# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/

# How often a tile gets rendered (in seconds).
renderinterval: 1

# The path where the tile-files are placed.
tilespath: web/tiles

# The path where the web-files are located.
webpath: web

# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
webserver-bindaddress: 0.0.0.0

# The TCP-port the webserver will listen on.
webserver-port: 8123

disabledcommands:
  - fullrender

# The maptypes Dynmap will use to render.
maps:
  - class: org.dynmap.kzedmap.KzedMap
    renderers:
      - class: org.dynmap.kzedmap.DefaultTileRenderer
        prefix: t
        maximumheight: 127
      - class: org.dynmap.kzedmap.CaveTileRenderer
        prefix: ct
        maximumheight: 127

web:
    # Interval the browser should poll for updates.
    updaterate: 2000
    
    showchatballoons: true
    showplayerfacesonmap: true
    showplayerfacesinmenu: true
    focuschatballoons: false
    
    # The clock that is shown alongside the map.
    clock: timeofday
    #clock: digital
    
    defaultworld: world
    worlds:
      - title: World
        name: world
        maps:
          - type: KzedMapType
            title: Surface
            name: surface
            prefix: t
          - type: KzedMapType
            title: Cave
            name: cave
            prefix: ct
      - title: Nether
        name: nether
        maps:
          - type: KzedMapType
            title: Surface
            name: nether
            prefix: t
       # Example:
       #- title: Other World           # Under what name the world is displayed.
       #  name: world_other            # The actual name of the world (equal to your directory-name).
       #  maps:
       #    - type: KzedMapType        # The type (or perspective) of the map. At the moment, there are no others than KzedMapType.
       #      title: Surface           # The name of the map that will be displayed.
       #      name: surface            # The actual name of the map (should be unique for this world).
       #      prefix: t                # The prefix of the tile-files that are generated.
       #      icon: block_other.png    # Sets the icon of the map. (optional)
       #    - type: KzedMapType
       #      title: Cave
       #      name: cave
       #      prefix: ct