Mike Primm
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96673f0fb3
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More protection against exceptions for blocks at top of world
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2012-05-23 08:13:47 -05:00 |
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Mike Primm
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0707953718
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Fix handling of unknown biomes (For Trees++)
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2012-04-09 18:03:32 -05:00 |
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Mike Primm
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f93f37deea
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Handle 1.2.x world height in chunks with Spout plus custom blocks
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2012-03-28 11:39:39 -05:00 |
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Mike Primm
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86b87e78e3
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Add misc/swampgrasscolor.png and misc/swampfoliagecolor.png support
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2012-03-17 00:34:33 -05:00 |
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Mike Primm
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34fe8316c3
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Handle custom water color shading (misc/watercolorX.png)
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2012-03-16 22:48:33 -05:00 |
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Mike Primm
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1ab7a8ddbf
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Handle lighting checks above world top
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2012-03-13 01:10:47 -05:00 |
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Mike Primm
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6c618fa727
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More cleanup
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2012-03-11 19:56:54 -05:00 |
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Mike Primm
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ef0ad40496
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Update to 1.2 biome shading model (1.1 maps will be 1.2-style shaded - sorry)
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2012-03-11 16:17:32 -05:00 |
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Mike Primm
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ecdb50920e
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Try fix for getHighestBlockY() not working as advertised
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2012-03-09 14:33:51 -06:00 |
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Mike Primm
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56875a05d4
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Fix nether render in 1.1 and 1.2
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2012-03-04 20:21:01 -06:00 |
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Mike Primm
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a41e052f51
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Big performance boost - exploit empty section data, max block y in ray trace
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2012-03-03 09:33:07 -06:00 |
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Mike Primm
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516125e87b
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Support world names with '/' characters (substitute internally with '-')
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2012-02-27 22:14:48 -06:00 |
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Mike Primm
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f95a832cae
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Fix section size
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2012-02-17 00:13:33 -06:00 |
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Mike Primm
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2e2fbec8f9
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Add section empty methods
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2012-02-16 22:45:34 -06:00 |
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Mike Primm
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63a638f96e
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Fix dependency on bukkit-bleeding level bukkit
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2012-02-16 07:53:15 -06:00 |
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Mike Primm
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bcf679b078
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Chunk section prep
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2012-02-15 22:34:45 -06:00 |
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Mike Primm
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5ad4ba285b
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Strip out obsolete pre 1.1 bukkit workarounds, fixes
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2012-02-14 20:54:36 -06:00 |
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Mike Primm
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0053d89d2b
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Add some extra array bounds protection
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2012-02-11 23:28:44 -06:00 |
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Mike Primm
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c7b709fd75
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Make smooth swamp biome shading smoother
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2012-02-10 21:54:32 -06:00 |
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Mike Primm
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57a69bf9ad
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Add smooth-lighting global setting (switch on smooth lighting on all)
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2012-02-10 00:44:04 -06:00 |
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Mike Primm
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417b8d6e31
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Add support for greater-than-128 high worlds
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2012-02-01 00:40:38 -06:00 |
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Mike Primm
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f6d9b62101
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Add smooth-biome-shading option (1.1-style swamp biome shading)
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2012-01-23 10:42:56 +08:00 |
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Mike Primm
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49338111a7
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Start handling Spout custom IDs (16 bit block IDs)
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2012-01-22 16:24:02 -06:00 |
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Mike Primm
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fc319a2d32
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Finish split of dynmap and DynmapCore
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2012-01-17 23:58:11 -06:00 |
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Mike Primm
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aa5d73ea09
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Fix support for new biomes to not break running on 1.0.1
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2012-01-17 01:07:31 -06:00 |
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Mike Primm
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497071aac9
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Clean up warnings, extra imports. Fix post_1_8 logic. Color multiplier cache
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2012-01-16 23:06:31 -06:00 |
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Mike Primm
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5e9ba1e6e3
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Add support for new 1.1 biomes (beach, forest hills, desert hills, taiga hills, small mountains)
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2012-01-16 20:43:29 -06:00 |
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Mike Primm
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8d1def2ea0
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Some more cleanup
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2012-01-15 23:56:32 -06:00 |
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Mike Primm
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eb35dbe1a6
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More cleanup and refactoring - get ready to split out core
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2012-01-15 23:19:01 -06:00 |
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Mike Primm
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b64094795e
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Checkpoint on split between bukkit-specific and common code core
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2012-01-15 16:58:19 -06:00 |
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