dynmap-neoforge/src/main/java/org/dynmap/ClientUpdateComponent.java
Mike Primm 38163133cb Have per-world control of sending player position and health, prevent
player icon flicker on addplayer (even when not on world or position
is obfuscated)
2011-06-03 08:42:24 -05:00

75 lines
2.8 KiB
Java

package org.dynmap;
import static org.dynmap.JSONUtils.a;
import static org.dynmap.JSONUtils.s;
import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.json.simple.JSONArray;
import org.json.simple.JSONObject;
public class ClientUpdateComponent extends Component {
public ClientUpdateComponent(final DynmapPlugin plugin, ConfigurationNode configuration) {
super(plugin, configuration);
plugin.events.addListener("buildclientupdate", new Event.Listener<ClientUpdateEvent>() {
@Override
public void triggered(ClientUpdateEvent e) {
buildClientUpdate(e);
}
});
}
protected void buildClientUpdate(ClientUpdateEvent e) {
World world = e.world.world;
JSONObject u = e.update;
long since = e.timestamp;
String worldName = world.getName();
s(u, "servertime", world.getTime() % 24000);
s(u, "hasStorm", world.hasStorm());
s(u, "isThundering", world.isThundering());
s(u, "players", new JSONArray());
Player[] players = plugin.playerList.getVisiblePlayers();
for(int i=0;i<players.length;i++) {
Player p = players[i];
Location pl = p.getLocation();
JSONObject jp = new JSONObject();
s(jp, "type", "player");
s(jp, "name", ChatColor.stripColor(p.getDisplayName()));
s(jp, "account", p.getName());
/* Don't leak player location for world not visible on maps, or if sendposition disbaled */
DynmapWorld pworld = MapManager.mapman.worldsLookup.get(p.getWorld().getName());
if(configuration.getBoolean("sendpositon", true) && (pworld != null) && pworld.sendposition) {
s(jp, "world", p.getWorld().getName());
s(jp, "x", pl.getX());
s(jp, "y", pl.getY());
s(jp, "z", pl.getZ());
}
else {
s(jp, "world", "-some-other-bogus-world-");
s(jp, "x", 0.0);
s(jp, "y", 64.0);
s(jp, "z", 0.0);
}
/* Only send health if enabled AND we're on visible world */
if (configuration.getBoolean("sendhealth", false) && (pworld != null) && pworld.sendhealth) {
s(jp, "health", p.getHealth());
s(jp, "armor", Armor.getArmorPoints(p));
}
else {
s(jp, "health", 0);
s(jp, "armor", 0);
}
a(u, "players", jp);
}
s(u, "updates", new JSONArray());
for(Object update : plugin.mapManager.getWorldUpdates(worldName, since)) {
a(u, "updates", (Client.Update)update);
}
}
}