Improve handling of scaled down models in subblock renderer
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parent
0ee5c3db04
commit
436fac707f
3 changed files with 87 additions and 49 deletions
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@ -148,10 +148,13 @@ public class TexturePackHDShader implements HDShader {
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}
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/* Handle light level, if needed */
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lighting.applyLighting(ps, this, c, tmpcolor);
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/* If we got alpha from subblock model, use it instead */
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/* If we got alpha from subblock model, use it instead if it is lower */
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if(subalpha >= 0) {
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for(Color clr : tmpcolor)
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clr.setAlpha(Math.max(subalpha,clr.getAlpha()));
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for(Color clr : tmpcolor) {
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int a = clr.getAlpha();
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if(subalpha < a)
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clr.setAlpha(subalpha);
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}
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}
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/* If no previous color contribution, use new color */
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if(color[0].isTransparent()) {
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@ -164,10 +167,15 @@ public class TexturePackHDShader implements HDShader {
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int alpha = color[0].getAlpha();
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int alpha2 = tmpcolor[0].getAlpha() * (255-alpha) / 255;
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int talpha = alpha + alpha2;
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for(int i = 0; i < color.length; i++)
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color[i].setRGBA((tmpcolor[i].getRed()*alpha2 + color[i].getRed()*alpha) / talpha,
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if(talpha > 0)
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for(int i = 0; i < color.length; i++)
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color[i].setRGBA((tmpcolor[i].getRed()*alpha2 + color[i].getRed()*alpha) / talpha,
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(tmpcolor[i].getGreen()*alpha2 + color[i].getGreen()*alpha) / talpha,
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(tmpcolor[i].getBlue()*alpha2 + color[i].getBlue()*alpha) / talpha, talpha);
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else
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for(int i = 0; i < color.length; i++)
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color[i].setTransparent();
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return (talpha >= 254); /* If only one short, no meaningful contribution left */
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}
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}
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