Applied Eclipse formatting.

This commit is contained in:
FrozenCow 2011-02-05 02:25:18 +01:00
parent 4f138a56da
commit 3940b91d0e
25 changed files with 1763 additions and 1708 deletions

View file

@ -7,89 +7,88 @@ import org.dynmap.debug.Debugger;
public class CaveTileRenderer extends DefaultTileRenderer {
public CaveTileRenderer(Debugger debugger, Map<String, Object> configuration) {
super(debugger, configuration);
}
public CaveTileRenderer(Debugger debugger, Map<String, Object> configuration) {
super(debugger, configuration);
}
@Override
protected Color scan(World world, int x, int y, int z, int seq)
{
boolean air = true;
@Override
protected Color scan(World world, int x, int y, int z, int seq) {
boolean air = true;
for(;;) {
if(y < 0)
return translucent;
for (;;) {
if (y < 0)
return translucent;
int id = world.getBlockTypeIdAt(x, y, z);
int id = world.getBlockTypeIdAt(x, y, z);
switch(seq) {
case 0:
x--;
break;
case 1:
y--;
break;
case 2:
z++;
break;
case 3:
y--;
break;
}
switch (seq) {
case 0:
x--;
break;
case 1:
y--;
break;
case 2:
z++;
break;
case 3:
y--;
break;
}
seq = (seq + 1) & 3;
seq = (seq + 1) & 3;
switch(id) {
case 20:
case 18:
case 17:
case 78:
case 79:
id = 0;
break;
default:
}
switch (id) {
case 20:
case 18:
case 17:
case 78:
case 79:
id = 0;
break;
default:
}
if(id != 0) {
air = false;
continue;
}
if (id != 0) {
air = false;
continue;
}
if(id == 0 && !air) {
int cr, cg, cb;
int mult = 256;
if (id == 0 && !air) {
int cr, cg, cb;
int mult = 256;
if(y < 64) {
cr = 0;
cg = 64 + y * 3;
cb = 255 - y * 4;
} else {
cr = (y-64) * 4;
cg = 255;
cb = 0;
}
if (y < 64) {
cr = 0;
cg = 64 + y * 3;
cb = 255 - y * 4;
} else {
cr = (y - 64) * 4;
cg = 255;
cb = 0;
}
switch(seq) {
case 0:
mult = 224;
break;
case 1:
mult = 256;
break;
case 2:
mult = 192;
break;
case 3:
mult = 160;
break;
}
switch (seq) {
case 0:
mult = 224;
break;
case 1:
mult = 256;
break;
case 2:
mult = 192;
break;
case 3:
mult = 160;
break;
}
cr = cr * mult / 256;
cg = cg * mult / 256;
cb = cb * mult / 256;
cr = cr * mult / 256;
cg = cg * mult / 256;
cb = cb * mult / 256;
return new Color(cr, cg, cb);
}
}
}
return new Color(cr, cg, cb);
}
}
}
}