Prototype of chunk snapshot support - pre-Bukkit API (reflection
based, with fallback to existing APIs)
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26f4f7d994
commit
3365a96565
11 changed files with 361 additions and 137 deletions
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@ -21,9 +21,7 @@ public class MapManager {
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public Map<String, DynmapWorld> inactiveworlds = new HashMap<String, DynmapWorld>();
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private BukkitScheduler scheduler;
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private DynmapPlugin plug_in;
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private boolean do_timesliced_render = false;
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private double timeslice_interval = 0.0;
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private boolean do_sync_render = false; /* Do incremental renders on sync thread too */
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/* Which timesliced renders are active */
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private HashMap<String, FullWorldRenderState> active_renders = new HashMap<String, FullWorldRenderState>();
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@ -96,22 +94,14 @@ public class MapManager {
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else { /* Else, single tile render */
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tile = tile0;
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}
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DynmapChunk[] requiredChunks = tile.getMap().getRequiredChunks(tile);
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LinkedList<DynmapChunk> loadedChunks = new LinkedList<DynmapChunk>();
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MapChunkCache cache = new MapChunkCache(world.world, requiredChunks);
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World w = world.world;
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// Load the required chunks.
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for (DynmapChunk chunk : requiredChunks) {
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boolean wasLoaded = w.isChunkLoaded(chunk.x, chunk.z);
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boolean didload = w.loadChunk(chunk.x, chunk.z, false);
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if ((!wasLoaded) && didload)
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loadedChunks.add(chunk);
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}
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if(tile0 != null) { /* Single tile? */
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render(tile); /* Just render */
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render(cache, tile); /* Just render */
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}
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else {
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if (render(tile)) {
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if (render(cache, tile)) {
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found.remove(tile);
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rendered.add(tile);
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for (MapTile adjTile : map.getAdjecentTiles(tile)) {
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@ -129,22 +119,7 @@ public class MapManager {
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}
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}
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/* And unload what we loaded */
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while (!loadedChunks.isEmpty()) {
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DynmapChunk c = loadedChunks.pollFirst();
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/* It looks like bukkit "leaks" entities - they don't get removed from the world-level table
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* when chunks are unloaded but not saved - removing them seems to do the trick */
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Chunk cc = w.getChunkAt(c.x, c.z);
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if(cc != null) {
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for(Entity e: cc.getEntities())
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e.remove();
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}
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/* Since we only remember ones we loaded, and we're synchronous, no player has
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* moved, so it must be safe (also prevent chunk leak, which appears to happen
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* because isChunkInUse defined "in use" as being within 256 blocks of a player,
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* while the actual in-use chunk area for a player where the chunks are managed
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* by the MC base server is 21x21 (or about a 160 block radius) */
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w.unloadChunk(c.x, c.z, false, false);
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}
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cache.unloadChunks();
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if(tile0 == null) { /* fullrender */
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/* Schedule the next tile to be worked */
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scheduler.scheduleSyncDelayedTask(plug_in, this, (int)(timeslice_interval*20));
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@ -159,11 +134,8 @@ public class MapManager {
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this.tileQueue = new AsynchronousQueue<MapTile>(new Handler<MapTile>() {
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@Override
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public void handle(MapTile t) {
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if(do_sync_render)
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scheduler.scheduleSyncDelayedTask(plug_in,
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new FullWorldRenderState(t), 1);
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else
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render(t);
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scheduler.scheduleSyncDelayedTask(plug_in,
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new FullWorldRenderState(t), 1);
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}
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}, (int) (configuration.getDouble("renderinterval", 0.5) * 1000));
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@ -175,9 +147,7 @@ public class MapManager {
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}
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}, 10);
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do_timesliced_render = configuration.getBoolean("timeslicerender", true);
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timeslice_interval = configuration.getDouble("timesliceinterval", 0.5);
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do_sync_render = configuration.getBoolean("renderonsync", true);
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for(ConfigurationNode worldConfiguration : configuration.getNodes("worlds")) {
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String worldName = worldConfiguration.getString("name");
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@ -219,78 +189,17 @@ public class MapManager {
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Log.severe("Could not render: world '" + l.getWorld().getName() + "' not defined in configuration.");
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return;
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}
