Fix subblock rendering of flat, scaled-down models (for 0.20.1)
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154057adcc
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4209a2c54d
2 changed files with 33 additions and 23 deletions
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@ -131,6 +131,7 @@ public class TexturePackHDShader implements HDShader {
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if(blocktype == 0) {
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return false;
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}
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/* Get color from textures */
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scaledtp.readColor(ps, mapiter, c, blocktype, lastblocktype, do_biome_shading);
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@ -155,13 +156,14 @@ public class TexturePackHDShader implements HDShader {
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/* Handle light level, if needed */
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lighting.applyLighting(ps, this, c, tmpcolor);
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/* If we got alpha from subblock model, use it instead if it is lower */
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if(subalpha >= 0) {
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for(Color clr : tmpcolor) {
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int a = clr.getAlpha();
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if(subalpha < a)
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clr.setAlpha(subalpha);
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}
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}
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/* (disable for now: weighting is wrong, as crosssection is 2D, not 3D based) */
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// if(subalpha >= 0) {
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// for(Color clr : tmpcolor) {
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// int a = clr.getAlpha();
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// if(subalpha < a)
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// clr.setAlpha(subalpha);
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// }
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// }
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/* If no previous color contribution, use new color */
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if(color[0].isTransparent()) {
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for(int i = 0; i < color.length; i++)
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