Fix handling of JEIDS, shift to 1.13 style state for chunk ss
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77c4d50d29
commit
032ab5bcba
5 changed files with 320 additions and 336 deletions
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@ -13,8 +13,7 @@ import net.minecraft.nbt.NBTTagList;
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public class ChunkSnapshot
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{
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private final int x, z;
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private final short[][] blockids; /* Block IDs, by section */
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private final byte[][] blockdata;
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private final int[][] blockidx; /* Block state index, by section */
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private final byte[][] skylight;
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private final byte[][] emitlight;
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private final boolean[] empty;
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@ -26,7 +25,7 @@ public class ChunkSnapshot
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private static final int BLOCKS_PER_SECTION = 16 * 16 * 16;
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private static final int COLUMNS_PER_CHUNK = 16 * 16;
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private static final short[] emptyIDs = new short[BLOCKS_PER_SECTION];
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private static final int[] emptyIdx = new int[BLOCKS_PER_SECTION];
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private static final byte[] emptyData = new byte[BLOCKS_PER_SECTION / 2];
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private static final byte[] fullData = new byte[BLOCKS_PER_SECTION / 2];
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@ -52,8 +51,7 @@ public class ChunkSnapshot
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this.biome = new int[COLUMNS_PER_CHUNK];
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this.sectionCnt = worldheight / 16;
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/* Allocate arrays indexed by section */
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this.blockids = new short[this.sectionCnt][];
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this.blockdata = new byte[this.sectionCnt][];
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this.blockidx = new int[this.sectionCnt][];
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this.skylight = new byte[this.sectionCnt][];
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this.emitlight = new byte[this.sectionCnt][];
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this.empty = new boolean[this.sectionCnt];
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@ -62,8 +60,7 @@ public class ChunkSnapshot
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for (int i = 0; i < this.sectionCnt; i++)
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{
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this.empty[i] = true;
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this.blockids[i] = emptyIDs;
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this.blockdata[i] = emptyData;
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this.blockidx[i] = emptyIdx;
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this.emitlight[i] = emptyData;
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this.skylight[i] = fullData;
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}
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@ -87,16 +84,14 @@ public class ChunkSnapshot
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this.inhabitedTicks = 0;
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}
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/* Allocate arrays indexed by section */
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this.blockids = new short[this.sectionCnt][];
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this.blockdata = new byte[this.sectionCnt][];
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this.blockidx = new int[this.sectionCnt][];
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this.skylight = new byte[this.sectionCnt][];
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this.emitlight = new byte[this.sectionCnt][];
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this.empty = new boolean[this.sectionCnt];
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/* Fill with empty data */
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for (int i = 0; i < this.sectionCnt; i++) {
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this.empty[i] = true;
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this.blockids[i] = emptyIDs;
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this.blockdata[i] = emptyData;
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this.blockidx[i] = emptyIdx;
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this.emitlight[i] = emptyData;
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this.skylight[i] = fullData;
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}
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@ -109,18 +104,28 @@ public class ChunkSnapshot
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Log.info("Section " + (int) secnum + " above world height " + worldheight);
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continue;
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}
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short[] blkids = new short[BLOCKS_PER_SECTION];
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this.blockids[secnum] = blkids;
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int[] blkidxs = new int[BLOCKS_PER_SECTION];
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this.blockidx[secnum] = blkidxs;
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// JEI format
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if (sec.hasKey("Palette", 11)) {
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byte[] bd = new byte[BLOCKS_PER_SECTION / 2];
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int[] p = sec.getIntArray("Palette");
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this.blockdata[secnum] = bd;
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int len = BLOCKS_PER_SECTION;
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if(len > p.length) len = p.length;
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for(int j = 0; j < len; j++) {
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blkids[j] = (short)((p[j] >> 4) & 0xFFFF);
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bd[j / 2] |= (p[j] & 0xF) << (4 * (j&1));
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// Palette is list of state values, where Blocks=bit 11-4 of index, Data=bit 3-0
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byte[] msb_bytes = sec.getByteArray("Blocks");