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if(do_timesliced_render) {
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String wname = l.getWorld().getName();
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FullWorldRenderState rndr = active_renders.get(wname);
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if(rndr != null) {
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Log.info("Full world render of world '" + wname + "' already active.");
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return;
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}
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rndr = new FullWorldRenderState(world,l); /* Make new activation record */
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active_renders.put(wname, rndr); /* Add to active table */
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/* Schedule first tile to be worked */
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scheduler.scheduleSyncDelayedTask(plug_in, rndr, (int)(timeslice_interval*20));
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Log.info("Full render starting on world '" + wname + "' (timesliced)...");
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String wname = l.getWorld().getName();
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FullWorldRenderState rndr = active_renders.get(wname);
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if(rndr != null) {
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Log.info("Full world render of world '" + wname + "' already active.");
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return;
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}
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World w = world.world;
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Log.info("Full render starting on world '" + w.getName() + "'...");
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for (MapType map : world.maps) {
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int requiredChunkCount = 200;
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HashSet<MapTile> found = new HashSet<MapTile>();
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HashSet<MapTile> rendered = new HashSet<MapTile>();
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LinkedList<MapTile> renderQueue = new LinkedList<MapTile>();
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LinkedList<DynmapChunk> loadedChunks = new LinkedList<DynmapChunk>();
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for (MapTile tile : map.getTiles(l)) {
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if (!found.contains(tile)) {
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found.add(tile);
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renderQueue.add(tile);
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}
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}
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while (!renderQueue.isEmpty()) {
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MapTile tile = renderQueue.pollFirst();
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DynmapChunk[] requiredChunks = tile.getMap().getRequiredChunks(tile);
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if (requiredChunks.length > requiredChunkCount)
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requiredChunkCount = requiredChunks.length;
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// Unload old chunks.
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while (loadedChunks.size() >= requiredChunkCount - requiredChunks.length) {
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DynmapChunk c = loadedChunks.pollFirst();
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w.unloadChunk(c.x, c.z, false, true);
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}
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// Load the required chunks.
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for (DynmapChunk chunk : requiredChunks) {
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boolean wasLoaded = w.isChunkLoaded(chunk.x, chunk.z);
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w.loadChunk(chunk.x, chunk.z, false);
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if (!wasLoaded)
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loadedChunks.add(chunk);
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}
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if (render(tile)) {
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found.remove(tile);
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rendered.add(tile);
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for (MapTile adjTile : map.getAdjecentTiles(tile)) {
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if (!found.contains(adjTile) && !rendered.contains(adjTile)) {
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found.add(adjTile);
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renderQueue.add(adjTile);
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}
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}
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}
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found.remove(tile);
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}
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// Unload remaining chunks to clean-up.
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while (!loadedChunks.isEmpty()) {
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DynmapChunk c = loadedChunks.pollFirst();
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w.unloadChunk(c.x, c.z, false, true);
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}
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}
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Log.info("Full render finished.");
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rndr = new FullWorldRenderState(world,l); /* Make new activation record */
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active_renders.put(wname, rndr); /* Add to active table */
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/* Schedule first tile to be worked */
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scheduler.scheduleSyncDelayedTask(plug_in, rndr, (int)(timeslice_interval*20));
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Log.info("Full render starting on world '" + wname + "' (timesliced)...");
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}
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public void activateWorld(World w) {
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@ -337,8 +246,8 @@ public class MapManager {
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writeQueue.stop();
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}
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public boolean render(MapTile tile) {
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boolean result = tile.getMap().render(tile, getTileFile(tile));
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public boolean render(MapChunkCache cache, MapTile tile) {
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boolean result = tile.getMap().render(cache, tile, getTileFile(tile));
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//Do update after async file write
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return result;
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@ -387,6 +296,6 @@ public class MapManager {
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}
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public boolean doSyncRender() {
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return do_sync_render;
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return true;
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}
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}
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