Benoit Marty
97f3be3dc5
Apply dual licenses: AGPL + Element Commercial to file headers.
...
2 replace all actions have been performed:
- "SPDX-License-Identifier: AGPL-3.0-only" to "SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial"
- "Please see LICENSE in the repository root for full details." to "Please see LICENSE files in the repository root for full details."
2025-01-07 10:05:04 +01:00
Richard van der Hoff
56a5f55e18
Handle uname -m returning arm64
2024-12-11 22:29:35 +00:00
Richard van der Hoff
3e58c7aafd
Build SDK for the local hardware
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It's likely that you want to build the SDK to run on the emulator on your
machine, so let's default to that, rather than aarch64.
2024-12-11 18:03:09 +00:00
Jorge Martín
52a08a37cb
When building a snapshot of the SDK bindings, don't build the app by default too
2024-10-25 15:57:20 +02:00
Benoit Marty
0c414bdce4
Add missing license header on shell files.
2024-09-06 17:48:14 +02:00
Erik Johnston
20d02785f9
Fix build_rust_sdk.sh script to work on linux ( #3291 )
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A few linux distributions don't have `gdate`, but I think they should
all have `date`.
2024-08-09 16:04:49 +02:00
Benoit Marty
31cfae0578
Run shellcheck autofix.
2024-06-11 15:27:02 +02:00
Hugh Nimmo-Smith
fd54aeb653
Escape paths in build_rust_sdk script
2024-05-01 10:04:36 +01:00
Benoit Marty
88f2ff3975
Fix script to work when SDK is located anywhere.
2023-12-13 18:02:06 +01:00
Benoit Marty
12f5ee5b1b
Fix small issue in the script.
2023-10-20 10:52:13 +02:00
Benoit Marty
21e24990c4
Improve and fix build_rust_sdk.sh after PR review
2023-10-16 18:29:25 +02:00
Benoit Marty
9d0cfd903d
Add script to build the rustSdk
2023-10-16 13:31:26 +02:00