Add TexturePackHDUnderwaterShader (clear view underwater)
This commit is contained in:
parent
2ebab4b7fc
commit
25eb57c658
4 changed files with 52 additions and 1 deletions
|
|
@ -1,3 +1,4 @@
|
|||
version: ${version}
|
||||
#
|
||||
# This file contains default standard shader definitions. The contents of this file are replaced and updated
|
||||
# during upgrades, so new or updated shader definitions should be done in the custom-shaders.txt file
|
||||
|
|
@ -74,6 +75,11 @@ shaders:
|
|||
texturepack: standard
|
||||
max-sky-light: 0
|
||||
min-emitted-light: 1
|
||||
|
||||
# Standard texture underwater view shader
|
||||
- class: org.dynmap.hdmap.TexturePackHDUnderwaterShader
|
||||
name: stdtexture-underwater
|
||||
texturepack: standard
|
||||
|
||||
# Texture pack based shader for standard Minecraft textures, without biome-tinted grass/leaves
|
||||
- class: org.dynmap.hdmap.TexturePackHDShader
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue