Handle tile invalidates better for bigger-than-one-block cases (chunks)

This commit is contained in:
Mike Primm 2011-08-15 03:16:33 +08:00 committed by mikeprimm
parent 042544f22e
commit 0c9cfedb6e
8 changed files with 155 additions and 21 deletions

View file

@ -642,6 +642,21 @@ public class MapManager {
return invalidates;
}
public int touchVolume(Location l0, Location l1) {
DynmapWorld world = getWorld(l0.getWorld().getName());
if (world == null)
return 0;
int invalidates = 0;
for (int i = 0; i < world.maps.size(); i++) {
MapTile[] tiles = world.maps.get(i).getTiles(l0, l1);
for (int j = 0; j < tiles.length; j++) {
invalidateTile(tiles[j]);
invalidates++;
}
}
return invalidates;
}
public void invalidateTile(MapTile tile) {
Debug.debug("Invalidating tile " + tile.getFilename());
tileQueue.push(tile);