Get full existing shader function working on HDMap
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7 changed files with 527 additions and 156 deletions
297
src/main/java/org/dynmap/hdmap/DefaultHDShader.java
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297
src/main/java/org/dynmap/hdmap/DefaultHDShader.java
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package org.dynmap.hdmap;
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import static org.dynmap.JSONUtils.a;
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import static org.dynmap.JSONUtils.s;
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import java.io.File;
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import java.util.HashSet;
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import org.bukkit.block.Biome;
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import org.dynmap.Color;
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import org.dynmap.ColorScheme;
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import org.dynmap.ConfigurationNode;
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import org.dynmap.Log;
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import org.dynmap.hdmap.HDMap.BlockStep;
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import org.dynmap.kzedmap.KzedMapTile;
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import org.dynmap.kzedmap.DefaultTileRenderer.BiomeColorOption;
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import org.dynmap.utils.MapChunkCache;
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import org.dynmap.utils.MapIterator;
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import org.json.simple.JSONObject;
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public class DefaultHDShader implements HDShader {
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private ConfigurationNode configuration;
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private String name;
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protected ColorScheme colorScheme;
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protected HashSet<Integer> highlightBlocks = new HashSet<Integer>();
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protected Color highlightColor = new Color(255, 0, 0);
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protected int shadowscale[]; /* index=skylight level, value = 256 * scaling value */
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protected int lightscale[]; /* scale skylight level (light = lightscale[skylight] */
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protected boolean night_and_day; /* If true, render both day (prefix+'-day') and night (prefix) tiles */
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protected boolean transparency; /* Is transparency support active? */
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public enum BiomeColorOption {
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NONE, BIOME, TEMPERATURE, RAINFALL
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}
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protected BiomeColorOption biomecolored = BiomeColorOption.NONE; /* Use biome for coloring */
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public DefaultHDShader(ConfigurationNode configuration) {
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this.configuration = configuration;
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name = (String) configuration.get("prefix");
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double shadowweight = configuration.getDouble("shadowstrength", 0.0);
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if(shadowweight > 0.0) {
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shadowscale = new int[16];
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shadowscale[15] = 256;
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/* Normal brightness weight in MC is a 20% relative dropoff per step */
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for(int i = 14; i >= 0; i--) {
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double v = shadowscale[i+1] * (1.0 - (0.2 * shadowweight));
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shadowscale[i] = (int)v;
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if(shadowscale[i] > 256) shadowscale[i] = 256;
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if(shadowscale[i] < 0) shadowscale[i] = 0;
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}
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}
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int v = configuration.getInteger("ambientlight", -1);
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if(v >= 0) {
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lightscale = new int[16];
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for(int i = 0; i < 16; i++) {
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if(i < (15-v))
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lightscale[i] = 0;
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else
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lightscale[i] = i - (15-v);
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}
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}
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colorScheme = ColorScheme.getScheme((String)configuration.get("colorscheme"));
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night_and_day = configuration.getBoolean("night-and-day", false);
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transparency = configuration.getBoolean("transparency", true); /* Default on */
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String biomeopt = configuration.getString("biomecolored", "none");
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if(biomeopt.equals("biome")) {
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biomecolored = BiomeColorOption.BIOME;
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}
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else if(biomeopt.equals("temperature")) {
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biomecolored = BiomeColorOption.TEMPERATURE;
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}
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else if(biomeopt.equals("rainfall")) {
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biomecolored = BiomeColorOption.RAINFALL;
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}
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else {
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biomecolored = BiomeColorOption.NONE;
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}
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}
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public boolean isBiomeDataNeeded() { return biomecolored == BiomeColorOption.BIOME; }
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public boolean isRawBiomeDataNeeded() { return (biomecolored == BiomeColorOption.RAINFALL) || (biomecolored == BiomeColorOption.TEMPERATURE); };
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public boolean isNightAndDayEnabled() { return night_and_day; }
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public boolean isSkyLightLevelNeeded() { return (lightscale != null); }
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public boolean isEmittedLightLevelNeeded() { return (shadowscale != null); }
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public String getName() { return name; }
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private class OurRendererState implements HDShaderState {
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private Color color = new Color();
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private Color daycolor;
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protected MapIterator mapiter;
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private int seqy; /* For dither */
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private Color tmpcolor = new Color();
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private Color tmpdaycolor = new Color();
