Performance tuning, improve workaround for bukkit scheduler bugs

This commit is contained in:
Mike Primm 2011-07-19 00:52:05 -05:00
parent b51bb22b9e
commit 2c16c800e9
14 changed files with 412 additions and 303 deletions

View file

@ -1,17 +1,9 @@
package org.dynmap.hdmap;
import org.dynmap.utils.MapIterator.BlockStep;
import org.dynmap.utils.Vector3D;
public interface HDPerspectiveState {
/* Represents last step of movement of the ray */
public enum BlockStep {
X_PLUS,
Y_PLUS,
Z_PLUS,
X_MINUS,
Y_MINUS,
Z_MINUS
};
/**
* Get sky light level - only available if shader requested it
*/