Fix for chunk level tile invalidate (jagged map edge on HD chunk generate)

This commit is contained in:
Mike Primm 2011-09-20 13:28:23 +08:00 committed by mikeprimm
parent b0f9ed5efe
commit 1245f626c9

View file

@ -847,7 +847,7 @@ public class IsoHDPerspective implements HDPerspective {
}
/* Now, add the tiles for the ranges - not perfect, but it works (some extra tiles on corners possible) */
for(int i = mintilex; i <= maxtilex; i++) {
for(int j = mintiley; j <= maxtiley; j++) {
for(int j = mintiley-1; j <= maxtiley; j++) { /* Extra 1 - TODO: figure out why needed... */
addTile(tiles, world, i, j);
}
}