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int mlen = msb_bytes.length / 2;
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byte[] lsb_bytes = sec.getByteArray("Data");
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int llen = BLOCKS_PER_SECTION / 2;
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if (llen > lsb_bytes.length) llen = lsb_bytes.length;
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for(int j = 0; j < llen; j++) {
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int idx = lsb_bytes[j] & 0xF;
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int idx2 = (lsb_bytes[j] & 0xF0) >>> 4;
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if (j < mlen) {
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idx += (255 & msb_bytes[2*j]) << 4;
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idx2 += (255 & msb_bytes[2*j+1]) << 4;
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}
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// Get even block id
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blkidxs[2*j] = (idx < p.length) ? p[idx] : 0;
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// Get odd block id
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blkidxs[2*j+1] = (idx2 < p.length) ? p[idx2] : 0;
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}
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}
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else {
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@ -128,7 +133,7 @@ public class ChunkSnapshot
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int len = BLOCKS_PER_SECTION;
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if(len > lsb_bytes.length) len = lsb_bytes.length;
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for(int j = 0; j < len; j++) {
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blkids[j] = (short)(0xFF & lsb_bytes[j]);
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blkidxs[j] = (0xFF & lsb_bytes[j]) << 4;
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}
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if (sec.hasKey("Add", 7)) { /* If additional data, add it */
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byte[] msb = sec.getByteArray("Add");
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@ -139,8 +144,8 @@ public class ChunkSnapshot
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if (b == 0) {
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continue;
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}
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blkids[j << 1] |= (b & 0x0F) << 8;
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blkids[(j << 1) + 1] |= (b & 0xF0) << 4;
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blkidxs[j << 1] |= (b & 0x0F) << 12;
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blkidxs[(j << 1) + 1] |= (b & 0xF0) << 8;
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}
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}
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if (sec.hasKey("Add2", 7)) { /* If additional data (NEID), add it */
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@ -152,11 +157,19 @@ public class ChunkSnapshot
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if (b == 0) {
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continue;
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}
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blkids[j << 1] |= (b & 0x0F) << 12;
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blkids[(j << 1) + 1] |= (b & 0xF0) << 8;
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blkidxs[j << 1] |= (b & 0x0F) << 16;
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blkidxs[(j << 1) + 1] |= (b & 0xF0) << 12;
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}
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}
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this.blockdata[secnum] = sec.getByteArray("Data");
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byte[] bd = sec.getByteArray("Data");
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for (int j = 0; j < bd.length; j++) {
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int b = bd[j] & 0xFF;
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if (b == 0) {
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continue;
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}
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blkidxs[j << 1] |= b & 0x0F;
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blkidxs[(j << 1) + 1] |= (b & 0xF0) >> 4;
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}
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}
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this.emitlight[secnum] = sec.getByteArray("BlockLight");
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if (sec.hasKey("SkyLight")) {
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@ -198,21 +211,18 @@ public class ChunkSnapshot
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public int getBlockTypeId(int x, int y, int z)
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{
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return blockids[y >> 4][((y & 0xF) << 8) | (z << 4) | x];
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return blockidx[y >> 4][((y & 0xF) << 8) | (z << 4) | x] >> 4;
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}
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public int getBlockData(int x, int y, int z)
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{
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int off = ((y & 0xF) << 7) | (z << 3) | (x >> 1);
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return (blockdata[y >> 4][off] >> ((x & 1) << 2)) & 0xF;
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return blockidx[y >> 4][((y & 0xF) << 8) | (z << 4) | x] & 0xF;
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}
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public DynmapBlockState getBlockType(int x, int y, int z)
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{
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int id = blockids[y >> 4][((y & 0xF) << 8) | (z << 4) | x];
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int off = ((y & 0xF) << 7) | (z << 3) | (x >> 1);
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int dat = (blockdata[y >> 4][off] >> ((x & 1) << 2)) & 0xF;
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return DynmapPlugin.stateByID[(id << 4) + dat];
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int id = blockidx[y >> 4][((y & 0xF) << 8) | (z << 4) | x];
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return DynmapPlugin.stateByID[id];
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}
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public int getBlockSkyLight(int x, int y, int z)
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