Hide player positions when on disabled worlds, add sendposition flat

to ClientComponent to avoid leaking position data, even when markers
are off, fix problem with stale player marker positions during/right
after map changes
This commit is contained in:
Mike Primm 2011-06-03 00:39:21 -05:00
parent 18896eeac0
commit 2d0b2ef63d
4 changed files with 49 additions and 7 deletions

View file

@ -7,6 +7,7 @@ var maptypes = {};
componentconstructors['testcomponent'] = function(dynmap, configuration) {
console.log('initialize');
$(dynmap).bind('worldchanged', function() { console.log('worldchanged'); });
$(dynmap).bind('mapchanging', function() { console.log('mapchanging'); });
$(dynmap).bind('mapchanged', function() { console.log('mapchanged'); });
$(dynmap).bind('zoomchanged', function() { console.log('zoomchanged'); });
$(dynmap).bind('worldupdating', function() { console.log('worldupdating'); });
@ -327,6 +328,7 @@ DynMap.prototype = {
if (me.maptype === map) {
return;
}
$(me).trigger('mapchanging');
if (me.maptype) {
$('.compass').removeClass('compass_' + me.maptype.name);
}
@ -443,7 +445,7 @@ DynMap.prototype = {
me.map.setMapTypeId('none');
window.setTimeout(function() {
me.map.setMapTypeId(mtid);
}, 1);
}, 0.1);
}
}

View file

@ -58,8 +58,8 @@ componentconstructors['playermarkers'] = function(dynmap, configuration) {
$(dynmap).bind('playerupdated', function(event, player) {
// Update the marker.
var markerPosition = dynmap.map.getProjection().fromWorldToLatLng(player.location.x, player.location.y, player.location.z);
player.marker.toggle(dynmap.world === player.location.world);
player.marker.setPosition(markerPosition);
player.marker.toggle(dynmap.world === player.location.world);
// Update health
if (configuration.showplayerhealth) {
if (player.health !== undefined && player.armor !== undefined) {
@ -71,4 +71,23 @@ componentconstructors['playermarkers'] = function(dynmap, configuration) {
}
}
});
// Remove marker on start of map change
$(dynmap).bind('mapchanging', function(event) {
var name;
for(name in dynmap.players) {
var player = dynmap.players[name];
// Turn off marker - let update turn it back on
player.marker.toggle(false);
}
});
// Remove marker on map change - let update place it again
$(dynmap).bind('mapchanged', function(event) {
var name;
for(name in dynmap.players) {
var player = dynmap.players[name];
var markerPosition = dynmap.map.getProjection().fromWorldToLatLng(player.location.x, player.location.y, player.location.z);
player.marker.setPosition(markerPosition);
player.marker.toggle(dynmap.world === player.location.world);
}
});
};