Add support for single map render via /dynmap fullrender world:map, /dynmap radiusrender radius mapname

This commit is contained in:
Mike Primm 2011-08-13 11:47:11 +08:00 committed by mikeprimm
parent b800984e3f
commit 4316e1f3e4
11 changed files with 60 additions and 29 deletions

View file

@ -119,7 +119,7 @@ public class HDMapManager {
/**
* Initialize shader states for all shaders for given tile
*/
public HDShaderState[] getShaderStateForTile(HDMapTile tile, MapChunkCache cache, MapIterator mapiter) {
public HDShaderState[] getShaderStateForTile(HDMapTile tile, MapChunkCache cache, MapIterator mapiter, String mapname) {
DynmapWorld w = MapManager.mapman.worldsLookup.get(tile.getWorld().getName());
if(w == null) return new HDShaderState[0];
ArrayList<HDShaderState> shaders = new ArrayList<HDShaderState>();
@ -127,6 +127,9 @@ public class HDMapManager {
if(map instanceof HDMap) {
HDMap hdmap = (HDMap)map;
if(hdmap.getPerspective() == tile.perspective) {
/* If limited to one map, and this isn't it, skip */
if((mapname != null) && (!hdmap.getName().equals(mapname)))
continue;
shaders.add(hdmap.getShader().getStateInstance(hdmap, cache, mapiter));
}
}