Add more state data (isSolid())
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13 changed files with 223 additions and 13 deletions
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@ -35,6 +35,7 @@ public class DynmapBlockState {
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private static int MATCH_GRASS = 1 << 4;
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private static int MATCH_WATERLOGGED = 1 << 5;
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private static int MATCH_LEAVES = 1 << 6;
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private static int MATCH_SOLID = 1 << 7;
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// Map of base blocks by name
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private static HashMap<String, DynmapBlockState> blocksByName = new HashMap<String, DynmapBlockState>();
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@ -331,6 +332,18 @@ public class DynmapBlockState {
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}
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return null;
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}
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/**
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* Test if block is solid
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*/
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public boolean isSolid() {
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return (matchflags & MATCH_SOLID) != 0;
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}
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/**
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* Set to solid
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*/
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public void setSolid() {
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matchflags |= MATCH_SOLID;
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}
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/**
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* To printable string
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*/
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