Add support for single map render via /dynmap fullrender world:map, /dynmap radiusrender radius mapname

This commit is contained in:
Mike Primm 2011-08-13 11:47:11 +08:00 committed by mikeprimm
parent b800984e3f
commit 4316e1f3e4
11 changed files with 60 additions and 29 deletions

View file

@ -166,15 +166,16 @@ public class MapManager {
int cxmin, cxmax, czmin, czmax;
String rendertype;
boolean cancelled;
String mapname;
/* Full world, all maps render */
FullWorldRenderState(DynmapWorld dworld, Location l, CommandSender sender) {
this(dworld, l, sender, -1);
FullWorldRenderState(DynmapWorld dworld, Location l, CommandSender sender, String mapname) {
this(dworld, l, sender, mapname, -1);
rendertype = "Full render";
}
/* Full world, all maps render, with optional render radius */
FullWorldRenderState(DynmapWorld dworld, Location l, CommandSender sender, int radius) {
FullWorldRenderState(DynmapWorld dworld, Location l, CommandSender sender, String mapname, int radius) {
world = dworld;
loc = l;
found = new HashSet<MapTile>();
@ -193,6 +194,7 @@ public class MapManager {
czmax = (l.getBlockZ() + radius+15)>>4;
rendertype = "Radius render";
}
this.mapname = mapname;
}
/* Single tile render - used for incremental renders */
@ -240,8 +242,17 @@ public class MapManager {
/* Advance to next unrendered map */
while(map_index < world.maps.size()) {
map_index++; /* Move to next one */
if((map_index < world.maps.size()) && (renderedmaps.contains(world.maps.get(map_index)) == false))
break;
if(map_index >= world.maps.size()) break;
/* If single map render, see if this is our target */
if(mapname != null) {
if(world.maps.get(map_index).getName().equals(mapname)) {
break;
}
}
else {
if(renderedmaps.contains(world.maps.get(map_index)) == false)
break;
}
}
if(map_index >= world.maps.size()) { /* Last one done? */
sender.sendMessage(rendertype + " of '" + world.world.getName() + "' finished.");
@ -253,6 +264,8 @@ public class MapManager {
/* Build active map list */
activemaps = "";
for(String n : activemaplist) {
if((mapname != null) && (!mapname.equals(n)))
continue;
if(activemaps.length() > 0)
activemaps += ",";
activemaps += n;
@ -307,12 +320,12 @@ public class MapManager {
}
if(tile0 != null) { /* Single tile? */
if(cache.isEmpty() == false)
tile.render(cache);
tile.render(cache, null);
}
else {
/* Switch to not checking if rendered tile is blank - breaks us on skylands, where tiles can be nominally blank - just work off chunk cache empty */
if (cache.isEmpty() == false) {
tile.render(cache);
tile.render(cache, mapname);
found.remove(tile);
rendered.add(tile);
for (MapTile adjTile : map.getAdjecentTiles(tile)) {
@ -434,7 +447,7 @@ public class MapManager {
}
}
void renderFullWorld(Location l, CommandSender sender) {
void renderFullWorld(Location l, CommandSender sender, String mapname) {
DynmapWorld world = getWorld(l.getWorld().getName());
if (world == null) {
sender.sendMessage("Could not render: world '" + l.getWorld().getName() + "' not defined in configuration.");
@ -448,7 +461,7 @@ public class MapManager {
sender.sendMessage(rndr.rendertype + " of world '" + wname + "' already active.");
return;
}
rndr = new FullWorldRenderState(world,l,sender); /* Make new activation record */
rndr = new FullWorldRenderState(world,l,sender, mapname); /* Make new activation record */
active_renders.put(wname, rndr); /* Add to active table */
}
/* Schedule first tile to be worked */
@ -457,7 +470,7 @@ public class MapManager {
sender.sendMessage("Full render starting on world '" + wname + "'...");
}
void renderWorldRadius(Location l, CommandSender sender, int radius) {
void renderWorldRadius(Location l, CommandSender sender, String mapname, int radius) {
DynmapWorld world = getWorld(l.getWorld().getName());
if (world == null) {
sender.sendMessage("Could not render: world '" + l.getWorld().getName() + "' not defined in configuration.");
@ -471,7 +484,7 @@ public class MapManager {
sender.sendMessage(rndr.rendertype + " of world '" + wname + "' already active.");
return;
}
rndr = new FullWorldRenderState(world,l,sender, radius); /* Make new activation record */
rndr = new FullWorldRenderState(world,l,sender, mapname, radius); /* Make new activation record */
active_renders.put(wname, rndr); /* Add to active table */
}
/* Schedule first tile to be worked */