From 2628559b551c39fd2ea188dec1c54c727ddf3ff6 Mon Sep 17 00:00:00 2001 From: Mike Primm Date: Sun, 11 Mar 2012 16:14:22 -0500 Subject: [PATCH] Retire old beta render options (correct-biome-shading, smooth-biome-shading, waterbiomeshaded, swampshaded, fence-to-block-join) --- src/main/resources/configuration.txt | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/src/main/resources/configuration.txt b/src/main/resources/configuration.txt index d5a5fd07..4c674405 100644 --- a/src/main/resources/configuration.txt +++ b/src/main/resources/configuration.txt @@ -167,17 +167,9 @@ zoomoutperiod: 30 # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable enabletilehash: true -# Optional - control darkening of biome-shaded colors in swamp biomes (1.9+) - default is true for 1.9+, false for 1.8.x -#swampshaded: false -# Optional - control biome shading of water (1.9+) - default is true for 1.9+, false for 1.8.x -#waterbiomeshaded: false - # Optional - hide ores: render as normal stone (so that they aren't revealed by maps) #hideores: true -# Optional - control rendering of fences (joining to blocks, as in 1.9+) - default is true for 1.9+, false for 1.8.x -#fence-to-block-join: true - # Optional - enabled BetterGrass style rendering of grass and snow block sides #better-grass: true @@ -191,12 +183,8 @@ image-format: png # Pre 0.29 render options - set all three to false if you want same results as 0.28 (i.e. you have existing maps and don't want to render) # use-generated-textures: if true, use generated textures (same as client); false is static, pre 0.29 textures # correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy, pre 0.29 water (darker) -# correct-biome-shading: if true, use fixed color mappings for birch, pine, lily, and proper water shading (same as client); false is pre 0.29 use-generated-textures: true correct-water-lighting: true -correct-biome-shading: true -# To enable smooth biome shading (as done in MC 1.1.0+), set this to true (this does increase render processing about 10%) -smooth-biome-shading: true # Control loading of player faces (if set to false, skins are never fetched) #fetchskins: false