# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/

components:
  - class: org.dynmap.ClientConfigurationComponent
  
  - class: org.dynmap.InternalClientUpdateComponent
    sendhealth: true
    allowwebchat: true
    webchat-interval: 5
  #- class: org.dynmap.JsonFileClientUpdateComponent
  #  writeinterval: 1
  #  sendhealth: true
  #  allowwebchat: false
  
  - class: org.dynmap.SimpleWebChatComponent
    allowchat: true
  #- class: org.dynmap.herochat.HeroWebChatComponent
  #  # Control which HeroChat channel messages from web are directed to 
  #  herochatwebchannel: Global
  #  # Control which channels are monitored and reported to the web
  #  herochatchannels:
  #    - Global
  #    #- Trade
  #    #- Haggle
  
  - class: org.dynmap.ClientComponent
    type: chat
  - class: org.dynmap.ClientComponent
    type: chatballoon
    focuschatballoons: false
  - class: org.dynmap.ClientComponent
    type: chatbox
    showplayerfaces: true
    messagettl: 5
  - class: org.dynmap.ClientComponent
    type: playermarkers
    showplayerfaces: true
    showplayerhealth: true
  #- class: org.dynmap.ClientComponent
  #  type: digitalclock
  - class: org.dynmap.ClientComponent
    type: timeofdayclock
    showdigitalclock: true
    #showweather: true
  #- class: org.dynmap.regions.RegionsComponent
  #  type: regions
  #  name: WorldGuard
  #  useworldpath: true
  #  filename: regions.yml
  #  basenode: regions
  #  use3dregions: true
  #  infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname% - %priority% (%parent%)</span><br /> Owners <span style="font-weight:bold;">%playerowners% %groupowners%</span><br />Members <span style="font-weight:bold;">%playermembers% %groupmembers%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
  #  regionstyle:
  #    strokeColor: "#FF0000"
  #    strokeOpacity: 0.8
  #    strokeWeight: 3
  #    fillColor: "#FF0000"
  #    fillOpacity: 0.35
  #- class: org.dynmap.TestComponent
  #  stuff: "This is some configuration-value"

# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
display-whitelist: false

# How often a tile gets rendered (in seconds).
renderinterval: 1

# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true

render-triggers:
#  - chunkloaded
#  - playermove
#  - playerjoin
  - blockplaced
  - blockbreak

# The path where the tile-files are placed.
tilespath: web/tiles

# The path where the web-files are located.
webpath: web

# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
webserver-bindaddress: 0.0.0.0

# The TCP-port the webserver will listen on.
webserver-port: 8123

# Disables Webserver portion of Dynmap (Advanced users only)
disable-webserver: false

# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
timesliceinterval: 0.0

# Interval the browser should poll for updates.
updaterate: 2000

showplayerfacesinmenu: true

# Set sidebaropened: true to pin menu sidebar opened
#sidebaropened: true

joinmessage: "%playername% joined"
quitmessage: "%playername% quit"
spammessage: "You may only chat once every %interval% seconds."
webprefix: "§2[WEB] "
websuffix: "§f"

