Handle waterlogged block states

This commit is contained in:
Mike Primm 2018-08-19 23:09:55 -04:00
parent 2a23ec10e9
commit 4d1602c418
3 changed files with 40 additions and 3 deletions

View file

@ -134,7 +134,8 @@ texture:id=bedrock
#texture:id=water_still,material=WATER
#TODO: fix when I figure out 1.13 biome shading logic
texturefile:id=water_still,filename=assets/minecraft/textures/blocks/water_still.png,xcount=1,ycount=1
texture:id=water_flow,material=WATER
#texture:id=water_flow,material=WATER
texturefile:id=water_flow,filename=assets/minecraft/textures/blocks/water_flow.png,xcount=1,ycount=1
texture:id=lava_still
texture:id=lava_flow
texture:id=sand
@ -2025,6 +2026,7 @@ texture:id=brain_coral_fan
texture:id=bubble_coral_fan
texture:id=fire_coral_fan
texture:id=horn_coral_fan
texture:id=blue_ice
# Kelp
block:id=kelp,patch0-1=1000:kelp,stdrot=true,transparency=TRANSPARENT
@ -2136,7 +2138,10 @@ block:id=horn_coral_fan,patch0-3=0:horn_coral_fan,stdrot=true,transparency=TRANS
#[18:55:16] [Server thread/INFO]: [dynmap] 8569: blk=minecraft:sea_pickle, idx=5, state=pickles=3,waterlogged=false
#[18:55:16] [Server thread/INFO]: [dynmap] 8570: blk=minecraft:sea_pickle, idx=6, state=pickles=4,waterlogged=true
#[18:55:16] [Server thread/INFO]: [dynmap] 8571: blk=minecraft:sea_pickle, idx=7, state=pickles=4,waterlogged=false
#[18:55:16] [Server thread/INFO]: [dynmap] 8572: blk=minecraft:blue_ice, idx=0, state=
# Blue Ice
block:id=bloe_ice,allfaces=0:blue_ice,stdrot=true
#[18:55:16] [Server thread/INFO]: [dynmap] 8573: blk=minecraft:conduit, idx=0, state=
#[18:55:16] [Server thread/INFO]: [dynmap] 8574: blk=minecraft:void_air, idx=0, state=
#[18:55:16] [Server thread/INFO]: [dynmap] 8575: blk=minecraft:cave_air, idx=0, state=