Mike Primm
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39281188bc
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Change autogenerate-to-visibilitylimits to have options for map-only (temporary generated chunks) versus permanent (world growing)
Fix exception catching code in thread pool
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2011-06-25 16:01:06 -05:00 |
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Mike Primm
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6dac7f0689
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Add autogenerate-to-visibilitylimits option to allow automatic priming/generating of chunks within defined visibility area
Avoid rendering tiles with nothing but empty chunks
Limit size of hash-file cache, and move hash files to world-specific tile directories
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2011-06-25 01:13:40 -05:00 |
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Mike Primm
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f3ac3d9be4
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Another bigworld+isomaps+zoom-out fix - directory name inconsistency
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2011-06-24 14:18:21 -05:00 |
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Mike Primm
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5bb3249dfe
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Fix hash code problem with zoomed-out tiles - caused incomplete
updates
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2011-06-24 11:44:21 -05:00 |
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Mike Primm
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214fec208d
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Add queued update triggers for zoom-out updates - deals with file time
resolution issues on Linux (1 second is too long to be reliable)
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2011-06-24 08:25:26 -05:00 |
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Mike Primm
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d63db655d8
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More tuning on zoom-out, fix zoomout on bigworld on iso-maps
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2011-06-24 02:46:16 -05:00 |
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Mike Primm
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f722c6fdc8
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Finish zoom out on normal and 'bigworld' mode, fix marker coordinates
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2011-06-23 00:53:56 -05:00 |
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Mike Primm
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9db23444db
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Fix problem with coordinate offsets due to negative coordinate walk on
kzedmaps
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2011-06-22 17:24:12 -05:00 |
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Mike Primm
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e7e4406e77
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Finish rest of zoom out core logic - still need to finish web UI
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2011-06-22 13:56:21 -05:00 |
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Mike Primm
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bec1108fa1
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Settable zoom out code - incomplete prototype
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2011-06-22 08:27:21 -05:00 |
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Mike Primm
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ffc08173b4
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Add support for limiting visible areas on each world, selective fill
of hidden areas (air, stone, ocean)
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2011-06-16 23:37:28 -05:00 |
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Mike Primm
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0cf7b4be9b
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Add alternate directory structure to better support huge worlds
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2011-06-13 21:43:02 -05:00 |
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Mike Primm
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38163133cb
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Have per-world control of sending player position and health, prevent
player icon flicker on addplayer (even when not on world or position
is obfuscated)
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2011-06-03 08:42:24 -05:00 |
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Mike Primm
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c00bd077cb
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Add support in web UI for automatic day/night cycle when night-and-day
set for a given map.
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2011-05-29 17:24:46 -05:00 |
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Mike Primm
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d2c947653d
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Add night view via ambientlight setting on Flat and Surface maps, add
night-and-day setting to generate both night (default) and day
(prefix+'_day') versions of tiles, and add transparency to generated
PNG files
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2011-05-27 00:56:56 -05:00 |
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FrozenCow
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108e9d24c4
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Changed the way templates and world-configuration are handled.
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2011-05-24 02:13:43 +02:00 |
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FrozenCow
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40c7c9fa66
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It's official, ima retard.
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2011-02-22 09:17:38 +01:00 |
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