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private OurRendererState(MapIterator mapiter) {
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this.mapiter = mapiter;
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if(night_and_day) {
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daycolor = new Color();
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}
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}
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/**
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* Reset renderer state for new ray
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*/
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public void reset(int x, int y) {
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color.setTransparent();
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if(daycolor != null)
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daycolor.setTransparent();
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if(((x+y) & 0x01) == 0x01)
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seqy = 0;
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else
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seqy = 2;
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}
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protected Color[] getBlockColors(int blocktype, int blockdata) {
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if((blockdata != 0) && (colorScheme.datacolors[blocktype] != null))
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return colorScheme.datacolors[blocktype][blockdata];
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else
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return colorScheme.colors[blocktype];
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}
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/**
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* Process next ray step - called for each block on route
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* @param blocktype - block type of current block
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* @param blockdata - data nibble of current block
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* @param skylightlevel - sky light level of previous block (surface on current block)
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* @param emittedlightlevel - emitted light level of previous block (surface on current block)
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* @param laststep - direction of last step
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* @return true if ray is done, false if ray needs to continue
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*/
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public boolean processBlock(int blocktype, int blockdata, int skylightlevel, int emittedlightlevel, HDMap.BlockStep laststep) {
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if(blocktype == 0)
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return false;
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Color[] colors = getBlockColors(blocktype, blockdata);
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if (colors != null) {
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int seq;
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/* Figure out which color to use */
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if((laststep == BlockStep.X_PLUS) || (laststep == BlockStep.X_MINUS))
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seq = 1;
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else if((laststep == BlockStep.Z_PLUS) || (laststep == BlockStep.Z_MINUS))
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seq = 3;
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else
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seq = seqy;
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Color c = colors[seq];
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if (c.getAlpha() > 0) {
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/* Handle light level, if needed */
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int lightlevel = 15, lightlevel_day = 15;
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if(shadowscale != null) {
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lightlevel = lightlevel_day = skylightlevel;
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if(lightscale != null)
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lightlevel = lightscale[lightlevel];
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if((lightlevel < 15) || (lightlevel_day < 15)) {
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int emitted = emittedlightlevel;
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lightlevel = Math.max(emitted, lightlevel);
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lightlevel_day = Math.max(emitted, lightlevel_day);
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}
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}
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/* Figure out our color, with lighting if needed */
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tmpcolor.setColor(c);
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if(lightlevel < 15) {
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shadowColor(tmpcolor, lightlevel);
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}
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if(daycolor != null) {
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if(lightlevel_day == lightlevel) {
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tmpdaycolor.setColor(tmpcolor);
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}
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else {
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tmpdaycolor.setColor(c);
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if(lightlevel_day < 15) {
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shadowColor(tmpdaycolor, lightlevel_day);
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}
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}
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}
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/* Blend color with accumulated color (weighted by alpha) */
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if(!transparency) { /* No transparency support */
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color.setARGB(tmpcolor.getARGB() | 0xFF000000);
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if(daycolor != null)
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daycolor.setARGB(tmpdaycolor.getARGB() | 0xFF000000);
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return true; /* We're done */
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}
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/* If no previous color contribution, use new color */
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else if(color.isTransparent()) {
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color.setColor(tmpcolor);
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if(daycolor != null)
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daycolor.setColor(tmpdaycolor);
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return (color.getAlpha() == 255);
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}
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/* Else, blend and generate new alpha */
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else {
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int alpha = color.getAlpha();
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int alpha2 = tmpcolor.getAlpha() * (255-alpha) / 255;
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color.setRGBA((tmpcolor.getRed()*alpha2 + color.getRed()*alpha) / 255,
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(tmpcolor.getGreen()*alpha2 + color.getGreen()*alpha) / 255,
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(tmpcolor.getBlue()*alpha2 + color.getBlue()*alpha) / 255, alpha+alpha2);
