+block:id=35,data=12,allfaces=161
+# Wool - Dark Green
+block:id=35,data=13,allfaces=145
+# Wool - Red
+block:id=35,data=14,allfaces=129
+# Wool - Black
+block:id=35,data=15,allfaces=113
+# Block move by piston - don't render
+block:id=36,data=*
+# Dandelion
+block:id=37,data=*,allsides=13,top=162
+# Rose
+block:id=38,data=*,allsides=12,top=129
+# Brown mushroom
+block:id=39,data=*,allsides=29,top=161
+# Red mushroom
+block:id=40,data=*,allsides=28,top=129
+# Gold block
+block:id=41,data=*,allfaces=23
+# Iron block
+block:id=42,data=*,allfaces=22
+# Double Slab - stone
+block:id=43,data=0,allsides=5,topbottom=6
+# Double Slab - Sandstone
+block:id=43,data=1,top=176,bottom=208,allsides=192
+# Double Slab - Wood
+block:id=43,data=2,allsides=4,topbottom=4004
+# Double Slab - Cobblestone
+block:id=43,data=3,allfaces=16
+# Slab - stone
+block:id=44,data=0,allsides=5,topbottom=6
+# Slab - Sandstone
+block:id=44,data=1,top=176,bottom=208,allsides=192
+# Slab - Wood
+block:id=44,data=2,allsides=4,topbottom=4004
+# Slab - Cobblestone
+block:id=44,data=3,allfaces=16
+# Brick Block
+block:id=45,data=*,allfaces=7
+# TNT
+block:id=46,data=*,top=9,bottom=10,allsides=8
+# Bookshelf
+block:id=47,data=*,topbottom=4,allsides=35
+# Mossy Cobblestone
+block:id=48,data=*,allfaces=36
+# Obsidian
+block:id=49,data=*,allfaces=37
+# Torch - inclined
+block:id=50,data=1,data=2,data=3,data=4,allsides=10080,top=162,bottom=4
+# Torch - up
+block:id=50,data=5,allsides=80,top=162,bottom=4
+# Fire
+block:id=51,data=*,allsides=129,top=162
+# Monster spawner
+block:id=52,data=*,allfaces=65
+# Wooden stairs
+block:id=53,data=*,allsides=4,topbottom=4004
+# Chest - TODO: get entity data so we can see orientation
+block:id=54,data=*,top=25,south=27,north=27,east=26,west=26
+# Redstone wire (model handling shape - use red wool for color)
+block:id=55,data=*,allfaces=129
+# Diamond ore
+block:id=56,data=*,allfaces=50
+# Diamond block
+block:id=57,data=*,allfaces=24
+# Crafting table
+block:id=58,data=*,topbottom=43,east=59,west=59,north=60,south=60
+# Crops (size 1)
+block:id=59,data=0,allsides=88,top=1000
+# Crops (size 2)
+block:id=59,data=1,allsides=89,top=1000
+# Crops (size 3)
+block:id=59,data=2,allsides=90,top=1000
+# Crops (size 4)
+block:id=59,data=3,allsides=91,top=1000
+# Crops (size 5)
+block:id=59,data=4,allsides=92,top=1000
+# Crops (size 6)
+block:id=59,data=5,allsides=93,top=1000
+# Crops (size 7)
+block:id=59,data=6,allsides=94,top=1000
+# Crops (size 8)
+block:id=59,data=7,allsides=95,top=1000
+# Farmland (dry)
+block:id=60,data=0,allfaces=87
+# Farmland (wet)
+block:id=60,data=1,data=2,data=3,data=4,data=5,data=6,data=7,data=8,allfaces=88
+# Furnace (facing east)
+block:id=61,data=2,top=62,east=61,south=45,north=45,west=45,bottom=62
+# Furnace (facing west)
+block:id=61,data=3,top=62,west=61,south=45,north=45,east=45,bottom=62
+# Furnace (facing north)
+block:id=61,data=4,top=62,north=61,south=45,east=45,west=45,bottom=62
+# Furnace (facing south)
+block:id=61,data=5,top=62,south=61,north=45,east=45,west=45,bottom=62
+# Signpost
+block:id=62,data=*,allsides=4,topbottom=4004
+# Wooden Door - bottom
+block:id=64,data=0,data=1,data=2,data=3,data=4,data=5,data=6,data=7,allsides=97,topbottom=4
+# Wooden Door - top
+block:id=64,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15,allsides=81,topbottom=4
+# Ladders
+block:id=65,data=*,allsides=83,topbottom=4
+# Rail - heading east-west
+# Rail - incline to east
+# Rail - incline to west
+block:id=66,data=0,data=4,data=5,top=4128,bottom=4128,allsides=4
+# Rail - heading north-south
+# Rail - incline to north
+# Rail - incline to south
+block:id=66,data=1,data=2,data=3,top=128,bottom=128,allsides=4
