Commit graph

12 commits

Author SHA1 Message Date
Benoit Marty
97f3be3dc5 Apply dual licenses: AGPL + Element Commercial to file headers.
2 replace all actions have been performed:
- "SPDX-License-Identifier: AGPL-3.0-only" to "SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial"
- "Please see LICENSE in the repository root for full details." to "Please see LICENSE files in the repository root for full details."
2025-01-07 10:05:04 +01:00
Richard van der Hoff
56a5f55e18 Handle uname -m returning arm64 2024-12-11 22:29:35 +00:00
Richard van der Hoff
3e58c7aafd Build SDK for the local hardware
It's likely that you want to build the SDK to run on the emulator on your
machine, so let's default to that, rather than aarch64.
2024-12-11 18:03:09 +00:00
Jorge Martín
52a08a37cb When building a snapshot of the SDK bindings, don't build the app by default too 2024-10-25 15:57:20 +02:00
Benoit Marty
0c414bdce4 Add missing license header on shell files. 2024-09-06 17:48:14 +02:00
Erik Johnston
20d02785f9
Fix build_rust_sdk.sh script to work on linux (#3291)
A few linux distributions don't have `gdate`, but I think they should
all have `date`.
2024-08-09 16:04:49 +02:00
Benoit Marty
31cfae0578 Run shellcheck autofix. 2024-06-11 15:27:02 +02:00
Hugh Nimmo-Smith
fd54aeb653 Escape paths in build_rust_sdk script 2024-05-01 10:04:36 +01:00
Benoit Marty
88f2ff3975 Fix script to work when SDK is located anywhere. 2023-12-13 18:02:06 +01:00
Benoit Marty
12f5ee5b1b Fix small issue in the script. 2023-10-20 10:52:13 +02:00
Benoit Marty
21e24990c4 Improve and fix build_rust_sdk.sh after PR review 2023-10-16 18:29:25 +02:00
Benoit Marty
9d0cfd903d Add script to build the rustSdk 2023-10-16 13:31:26 +02:00