Made zoomed-rendering make use of existing tile-files instead of keeping those tiles in memory.

This commit is contained in:
FrozenCow 2011-02-08 23:38:57 +01:00
parent 38ee8657e8
commit fb1b5df3d0
5 changed files with 84 additions and 75 deletions

View file

@ -79,63 +79,63 @@ public class MapManager extends Thread {
}
void renderFullWorld(Location l) {
synchronized (lock) {
debugger.debug("Full render starting...");
for (MapType map : maps) {
HashSet<MapTile> found = new HashSet<MapTile>();
HashSet<MapTile> rendered = new HashSet<MapTile>();
LinkedList<MapTile> renderQueue = new LinkedList<MapTile>();
LinkedList<DynmapChunk> loadedChunks = new LinkedList<DynmapChunk>();
for (MapTile tile : map.getTiles(l)) {
if (!found.contains(tile)) {
found.add(tile);
renderQueue.add(tile);
}
debugger.debug("Full render starting...");
for (MapType map : maps) {
int requiredChunkCount = 200;
HashSet<MapTile> found = new HashSet<MapTile>();
HashSet<MapTile> rendered = new HashSet<MapTile>();
LinkedList<MapTile> renderQueue = new LinkedList<MapTile>();
LinkedList<DynmapChunk> loadedChunks = new LinkedList<DynmapChunk>();
for (MapTile tile : map.getTiles(l)) {
if (!found.contains(tile)) {
found.add(tile);
renderQueue.add(tile);
}
while (!renderQueue.isEmpty()) {
MapTile tile = renderQueue.pollFirst();
DynmapChunk[] requiredChunks = tile.getMap().getRequiredChunks(tile);
// Unload old chunks.
while (loadedChunks.size() >= Math.max(0, 200 - requiredChunks.length)) {
DynmapChunk c = loadedChunks.pollFirst();
world.unloadChunk(c.x, c.y, false, true);
}
// Load the required chunks.
for (DynmapChunk chunk : requiredChunks) {
boolean wasLoaded = world.isChunkLoaded(chunk.x, chunk.y);
world.loadChunk(chunk.x, chunk.y, false);
if (!wasLoaded)
loadedChunks.add(chunk);
}
debugger.debug("renderQueue: " + renderQueue.size() + "/" + found.size());
if (map.render(tile)) {
found.remove(tile);
rendered.add(tile);
updateQueue.pushUpdate(new Client.Tile(tile.getName()));
for (MapTile adjTile : map.getAdjecentTiles(tile)) {
if (!(found.contains(adjTile) || rendered.contains(adjTile))) {
found.add(adjTile);
renderQueue.add(adjTile);
}
}
}
found.remove(tile);
System.gc();
}
// Unload remaining chunks to clean-up.
while (!loadedChunks.isEmpty()) {
}
while (!renderQueue.isEmpty()) {
MapTile tile = renderQueue.pollFirst();
DynmapChunk[] requiredChunks = tile.getMap().getRequiredChunks(tile);
if (requiredChunks.length > requiredChunkCount)
requiredChunkCount = requiredChunks.length;
// Unload old chunks.
while (loadedChunks.size() >= requiredChunkCount - requiredChunks.length) {
DynmapChunk c = loadedChunks.pollFirst();
world.unloadChunk(c.x, c.y, false, true);
}
// Load the required chunks.
for (DynmapChunk chunk : requiredChunks) {
boolean wasLoaded = world.isChunkLoaded(chunk.x, chunk.y);
world.loadChunk(chunk.x, chunk.y, false);
if (!wasLoaded)
loadedChunks.add(chunk);
}
if (map.render(tile)) {
found.remove(tile);
rendered.add(tile);
updateQueue.pushUpdate(new Client.Tile(tile.getName()));
for (MapTile adjTile : map.getAdjecentTiles(tile)) {
if (!found.contains(adjTile) && !rendered.contains(adjTile)) {
found.add(adjTile);
renderQueue.add(adjTile);
}
}
}
found.remove(tile);
System.gc();
}
// Unload remaining chunks to clean-up.
while (!loadedChunks.isEmpty()) {
DynmapChunk c = loadedChunks.pollFirst();
world.unloadChunk(c.x, c.y, false, true);
}
debugger.debug("Full render finished.");
}
debugger.debug("Full render finished.");
}
private MapType[] loadMapTypes(ConfigurationNode configuration) {