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if(daycolor != null)
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daycolor.setRGBA((tmpdaycolor.getRed()*alpha2 + daycolor.getRed()*alpha) / 255,
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(tmpdaycolor.getGreen()*alpha2 + daycolor.getGreen()*alpha) / 255,
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(tmpdaycolor.getBlue()*alpha2 + daycolor.getBlue()*alpha) / 255, alpha+alpha2);
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return (alpha+alpha2) >= 254; /* If only one short, no meaningful contribution left */
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}
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}
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}
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return false;
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}
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/**
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* Ray ended - used to report that ray has exited map (called if renderer has not reported complete)
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*/
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public void rayFinished() {
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}
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/**
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* Get result color - get resulting color for ray
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* @param c - object to store color value in
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* @param index - index of color to request (renderer specific - 0=default, 1=day for night/day renderer
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*/
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public void getRayColor(Color c, int index) {
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if(index == 0)
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c.setColor(color);
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else if((index == 1) && (daycolor != null))
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c.setColor(daycolor);
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}
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/**
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* Clean up state object - called after last ray completed
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*/
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public void cleanup() {
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}
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private final void shadowColor(Color c, int lightlevel) {
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int scale = shadowscale[lightlevel];
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if(scale < 256)
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c.setRGBA((c.getRed() * scale) >> 8, (c.getGreen() * scale) >> 8,
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(c.getBlue() * scale) >> 8, c.getAlpha());
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}
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}
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private class OurBiomeRendererState extends OurRendererState {
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private OurBiomeRendererState(MapIterator mapiter) {
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super(mapiter);
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}
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protected Color[] getBlockColors(int blocktype, int blockdata) {
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Biome bio = mapiter.getBiome();
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if(bio != null)
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return colorScheme.biomecolors[bio.ordinal()];
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return null;
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}
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}
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private class OurBiomeRainfallRendererState extends OurRendererState {
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private OurBiomeRainfallRendererState(MapIterator mapiter) {
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super(mapiter);
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}
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protected Color[] getBlockColors(int blocktype, int blockdata) {
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return colorScheme.getRainColor(mapiter.getRawBiomeRainfall());
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}
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}
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private class OurBiomeTempRendererState extends OurRendererState {
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private OurBiomeTempRendererState(MapIterator mapiter) {
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super(mapiter);
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}
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protected Color[] getBlockColors(int blocktype, int blockdata) {
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return colorScheme.getTempColor(mapiter.getRawBiomeTemperature());
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}
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}
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/**
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* Get renderer state object for use rendering a tile
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* @param map - map being rendered
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* @param cache - chunk cache containing data for tile to be rendered
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* @param mapiter - iterator used when traversing rays in tile
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* @return state object to use for all rays in tile
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*/
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public HDShaderState getStateInstance(HDMap map, MapChunkCache cache, MapIterator mapiter) {
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switch(biomecolored) {
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case NONE:
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return new OurRendererState(mapiter);
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case BIOME:
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return new OurBiomeRendererState(mapiter);
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case RAINFALL:
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return new OurBiomeRainfallRendererState(mapiter);
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case TEMPERATURE:
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return new OurBiomeTempRendererState(mapiter);
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}
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return null;
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}
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@Override
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public void buildClientConfiguration(JSONObject worldObject) {
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ConfigurationNode c = configuration;
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JSONObject o = new JSONObject();
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s(o, "type", "HDMapType");
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s(o, "name", c.getString("name"));
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s(o, "title", c.getString("title"));
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s(o, "icon", c.getString("icon"));
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s(o, "prefix", c.getString("prefix"));
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a(worldObject, "maps", o);
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}
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}
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