Handle waterlogged block states
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3 changed files with 40 additions and 3 deletions
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@ -134,7 +134,8 @@ texture:id=bedrock
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#texture:id=water_still,material=WATER
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#TODO: fix when I figure out 1.13 biome shading logic
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texturefile:id=water_still,filename=assets/minecraft/textures/blocks/water_still.png,xcount=1,ycount=1
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texture:id=water_flow,material=WATER
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#texture:id=water_flow,material=WATER
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texturefile:id=water_flow,filename=assets/minecraft/textures/blocks/water_flow.png,xcount=1,ycount=1
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texture:id=lava_still
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texture:id=lava_flow
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texture:id=sand
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@ -2025,6 +2026,7 @@ texture:id=brain_coral_fan
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texture:id=bubble_coral_fan
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texture:id=fire_coral_fan
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texture:id=horn_coral_fan
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texture:id=blue_ice
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# Kelp
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block:id=kelp,patch0-1=1000:kelp,stdrot=true,transparency=TRANSPARENT
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@ -2136,7 +2138,10 @@ block:id=horn_coral_fan,patch0-3=0:horn_coral_fan,stdrot=true,transparency=TRANS
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#[18:55:16] [Server thread/INFO]: [dynmap] 8569: blk=minecraft:sea_pickle, idx=5, state=pickles=3,waterlogged=false
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#[18:55:16] [Server thread/INFO]: [dynmap] 8570: blk=minecraft:sea_pickle, idx=6, state=pickles=4,waterlogged=true
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#[18:55:16] [Server thread/INFO]: [dynmap] 8571: blk=minecraft:sea_pickle, idx=7, state=pickles=4,waterlogged=false
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#[18:55:16] [Server thread/INFO]: [dynmap] 8572: blk=minecraft:blue_ice, idx=0, state=
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# Blue Ice
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block:id=bloe_ice,allfaces=0:blue_ice,stdrot=true
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#[18:55:16] [Server thread/INFO]: [dynmap] 8573: blk=minecraft:conduit, idx=0, state=
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#[18:55:16] [Server thread/INFO]: [dynmap] 8574: blk=minecraft:void_air, idx=0, state=
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#[18:55:16] [Server thread/INFO]: [dynmap] 8575: blk=minecraft:cave_air, idx=0, state=
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