Add alternate directory structure to better support huge worlds

This commit is contained in:
Mike Primm 2011-06-13 21:43:02 -05:00
parent 46e34356ae
commit 1d069f7fa7
16 changed files with 118 additions and 51 deletions

View file

@ -2,7 +2,6 @@ package org.dynmap;
import java.lang.reflect.Method;
import java.lang.reflect.Field;
import java.util.LinkedList;
import org.bukkit.World;
import org.bukkit.Chunk;
import org.bukkit.entity.Entity;
@ -11,7 +10,6 @@ import org.bukkit.entity.Entity;
* Container for managing chunks - dependent upon using chunk snapshots, since rendering is off server thread
*/
public class MapChunkCache {
private World w;
private static Method getchunkdata = null;
private static Method gethandle = null;
private static Method poppreservedchunk = null;
@ -164,7 +162,6 @@ public class MapChunkCache {
}
x_dim = x_max - x_min + 1;
}
this.w = w;
if(!initialized) {
try {