Performance tuning, improve workaround for bukkit scheduler bugs
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14 changed files with 412 additions and 303 deletions
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@ -1,17 +1,9 @@
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package org.dynmap.hdmap;
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import org.dynmap.utils.MapIterator.BlockStep;
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import org.dynmap.utils.Vector3D;
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public interface HDPerspectiveState {
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/* Represents last step of movement of the ray */
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public enum BlockStep {
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X_PLUS,
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Y_PLUS,
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Z_PLUS,
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X_MINUS,
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Y_MINUS,
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Z_MINUS
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};
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/**
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* Get sky light level - only available if shader requested it
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*/
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