Mike Primm
42418edf1f
Start isolating Bukkit dependencies, prep code for ports
2012-01-08 01:47:11 -06:00
Mike Primm
8c9733b73f
Add /dynmap updaterender command - renders starting at selected location until map edge hit OR until rendered tiles match existing tiles (i.e. no changes)
2011-12-30 15:39:29 +08:00
Mike Primm
ba2c3eac1c
Add support for cleanup of stale tiles (off edge of map)
2011-12-15 13:26:09 +08:00
Mike Primm
5c064eab2b
Add support for 'compass-mode' - handle 1.9 change of proper north
2011-10-13 23:54:52 -05:00
Mike Primm
477a7d13de
Add multiple quality levels for JPG encoding - adjust default to 0.85
2011-08-16 12:32:01 +08:00
Mike Primm
612cdf0c98
Make mapzoomin for Kzed consistent with previous versions (2 below
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native)
2011-08-03 15:09:28 -05:00
Mike Primm
ee790f86ed
Fix marker position logic and zoom range calculation on Kzed and Flat
2011-08-02 21:51:00 -05:00
Mike Primm
737bcb98d9
Improve handling of /reload, clean up dead code
2011-07-24 23:23:24 -05:00
Mike Primm
a878ce7cd1
Improve progress messages, make sure HDMaps that share render only render once
2011-07-22 01:42:10 -05:00
Mike Primm
559f251d50
Add mapzoomin attribute, to adjust zoom in levels beyond native tile resolution
2011-07-21 23:25:59 -05:00
Mike Primm
ee3f07c6cd
Add support for compass rose in all 8 cardinal directions
2011-07-21 02:50:29 -05:00
Mike Primm
2c16c800e9
Performance tuning, improve workaround for bukkit scheduler bugs
2011-07-19 00:52:05 -05:00
Mike Primm
898f4a6740
Handle bigmap versus bigworld, allows HDMap to be big-map-style independent of bigworld setting. Add bigmap setting on KzedMap and FlatMap too.
2011-07-09 15:51:32 -05:00
Mike Primm
69baafe597
Refactor HDMap configuration - add shaders, perspectives
2011-07-08 22:40:40 -05:00
Mike Primm
48fea32500
Tighten up lock release logic on I/O and other exceptions
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Make version in plugin.yml string so that 0.20 isn't 0.2
2011-06-28 22:13:42 -05:00
Mike Primm
214fec208d
Add queued update triggers for zoom-out updates - deals with file time
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resolution issues on Linux (1 second is too long to be reliable)
2011-06-24 08:25:26 -05:00
Mike Primm
f722c6fdc8
Finish zoom out on normal and 'bigworld' mode, fix marker coordinates
2011-06-23 00:53:56 -05:00
Mike Primm
bec1108fa1
Settable zoom out code - incomplete prototype
2011-06-22 08:27:21 -05:00
Mike Primm
e584e3202b
Add delay-retry loop for handling temporarily locked image file writes
2011-06-20 16:58:07 -05:00
Mike Primm
6efbf3a3df
Update biomecolored to support biome-type-based,
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biome-temperature-based and biome-rainfail-based shading
2011-06-20 16:00:28 -05:00
Mike Primm
edf7d4f5c8
Add biome-based coloring option for surface map
2011-06-20 00:09:22 -05:00
Mike Primm
0b7bd72231
Merge remote branch 'upstream/master'
2011-06-15 01:40:42 -05:00
Mike Primm
b1d1075dfe
Add support for ChunkSnapshot API (CB860), maintain legacy support too
2011-06-15 01:27:59 -05:00
Mike Primm
0cf7b4be9b
Add alternate directory structure to better support huge worlds
2011-06-13 21:43:02 -05:00
Mike Primm
6a50b2ebcd
Add background color support per map, add skylands template default
2011-06-03 03:24:21 -05:00
Mike Primm
3c793b5302
Merge remote branch 'origin/master'
2011-06-01 19:09:46 -05:00
Mike Primm
cf71b38259
Fix tile coord calculation for tile hash on kzed render - too sparse
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because not divided by tile dimensions (inconsistent with flat :<)
2011-06-01 19:08:53 -05:00
Mike Primm
c4646dc299
Add transparency option on Flat and Surface map, fix file locks
2011-05-31 23:44:17 -05:00
Mike Primm
c48d06eec1
Add file access synchronization to prevent conflicting tile updates
2011-05-31 21:20:23 -05:00
Mike Primm
d393ccf6e9
Add render statistics, support for tile hashcodes to stop non-updates
2011-05-31 00:33:54 -05:00
Mike Primm
c00bd077cb
Add support in web UI for automatic day/night cycle when night-and-day
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set for a given map.
2011-05-29 17:24:46 -05:00
Mike Primm
a25fcc0001
Create BufferedImage using our own buffer - allows faster pixel
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writing
2011-05-29 01:52:57 -05:00
Mike Primm
9b12ebc025
Shift all rendering over to async thread pool, minimize server thread
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load
2011-05-28 00:08:29 -05:00
Mike Primm
d2c947653d
Add night view via ambientlight setting on Flat and Surface maps, add
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night-and-day setting to generate both night (default) and day
(prefix+'_day') versions of tiles, and add transparency to generated
PNG files
2011-05-27 00:56:56 -05:00
FrozenCow
d5c19703f6
Added map-icon to configuration.
2011-05-22 17:45:30 +02:00
FrozenCow
e57301b14e
Added events for components and implemented 'buildclientconfiguration'-event in ClientConfigurationComponent.
2011-05-22 16:27:43 +02:00
Mike Primm
325f069b46
Add BufferedImage cache
2011-05-21 00:30:42 -05:00
Mike Primm
024e7dc96c
Tune shadow render, add to accept wait queue on web server
2011-05-20 23:26:46 -05:00
Mike Primm
992a905b0a
Add shadowstrength attribute for surface renderer - enables shadows
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based on top-down chunk sky light data
2011-05-20 20:52:34 -05:00
Mike Primm
3365a96565
Prototype of chunk snapshot support - pre-Bukkit API (reflection
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based, with fallback to existing APIs)
2011-05-20 01:38:49 -05:00
FrozenCow
7937a64f06
Cleaned up logging.
2011-05-19 01:36:14 +02:00
FrozenCow
e28ee185b6
Cleaned up configuration handling and added new logging class.
2011-05-19 01:36:05 +02:00
Mike Primm
28e98a617d
Add basic progress messages on fullrender (end of each map, every 100
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renders), and add dispose on Graphics2D to accelerate non-heap memory
recovery
2011-05-19 01:35:10 +02:00
zeeZ
17ba0d4d00
Organize imports.
2011-05-17 02:43:25 +02:00
zeeZ
05f3ced64f
Tabs and spaces.
2011-05-16 14:51:18 +02:00
Mike Primm
271990b87c
Reduce heap memory allocation on render path (less heap junk) by
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replacing java.awt.Color with work-alike, lightweight updatable
alternative.
2011-05-15 22:25:45 -05:00
Mike Primm
e26ac97787
Clean up tabs
2011-05-15 08:02:45 -05:00
Mike Primm
0ffc825b05
Re-merge the nether render support, and update race condition fixes
2011-05-14 23:25:59 -05:00
FrozenCow
84d01c530a
Replaced tabs with spaces to conform the Bukkit standards.
2011-05-13 10:41:02 +02:00
Mike Primm
17644a5778
Add tile data coloring (aka colored wool support), combine rendering
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of default tiles and their zoomed counterparts (saves reloading the
default tile, and keeps the scale levels of the map consistent during
a fullrender and otherwise)
2011-05-13 10:31:38 +02:00