Add support for selectively hiding portions of world (hiddenlimits)

This commit is contained in:
Mike Primm 2011-08-10 22:15:18 -05:00
parent a198a50dc6
commit 1f336d0b6e
6 changed files with 73 additions and 0 deletions

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@ -35,6 +35,12 @@ worlds:
# z0: -1000
# x1: -1000
# z1: -500
# # Use hiddenlimits to specifically hide portions of your world (the opposite of visibilitylimits)
# hiddenlimits:
# - x0: 100
# z0: 0
# x1: 200
# z1: 0
# # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
# hidestyle: stone
# # Use 'autogenerate-to-visibilitylimits: true' to choose to force the generation of ungenerated chunks while rendering maps on this world, for any chunks within the defined