Add support for single map render via /dynmap fullrender world:map, /dynmap radiusrender radius mapname
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11 changed files with 60 additions and 29 deletions
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@ -18,7 +18,7 @@ public interface HDPerspective {
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/* Get chunks needed for given tile */
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List<DynmapChunk> getRequiredChunks(MapTile tile);
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/* Render given tile */
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boolean render(MapChunkCache cache, HDMapTile tile);
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boolean render(MapChunkCache cache, HDMapTile tile, String mapname);
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public boolean isBiomeDataNeeded();
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public boolean isHightestBlockYDataNeeded();
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