Reduce heap memory allocation on render path (less heap junk) by
replacing java.awt.Color with work-alike, lightweight updatable alternative.
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parent
355d54842f
commit
271990b87c
6 changed files with 109 additions and 57 deletions
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@ -1,6 +1,6 @@
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package org.dynmap.kzedmap;
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import java.awt.Color;
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import org.dynmap.Color;
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import java.util.Map;
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import org.bukkit.World;
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@ -12,12 +12,12 @@ public class CaveTileRenderer extends DefaultTileRenderer {
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}
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@Override
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protected Color scan(World world, int x, int y, int z, int seq, boolean isnether) {
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protected void scan(World world, int x, int y, int z, int seq, boolean isnether, final Color result) {
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boolean air = true;
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result.setTransparent();
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for (;;) {
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if (y < 0)
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return translucent;
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return;
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int id = world.getBlockTypeIdAt(x, y, z);
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if(isnether) { /* Make ceiling into air in nether */
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@ -93,7 +93,8 @@ public class CaveTileRenderer extends DefaultTileRenderer {
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cg = cg * mult / 256;
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cb = cb * mult / 256;
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return new Color(cr, cg, cb);
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result.setRGBA(cr, cg, cb, 255);
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return;
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}
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}
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}
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