#
# This file contains default standard shader definitions.  The contents of this file are replaced and updated
# during upgrades, so new or updated shader definitions should be done in the custom-shaders.txt file
#
shaders:
  # Default shader - used if shader not specified or invalid
  - class: org.dynmap.hdmap.TexturePackHDShader
    name: default
    texturepack: standard

  # Color scheme based shaders
  - class: org.dynmap.hdmap.DefaultHDShader
    name: defaultscheme
    colorscheme: default

  - class: org.dynmap.hdmap.DefaultHDShader
    name: ovocean
    colorscheme: ovocean
   
  - class: org.dynmap.hdmap.DefaultHDShader
    name: flames
    colorscheme: flames

  - class: org.dynmap.hdmap.DefaultHDShader
    name: sk89q
    colorscheme: sk89q
   
  # Biome based shaders
  - class: org.dynmap.hdmap.DefaultHDShader
    name: biome
    biomecolored: biome
    
  - class: org.dynmap.hdmap.DefaultHDShader
    name: temperature
    biomecolored: temperature
    
  - class: org.dynmap.hdmap.DefaultHDShader
    name: rainfall
    biomecolored: rainfall
    
  # No transparency default color scheme shader
  - class: org.dynmap.hdmap.DefaultHDShader
    name: no_transparency
    colorscheme: default
    transparency: false
  
  # Cave view shader
  - class: org.dynmap.hdmap.CaveHDShader
    name: cave

  # Texture pack based shader for standard Minecraft textures
  - class: org.dynmap.hdmap.TexturePackHDShader
    name: stdtexture
    texturepack: standard
    
  # Texture pack based shader for standard Minecraft textures, without biome-tinted grass/leaves
  - class: org.dynmap.hdmap.TexturePackHDShader
    name: stdtexture-nobiome
    texturepack: standard
    biomeshaded: false
    
  # Topological map shader    
  - class: org.dynmap.hdmap.TopoHDShader
    name: topo
    color127: "#FFFFFF"
    color111: "#8B4513"
    color95: "#D2B48C"
    color79: "#FFFF00"
    color63: "#008000"
    color47: "#228B22"
    color31: "#104010"
    color15: "#6B8E23"
    color0: "#696969"
    linecolor: "#000000"
    watercolor: "#0000FF"
    