Commit graph

30 commits

Author SHA1 Message Date
Mike Primm
96673f0fb3 More protection against exceptions for blocks at top of world 2012-05-23 08:13:47 -05:00
Mike Primm
0707953718 Fix handling of unknown biomes (For Trees++) 2012-04-09 18:03:32 -05:00
Mike Primm
f93f37deea Handle 1.2.x world height in chunks with Spout plus custom blocks 2012-03-28 11:39:39 -05:00
Mike Primm
86b87e78e3 Add misc/swampgrasscolor.png and misc/swampfoliagecolor.png support 2012-03-17 00:34:33 -05:00
Mike Primm
34fe8316c3 Handle custom water color shading (misc/watercolorX.png) 2012-03-16 22:48:33 -05:00
Mike Primm
1ab7a8ddbf Handle lighting checks above world top 2012-03-13 01:10:47 -05:00
Mike Primm
6c618fa727 More cleanup 2012-03-11 19:56:54 -05:00
Mike Primm
ef0ad40496 Update to 1.2 biome shading model (1.1 maps will be 1.2-style shaded - sorry) 2012-03-11 16:17:32 -05:00
Mike Primm
ecdb50920e Try fix for getHighestBlockY() not working as advertised 2012-03-09 14:33:51 -06:00
Mike Primm
56875a05d4 Fix nether render in 1.1 and 1.2 2012-03-04 20:21:01 -06:00
Mike Primm
a41e052f51 Big performance boost - exploit empty section data, max block y in ray trace 2012-03-03 09:33:07 -06:00
Mike Primm
516125e87b Support world names with '/' characters (substitute internally with '-') 2012-02-27 22:14:48 -06:00
Mike Primm
f95a832cae Fix section size 2012-02-17 00:13:33 -06:00
Mike Primm
2e2fbec8f9 Add section empty methods 2012-02-16 22:45:34 -06:00
Mike Primm
63a638f96e Fix dependency on bukkit-bleeding level bukkit 2012-02-16 07:53:15 -06:00
Mike Primm
bcf679b078 Chunk section prep 2012-02-15 22:34:45 -06:00
Mike Primm
5ad4ba285b Strip out obsolete pre 1.1 bukkit workarounds, fixes 2012-02-14 20:54:36 -06:00
Mike Primm
0053d89d2b Add some extra array bounds protection 2012-02-11 23:28:44 -06:00
Mike Primm
c7b709fd75 Make smooth swamp biome shading smoother 2012-02-10 21:54:32 -06:00
Mike Primm
57a69bf9ad Add smooth-lighting global setting (switch on smooth lighting on all) 2012-02-10 00:44:04 -06:00
Mike Primm
417b8d6e31 Add support for greater-than-128 high worlds 2012-02-01 00:40:38 -06:00
Mike Primm
f6d9b62101 Add smooth-biome-shading option (1.1-style swamp biome shading) 2012-01-23 10:42:56 +08:00
Mike Primm
49338111a7 Start handling Spout custom IDs (16 bit block IDs) 2012-01-22 16:24:02 -06:00
Mike Primm
fc319a2d32 Finish split of dynmap and DynmapCore 2012-01-17 23:58:11 -06:00
Mike Primm
aa5d73ea09 Fix support for new biomes to not break running on 1.0.1 2012-01-17 01:07:31 -06:00
Mike Primm
497071aac9 Clean up warnings, extra imports. Fix post_1_8 logic. Color multiplier cache 2012-01-16 23:06:31 -06:00
Mike Primm
5e9ba1e6e3 Add support for new 1.1 biomes (beach, forest hills, desert hills, taiga hills, small mountains) 2012-01-16 20:43:29 -06:00
Mike Primm
8d1def2ea0 Some more cleanup 2012-01-15 23:56:32 -06:00
Mike Primm
eb35dbe1a6 More cleanup and refactoring - get ready to split out core 2012-01-15 23:19:01 -06:00
Mike Primm
b64094795e Checkpoint on split between bukkit-specific and common code core 2012-01-15 16:58:19 -06:00
Renamed from src/main/java/org/dynmap/utils/NewMapChunkCache.java (Browse further)