Add support for selectively hiding portions of world (hiddenlimits)
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@ -35,6 +35,12 @@ worlds:
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# z0: -1000
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# x1: -1000
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# z1: -500
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# # Use hiddenlimits to specifically hide portions of your world (the opposite of visibilitylimits)
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# hiddenlimits:
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# - x0: 100
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# z0: 0
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# x1: 200
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# z1: 0
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# # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
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# hidestyle: stone
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# # Use 'autogenerate-to-visibilitylimits: true' to choose to force the generation of ungenerated chunks while rendering maps on this world, for any chunks within the defined
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