Make the hires surface maps from 30 degrees - might as well go pretty!
This commit is contained in:
parent
97e8495cab
commit
1cb2fb66f1
3 changed files with 3 additions and 3 deletions
|
|
@ -29,7 +29,7 @@ templates:
|
||||||
name: nether
|
name: nether
|
||||||
title: "Surface"
|
title: "Surface"
|
||||||
prefix: nt
|
prefix: nt
|
||||||
perspective: iso_SE_60_hires
|
perspective: iso_SE_30_hires
|
||||||
shader: stdtexture
|
shader: stdtexture
|
||||||
lighting: shadows
|
lighting: shadows
|
||||||
# Map background color (day or night)
|
# Map background color (day or night)
|
||||||
|
|
|
||||||
|
|
@ -27,7 +27,7 @@ templates:
|
||||||
name: surface
|
name: surface
|
||||||
title: "Surface"
|
title: "Surface"
|
||||||
prefix: t
|
prefix: t
|
||||||
perspective: iso_SE_60_hires
|
perspective: iso_SE_30_hires
|
||||||
shader: stdtexture
|
shader: stdtexture
|
||||||
lighting: shadows
|
lighting: shadows
|
||||||
mapzoomin: 1
|
mapzoomin: 1
|
||||||
|
|
|
||||||
|
|
@ -31,7 +31,7 @@ templates:
|
||||||
name: skylands
|
name: skylands
|
||||||
title: "Surface"
|
title: "Surface"
|
||||||
prefix: st
|
prefix: st
|
||||||
perspective: iso_SE_60_hires
|
perspective: iso_SE_30_hires
|
||||||
shader: stdtexture
|
shader: stdtexture
|
||||||
lighting: shadows
|
lighting: shadows
|
||||||
# Background color for map during the day
|
# Background color for map during the day
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue