Have per-world control of sending player position and health, prevent
player icon flicker on addplayer (even when not on world or position is obfuscated)
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6 changed files with 17 additions and 6 deletions
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@ -13,4 +13,6 @@ public class DynmapWorld {
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public ConfigurationNode configuration;
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public List<Location> seedloc;
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public int servertime;
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public boolean sendposition;
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public boolean sendhealth;
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}
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