Restructure templates into template directory, multiple files
This commit is contained in:
parent
499bff1b3e
commit
4ab3f17463
13 changed files with 462 additions and 340 deletions
87
templates/normal.txt
Normal file
87
templates/normal.txt
Normal file
|
|
@ -0,0 +1,87 @@
|
|||
#
|
||||
# Default template for "Normal" environment worlds (deftemplatesuffix="")
|
||||
# To customize without losing updates during upgrade, rename file to 'custom-normal.txt'
|
||||
#
|
||||
templates:
|
||||
# Template for normal world (classic render)
|
||||
normal:
|
||||
enabled: true
|
||||
# # If bigworld set to true, use alternate directory layout better suited to large worlds
|
||||
# bigworld: true
|
||||
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
# extrazoomout: 3
|
||||
center:
|
||||
x: 0
|
||||
y: 64
|
||||
z: 0
|
||||
maps:
|
||||
- class: org.dynmap.flat.FlatMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
colorscheme: default
|
||||
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
|
||||
textured: smooth
|
||||
# # To render a world as a "night view", set shadowstrength and ambientlight
|
||||
# shadowstrength: 1.0
|
||||
# ambientlight: 4
|
||||
# # To render both night and day versions of tiles (when ambientlight is set), set true
|
||||
# night-and-day: true
|
||||
# # Option to turn on transparency support (off by default) - slows render
|
||||
# transparency: true
|
||||
# # Background color for map during the day
|
||||
# backgroundday: "#153E7E"
|
||||
# # Background color for map during the night
|
||||
# backgroundnight: "#000000"
|
||||
# # Background color for map (independent of night/day)
|
||||
# background: "#000000"
|
||||
# # Adjust extra zoom in levels - default is 3
|
||||
# mapzoomin: 3
|
||||
- class: org.dynmap.kzedmap.KzedMap
|
||||
renderers:
|
||||
- class: org.dynmap.kzedmap.DefaultTileRenderer
|
||||
name: surface
|
||||
title: "Surface"
|
||||
prefix: t
|
||||
maximumheight: 127
|
||||
colorscheme: default
|
||||
# # Add shadows to world (based on top-down shadows from chunk data)
|
||||
# shadowstrength: 1.0
|
||||
# # To render a world as a "night view", set shadowstrength and ambientlight
|
||||
# ambientlight: 4
|
||||
# # To render both night and day versions of tiles (when ambientlight is set), set true
|
||||
# night-and-day: true
|
||||
# # Option to turn off transparency support (on by default) - speeds render
|
||||
# transparency: false
|
||||
# # Background color for map during the day
|
||||
# backgroundday: "#153E7E"
|
||||
# # Background color for map during the night
|
||||
# backgroundnight: "#000000"
|
||||
# # Background color for map (independent of night/day)
|
||||
# background: "#000000"
|
||||
# # Sets the icon to 'images/block_custom.png'
|
||||
# icon: custom
|
||||
# # Adjust extra zoom in levels - default is 3
|
||||
# mapzoomin: 3
|
||||
# # Biome-based mapping
|
||||
# - class: org.dynmap.kzedmap.DefaultTileRenderer
|
||||
# name: biome
|
||||
# title: "Biome"
|
||||
# prefix: b
|
||||
# maximumheight: 127
|
||||
# colorscheme: default
|
||||
# # Biome-based coloring : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
|
||||
# biomecolored: biome
|
||||
# - class: org.dynmap.kzedmap.HighlightTileRenderer
|
||||
# prefix: ht
|
||||
# maximumheight: 127
|
||||
# colorscheme: default
|
||||
# highlight: # For highlighting multiple block-types.
|
||||
# - 56 # Highlight diamond-ore
|
||||
# - 66 # Highlight minecart track
|
||||
# highlight: 56 # For highlighting a single block-type.
|
||||
- class: org.dynmap.kzedmap.CaveTileRenderer
|
||||
name: cave
|
||||
title: "Cave"
|
||||
prefix: ct
|
||||
maximumheight: 127
|
||||
Loading…
Add table
Add a link
Reference in a new issue