+# Rails - northeast corner
+block:id=66,data=6,topbottom=4112,allsides=4
+# Rails - southeast corner
+block:id=66,data=7,topbottom=5112,allsides=4
+# Rails - southwest corner
+block:id=66,data=8,topbottom=6112,allsides=4
+# Rails - northwest corner
+block:id=66,data=9,topbottom=112,allsides=4
+# Cobblestone Stairs
+block:id=67,data=*,allfaces=16
+# Wall sign
+block:id=68,data=*,allsides=4,topbottom=4004
+# Switch (just do stone for now)
+block:id=69,data=*,allfaces=1
+# Stone pressure plate
+block:id=70,data=*,allfaces=1
+# Iron Door - bottom
+block:id=71,data=0,data=1,data=2,data=3,data=4,data=5,data=6,data=7,allsides=98,topbottom=22
+# Iron Door - top
+block:id=71,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15,allsides=82,topbottom=22
+# Wooden pressure plate
+block:id=72,data=*,allsides=4,topbottom=4004
+# Redstone Ore
+block:id=73,id=74,data=*,allfaces=51
+# Redstone Torch - unlit - inclined
+block:id=75,data=1,data=2,data=3,data=4,allsides=10115,top=162,bottom=4
+# Redstone Torch - unlit - up
+block:id=75,data=5,allsides=115,top=162,bottom=4
+# Redstone Torch - lit - inclined
+block:id=76,data=1,data=2,data=3,data=4,allsides=10099,top=162,bottom=4
+# Redstone Torch - lit - up
+block:id=76,data=5,allsides=99,top=162,bottom=4
+# Stone button
+block:id=77,data=*,allfaces=1
+# Snow
+block:id=78,data=*,allfaces=66
+# Ice
+block:id=79,data=*,allfaces=12067
+# Snow block
+block:id=80,data=*,allfaces=66
+# Cactus
+block:id=81,data=*,top=69,allsides=70,bottom=71
+# Clay block
+block:id=82,data=*,allfaces=72
+# Sugar Cane
+block:id=83,data=*,allsides=73,topbottom=21
+# Jukebox
+block:id=84,data=*,allsides=74,topbottom=75
+# Fence
+block:id=85,data=*,allsides=4,topbottom=4004
+# Pumpkin
+block:id=86,data=*,allsides=118,topbottom=102
+# Netherrock
+block:id=87,data=*,allfaces=103
+# SoulSand
+block:id=88,data=*,allfaces=104
+# Glowstone Block
+block:id=89,data=*,allfaces=105
+# Portal (no texture for this - using purple wool)
+block:id=90,data=*,allfaces=193
+# Jack O Lantern (east)
+block:id=91,data=0,north=118,south=118,east=120,west=118,topbottom=102
+# Jack O Lantern (south)
+block:id=91,data=1,north=118,south=120,east=118,west=118,topbottom=102
+# Jack O Lantern (west)
+block:id=91,data=2,north=118,south=118,east=118,west=120,topbottom=102
+# Jack O Lantern (north)
+block:id=91,data=3,north=120,south=118,east=118,west=118,topbottom=102
+# Cake Block
+block:id=92,data=*,allsides=122,top=121,bottom=124
+# Repeater (off)
+block:id=93,data=*,top=131,allsides=1,bottom=1
+# Repeater (on)
+block:id=94,data=*,top=147,allsides=1,bottom=1
+# Locked Chest - TODO: get entity data so we can see orientation
+block:id=95,data=*,top=25,south=27,north=27,east=26,west=26
+# Trap door
+block:id=96,data=*,topbottom=84,allsides=4
diff --git a/texturepacks/standard/misc/foliagecolor.png b/texturepacks/standard/misc/foliagecolor.png
new file mode 100644
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diff --git a/texturepacks/standard/misc/grasscolor.png b/texturepacks/standard/misc/grasscolor.png
new file mode 100644
index 00000000..a6d9c209
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diff --git a/texturepacks/standard/misc/water.png b/texturepacks/standard/misc/water.png
new file mode 100644
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diff --git a/texturepacks/standard/misc/watercolor.png b/texturepacks/standard/misc/watercolor.png
new file mode 100644
index 00000000..38bff05e
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diff --git a/texturepacks/standard/terrain.png b/texturepacks/standard/terrain.png
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index 00000000..244f7668
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