Start on texture pack shader

This commit is contained in:
Mike Primm 2011-07-15 23:19:05 -05:00
parent 0323c98938
commit edac2e5cd9
4 changed files with 358 additions and 1 deletions

View file

@ -0,0 +1,147 @@
package org.dynmap.hdmap;
import static org.dynmap.JSONUtils.s;
import org.bukkit.block.Biome;
import org.dynmap.Color;
import org.dynmap.ColorScheme;
import org.dynmap.ConfigurationNode;
import org.dynmap.Log;
import org.dynmap.utils.MapChunkCache;
import org.dynmap.utils.MapIterator;
import org.json.simple.JSONObject;
public class TexturePackHDShader implements HDShader {
private String tpname;
private String name;
private TexturePack tp;
public TexturePackHDShader(ConfigurationNode configuration) {
tpname = configuration.getString("texturepack", "minecraft");
name = configuration.getString("name", tpname);
tp = TexturePack.getTexturePack(tpname);
if(tp == null) {
Log.severe("Error: shader '" + name + "' cannot load texture pack '" + tpname + "'");
}
}
@Override
public boolean isBiomeDataNeeded() {
return false;
}
@Override
public boolean isRawBiomeDataNeeded() {
return false;
}
@Override
public boolean isHightestBlockYDataNeeded() {
return false;
}
@Override
public boolean isBlockTypeDataNeeded() {
return true;
}
@Override
public boolean isSkyLightLevelNeeded() {
return false;
}
@Override
public boolean isEmittedLightLevelNeeded() {
return false;
}
@Override
public String getName() {
return name;
}
private class OurShaderState implements HDShaderState {
private Color color;
protected MapIterator mapiter;
protected HDMap map;
private boolean air;
private OurShaderState(MapIterator mapiter, HDMap map) {
this.mapiter = mapiter;
this.map = map;
this.color = new Color();
}
/**
* Get our shader
*/
public HDShader getShader() {
return TexturePackHDShader.this;
}
/**
* Get our map
*/
public HDMap getMap() {
return map;
}
/**
* Get our lighting
*/
public HDLighting getLighting() {
return map.getLighting();
}
/**
* Reset renderer state for new ray
*/
public void reset(HDPerspectiveState ps) {
color.setTransparent();
air = true;
}
/**
* Process next ray step - called for each block on route
* @return true if ray is done, false if ray needs to continue
*/
public boolean processBlock(HDPerspectiveState ps) {
int blocktype = ps.getBlockTypeID();
color.setRGBA(0, 0, 0, 255);
return true;
}
/**
* Ray ended - used to report that ray has exited map (called if renderer has not reported complete)
*/
public void rayFinished(HDPerspectiveState ps) {
}
/**
* Get result color - get resulting color for ray
* @param c - object to store color value in
* @param index - index of color to request (renderer specific - 0=default, 1=day for night/day renderer
*/
public void getRayColor(Color c, int index) {
c.setColor(color);
}
/**
* Clean up state object - called after last ray completed
*/
public void cleanup() {
}
}
/**
* Get renderer state object for use rendering a tile
* @param map - map being rendered
* @param cache - chunk cache containing data for tile to be rendered
* @param mapiter - iterator used when traversing rays in tile
* @return state object to use for all rays in tile
*/
public HDShaderState getStateInstance(HDMap map, MapChunkCache cache, MapIterator mapiter) {
return new OurShaderState(mapiter, map);
}
/* Add shader's contributions to JSON for map object */
public void addClientConfiguration(JSONObject mapObject) {
s(mapObject, "shader", name);
}
}