defaultzoom: 0
defaultworld: world

# template world - this is used for worlds that exist but aren't defined in the worlds section.
# Also, it supplies the "maps" section for worlds lacking a maps section, and the "center"
# for worlds lacking a "center" section.
templates:
  # Template for normal world
  normal:
    enabled: true
    center:
      x: 0
      y: 64
      z: 0
    maps:
      - class: org.dynmap.flat.FlatMap
        name: flat
        title: "Flat"
        prefix: flat
        colorscheme: default
        # To render a world as a "night view", set shadowstrength and ambientlight
        # shadowstrength: 1.0
        # ambientlight: 4
      - class: org.dynmap.kzedmap.KzedMap
        renderers:
          - class: org.dynmap.kzedmap.DefaultTileRenderer
            name: surface
            title: "Surface"
            prefix: t
            maximumheight: 127
            colorscheme: default
            # Add shadows to world (based on top-down shadows from chunk data)
            # shadowstrength: 1.0
            # To render a world as a "night view", set shadowstrength and ambientlight
            # ambientlight: 4
            # To render both night and day versions of tiles (when ambientlight is set), set true
            # night-and-day: true
            # Sets the icon to 'images/block_custom.png'
            # icon: custom
          #- class: org.dynmap.kzedmap.HighlightTileRenderer
          #  prefix: ht
          #  maximumheight: 127
          #  colorscheme: default
          #  highlight: # For highlighting multiple block-types.
          #    - 56 # Highlight diamond-ore
          #    - 66 # Highlight minecart track
          #  highlight: 56 # For highlighting a single block-type.
          - class: org.dynmap.kzedmap.CaveTileRenderer
            name: cave
            title: "Cave"
            prefix: ct
            maximumheight: 127
  # Nether world template
  nether:
    enabled: true
    center:
      x: 0
      y: 64
      z: 0
    maps:
      - class: org.dynmap.flat.FlatMap
        name: flat
        title: "Flat"
        prefix: flat
        colorscheme: default
      - class: org.dynmap.kzedmap.KzedMap
        renderers:
          - class: org.dynmap.kzedmap.DefaultTileRenderer
            name: nether
            title: "Surface"
            prefix: nt
            maximumheight: 127
            colorscheme: default

# The maptypes Dynmap will use to render.
worlds:
  # Worlds can be handled by templates, based on world type
  # You can override the properties of the template by specifying them in this section
  #    for example 'Title: "My Awesome World"'
  #- name: world
  #  title: "World"
  #   Use 'enabled: false' to disable a certain world.
  #  enabled: false
  #  # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
  #  fullrenderlocations:
  #    - x: 10000
  #      y: 64
  #      z: 20000
  #    - x: -15000
  #      y: 64
  #      z: -5000
  #   Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
  #  template: mycustomtemplate
  #   Rest of comes from template - uncomment to tailor for world specifically
  #  center:
  #    x: 0
  #    y: 64
  #    z: 0
  #  maps:
  #    - class: org.dynmap.flat.FlatMap
  #      name: flat
  #      title: "Flat"
  #      prefix: flat
  #      colorscheme: default
  #      # To render a world as a "night view", set shadowstrength and ambientlight
  #      # shadowstrength: 1.0
  #      # ambientlight: 4
  #    - class: org.dynmap.kzedmap.KzedMap
  #      renderers:
  #        - class: org.dynmap.kzedmap.DefaultTileRenderer
  #          name: surface
  #          title: "Surface"
  #          prefix: t
  #          maximumheight: 127
  #          colorscheme: default
  #          # Add shadows to world (based on top-down shadows from chunk data)
  #          # shadowstrength: 1.0
  #          # To render a world as a "night view", set shadowstrength and ambientlight
  #          # ambientlight: 4
  #          # To render both night and day versions of tiles (when ambientlight is set), set true
  #          # night-and-day: true
  #          # Sets the icon to 'images/block_custom.png'
  #          # icon: custom
  #        #- class: org.dynmap.kzedmap.HighlightTileRenderer
  #        #  prefix: ht
  #        #  maximumheight: 127
  #        #  colorscheme: default
  #        #  highlight: # For highlighting multiple block-types.
  #        #    - 56 # Highlight diamond-ore
  #        #    - 66 # Highlight minecart track
  #        #  highlight: 56 # For highlighting a single block-type.
  #        - class: org.dynmap.kzedmap.CaveTileRenderer
  #          name: cave
  #          title: "Cave"
  #          prefix: ct
  #          maximumheight: 127
  #
  # To just label world, and inherit rest from template, just provide name and title
  #- name: world2
  #  title: "Second World"
  #
  #- name: nether
  #  title: "Nether"
  #  center:
  #    x: 0
  #    y: 64
  #    z: 0
  #  maps:
  #    - class: org.dynmap.flat.FlatMap
  #      name: flat
  #      title: "Flat"
  #      prefix: flat
  #      colorscheme: default
  #    - class: org.dynmap.kzedmap.KzedMap
  #      renderers:
  #        - class: org.dynmap.kzedmap.DefaultTileRenderer
  #          name: nether
  #          title: "Surface"
  #          prefix: nt
  #          maximumheight: 127
  #          colorscheme: default

# Enables debugging.
#debuggers:
#  - class: org.dynmap.debug.LogDebugger
