Prototype of chunk snapshot support - pre-Bukkit API (reflection

based, with fallback to existing APIs)
This commit is contained in:
Mike Primm 2011-05-20 01:38:49 -05:00
parent 26f4f7d994
commit 3365a96565
11 changed files with 361 additions and 137 deletions

View file

@ -0,0 +1,198 @@
package org.dynmap;
import java.lang.reflect.Method;
import java.util.LinkedList;
import org.bukkit.World;
import org.bukkit.Chunk;
import org.bukkit.entity.Entity;
/**
* Container for managing chunks, as well as abstracting the different methods we may
* handle chunk data (existing chunk loading, versus upcoming chunk snapshots)
*
*/
public class MapChunkCache {
private World w;
private static Method getchunkdata = null;
private static Method gethandle = null;
private static boolean initialized = false;
private int x_min, x_max, z_min, z_max;
private int x_dim;
private CraftChunkSnapshot[] snaparray; /* Index = (x-x_min) + ((z-z_min)*x_dim) */
private LinkedList<DynmapChunk> loadedChunks = new LinkedList<DynmapChunk>();
/**
* Create chunk cache container
* @param w - world
* @param x_min - minimum chunk x coordinate
* @param z_min - minimum chunk z coordinate
* @param x_max - maximum chunk x coordinate
* @param z_max - maximum chunk z coordinate
*/
@SuppressWarnings({ "unchecked" })
public MapChunkCache(World w, DynmapChunk[] chunks) {
/* Compute range */
if(chunks.length == 0) {
this.x_min = 0;
this.x_max = 0;
this.z_min = 0;
this.z_max = 0;
x_dim = 1;
}
else {
x_min = x_max = chunks[0].x;
z_min = z_max = chunks[0].z;
for(int i = 1; i < chunks.length; i++) {
if(chunks[i].x > x_max)
x_max = chunks[i].x;
if(chunks[i].x < x_min)
x_min = chunks[i].x;
if(chunks[i].z > z_max)
z_max = chunks[i].z;
if(chunks[i].z < z_min)
z_min = chunks[i].z;
}
x_dim = x_max - x_min + 1;
}
this.w = w;
if(!initialized) {
try {
Class c = Class.forName("net.minecraft.server.Chunk");
getchunkdata = c.getDeclaredMethod("a", new Class[] { byte[].class, int.class,
int.class, int.class, int.class, int.class, int.class, int.class });
c = Class.forName("org.bukkit.craftbukkit.CraftChunk");
gethandle = c.getDeclaredMethod("getHandle", new Class[0]);
} catch (ClassNotFoundException cnfx) {
} catch (NoSuchMethodException nsmx) {
}
initialized = true;
if(gethandle != null)
Log.info("Chunk snapshot support enabled");
else
Log.info("Chunk snapshot support disabled");
}
if(gethandle != null) { /* We can use caching */
snaparray = new CraftChunkSnapshot[x_dim * (z_max-z_min+1)];
}
if(snaparray != null) {
// Load the required chunks.
for (DynmapChunk chunk : chunks) {
boolean wasLoaded = w.isChunkLoaded(chunk.x, chunk.z);
boolean didload = w.loadChunk(chunk.x, chunk.z, false);
/* If it did load, make cache of it */
if(didload) {
Chunk c = w.getChunkAt(chunk.x, chunk.z);
try {
Object cc = gethandle.invoke(c);
byte[] buf = new byte[32768 + 16384 + 16384 + 16384]; /* Get big enough buffer for whole chunk */
getchunkdata.invoke(cc, buf, 0, 0, 0, 16, 128, 16, 0);
snaparray[(chunk.x-x_min) + (chunk.z - z_min)*x_dim] =
new CraftChunkSnapshot(chunk.x, chunk.z, buf);
} catch (Exception x) {
}
}
if ((!wasLoaded) && didload) {
/* It looks like bukkit "leaks" entities - they don't get removed from the world-level table
* when chunks are unloaded but not saved - removing them seems to do the trick */
Chunk cc = w.getChunkAt(chunk.x, chunk.z);
if(cc != null) {
for(Entity e: cc.getEntities())
e.remove();
}
/* Since we only remember ones we loaded, and we're synchronous, no player has
* moved, so it must be safe (also prevent chunk leak, which appears to happen
* because isChunkInUse defined "in use" as being within 256 blocks of a player,
* while the actual in-use chunk area for a player where the chunks are managed
* by the MC base server is 21x21 (or about a 160 block radius) */
w.unloadChunk(chunk.x, chunk.z, false, false);
}
}
}
else { /* Else, load and keep them loaded for now */
// Load the required chunks.
for (DynmapChunk chunk : chunks) {
boolean wasLoaded = w.isChunkLoaded(chunk.x, chunk.z);
boolean didload = w.loadChunk(chunk.x, chunk.z, false);
if ((!wasLoaded) && didload)
loadedChunks.add(chunk);
}
}
}
/**
* Unload chunks
*/
public void unloadChunks() {
if(snaparray != null) {
for(int i = 0; i < snaparray.length; i++) {
snaparray[i] = null;
}
}
else {
while (!loadedChunks.isEmpty()) {
DynmapChunk c = loadedChunks.pollFirst();
/* It looks like bukkit "leaks" entities - they don't get removed from the world-level table
* when chunks are unloaded but not saved - removing them seems to do the trick */
Chunk cc = w.getChunkAt(c.x, c.z);
if(cc != null) {
for(Entity e: cc.getEntities())
e.remove();
}
/* Since we only remember ones we loaded, and we're synchronous, no player has
* moved, so it must be safe (also prevent chunk leak, which appears to happen
* because isChunkInUse defined "in use" as being within 256 blocks of a player,
* while the actual in-use chunk area for a player where the chunks are managed
* by the MC base server is 21x21 (or about a 160 block radius) */
w.unloadChunk(c.x, c.z, false, false);
}
}
}
/**
* Get block ID at coordinates
*/
public int getBlockTypeID(int x, int y, int z) {
if(snaparray != null) {
CraftChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
if(ss == null)
return 0;
else
return ss.getBlockTypeId(x & 0xF, y, z & 0xF);
}
else {
return w.getBlockTypeIdAt(x, y, z);
}
}
/**
* Get block data at coordiates
*/
public byte getBlockData(int x, int y, int z) {
if(snaparray != null) {
CraftChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
if(ss == null)
return 0;
else
return (byte)ss.getBlockData(x & 0xF, y, z & 0xF);
}
else {
return w.getBlockAt(x, y, z).getData();
}
}
/* Get highest block Y
*
*/
public int getHighestBlockYAt(int x, int z) {
if(snaparray != null) {
CraftChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
if(ss == null) {
return 0;
}
else
return ss.getHighestBlockYAt(x & 0xF, z & 0xF);
}
else {
return w.getHighestBlockYAt(x, z);
}
}
}