Commit graph

17 commits

Author SHA1 Message Date
Mike Primm
39281188bc Change autogenerate-to-visibilitylimits to have options for map-only (temporary generated chunks) versus permanent (world growing)
Fix exception catching code in thread pool
2011-06-25 16:01:06 -05:00
Mike Primm
6dac7f0689 Add autogenerate-to-visibilitylimits option to allow automatic priming/generating of chunks within defined visibility area
Avoid rendering tiles with nothing but empty chunks
Limit size of hash-file cache, and move hash files to world-specific tile directories
2011-06-25 01:13:40 -05:00
Mike Primm
f3ac3d9be4 Another bigworld+isomaps+zoom-out fix - directory name inconsistency 2011-06-24 14:18:21 -05:00
Mike Primm
5bb3249dfe Fix hash code problem with zoomed-out tiles - caused incomplete
updates
2011-06-24 11:44:21 -05:00
Mike Primm
214fec208d Add queued update triggers for zoom-out updates - deals with file time
resolution issues on Linux (1 second is too long to be reliable)
2011-06-24 08:25:26 -05:00
Mike Primm
d63db655d8 More tuning on zoom-out, fix zoomout on bigworld on iso-maps 2011-06-24 02:46:16 -05:00
Mike Primm
f722c6fdc8 Finish zoom out on normal and 'bigworld' mode, fix marker coordinates 2011-06-23 00:53:56 -05:00
Mike Primm
9db23444db Fix problem with coordinate offsets due to negative coordinate walk on
kzedmaps
2011-06-22 17:24:12 -05:00
Mike Primm
e7e4406e77 Finish rest of zoom out core logic - still need to finish web UI 2011-06-22 13:56:21 -05:00
Mike Primm
bec1108fa1 Settable zoom out code - incomplete prototype 2011-06-22 08:27:21 -05:00
Mike Primm
ffc08173b4 Add support for limiting visible areas on each world, selective fill
of hidden areas (air, stone, ocean)
2011-06-16 23:37:28 -05:00
Mike Primm
0cf7b4be9b Add alternate directory structure to better support huge worlds 2011-06-13 21:43:02 -05:00
Mike Primm
38163133cb Have per-world control of sending player position and health, prevent
player icon flicker on addplayer (even when not on world or position
is obfuscated)
2011-06-03 08:42:24 -05:00
Mike Primm
c00bd077cb Add support in web UI for automatic day/night cycle when night-and-day
set for a given map.
2011-05-29 17:24:46 -05:00
Mike Primm
d2c947653d Add night view via ambientlight setting on Flat and Surface maps, add
night-and-day setting to generate both night (default) and day
(prefix+'_day') versions of tiles, and add transparency to generated
PNG files
2011-05-27 00:56:56 -05:00
FrozenCow
108e9d24c4 Changed the way templates and world-configuration are handled. 2011-05-24 02:13:43 +02:00
FrozenCow
40c7c9fa66 It's official, ima retard. 2011-02-22 09:17:38 +01:00