Make HDMap fall back to default perspective, shader or lighting as needed if unable to find configured preset.
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4 changed files with 75 additions and 24 deletions
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@ -4,6 +4,19 @@ version: 0.20
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# during upgrades, so new or updated perspective definitions should be done in the custom-perspectives.txt file
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#
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perspectives:
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# Default - used if bad or no perspective name supplied
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- class: org.dynmap.hdmap.IsoHDPerspective
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name: default
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azimuth: 135
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inclination: 60
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scale: 4
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# iso_classic is very close to KzedMap view
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- class: org.dynmap.hdmap.IsoHDPerspective
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name: classic
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azimuth: 135
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inclination: 60
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scale: 1.4
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# High angle (60 degree) views
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- class: org.dynmap.hdmap.IsoHDPerspective
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name: iso_S_60_lowres
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azimuth: 180
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@ -3,10 +3,16 @@
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# during upgrades, so new or updated shader definitions should be done in the custom-shaders.txt file
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#
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shaders:
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- class: org.dynmap.hdmap.DefaultHDShader
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# Default shader - used if shader not specified or invalid
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- class: org.dynmap.hdmap.TexturePackHDShader
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name: default
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texturepack: standard
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# Color scheme based shaders
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- class: org.dynmap.hdmap.DefaultHDShader
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name: defaultscheme
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colorscheme: default
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- class: org.dynmap.hdmap.DefaultHDShader
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name: ovocean
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colorscheme: ovocean
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@ -19,6 +25,7 @@ shaders:
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name: sk89q
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colorscheme: sk89q
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# Biome based shaders
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- class: org.dynmap.hdmap.DefaultHDShader
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name: biome
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biomecolored: biome
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@ -31,21 +38,23 @@ shaders:
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name: rainfall
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biomecolored: rainfall
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# No transparency default color scheme shader
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- class: org.dynmap.hdmap.DefaultHDShader
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name: no_transparency
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colorscheme: default
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transparency: false
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# Cave view shader
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- class: org.dynmap.hdmap.CaveHDShader
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name: cave
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# Texture pack based shader for standard Minecraft textures
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- class: org.dynmap.hdmap.TexturePackHDShader
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name: stdtexture
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texturepack: standard
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# Texture pack based shader for standard Minecraft textures, without biome-tinted grass/leaves
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- class: org.dynmap.hdmap.TexturePackHDShader
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name: stdtexture-nobiome
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texturepack: standard
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biomeshaded: false
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