Update minimum spigot api, improve armor points counting
This commit is contained in:
parent
f89777a0dd
commit
0eb2dffac2
4 changed files with 5 additions and 47 deletions
|
|
@ -1,43 +0,0 @@
|
|||
package org.dynmap.bukkit;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.PlayerInventory;
|
||||
|
||||
public class Armor {
|
||||
/**
|
||||
* http://www.minecraftwiki.net/wiki/Item_Durability#Armor_durability
|
||||
* We rely on getArmorContents() to return 4 armor pieces in the order
|
||||
* of: boots, pants, chest, helmet
|
||||
*/
|
||||
private static final int armorPoints[] = {3, 6, 8, 3};
|
||||
|
||||
public static final int getArmorPoints(Player player) {
|
||||
int currentDurability = 0;
|
||||
int baseDurability = 0;
|
||||
int baseArmorPoints = 0;
|
||||
ItemStack[] itm = new ItemStack[4];
|
||||
PlayerInventory inv = player.getInventory();
|
||||
itm[0] = inv.getBoots();
|
||||
itm[1]= inv.getLeggings();
|
||||
itm[2] = inv.getChestplate();
|
||||
itm[3] = inv.getHelmet();
|
||||
for(int i = 0; i < 4; i++) {
|
||||
if(itm[i] == null) continue;
|
||||
int dur = itm[i].getDurability();
|
||||
int max = itm[i].getType().getMaxDurability();
|
||||
if(max <= 0) continue;
|
||||
if(i == 2)
|
||||
max = max + 1; /* Always 1 too low for chestplate */
|
||||
else
|
||||
max = max - 3; /* Always 3 too high, versus how client calculates it */
|
||||
baseDurability += max;
|
||||
currentDurability += max - dur;
|
||||
baseArmorPoints += armorPoints[i];
|
||||
}
|
||||
int ap = 0;
|
||||
if(baseDurability > 0)
|
||||
ap = ((baseArmorPoints - 1) * currentDurability) / baseDurability + 1;
|
||||
return ap;
|
||||
}
|
||||
}
|
||||
|
|
@ -30,6 +30,7 @@ import org.bukkit.Location;
|
|||
import org.bukkit.Material;
|
||||
import org.bukkit.OfflinePlayer;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.attribute.Attribute;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.block.BlockFace;
|
||||
import org.bukkit.block.BlockState;
|
||||
|
|
@ -728,7 +729,7 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
|
|||
@Override
|
||||
public int getArmorPoints() {
|
||||
if(player != null)
|
||||
return Armor.getArmorPoints(player);
|
||||
return (int) player.getAttribute(Attribute.GENERIC_ARMOR).getValue();
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue