Clean up HDMap dither, fix tile update events
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4 changed files with 16 additions and 13 deletions
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@ -1,8 +1,7 @@
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package org.dynmap.hdmap;
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import org.dynmap.Color;
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import org.dynmap.utils.MapChunkCache;
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import org.dynmap.utils.MapIterator;
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import org.dynmap.utils.Vector3D;
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/**
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* This interface is used to define the operational state of a renderer during raytracing
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@ -12,7 +11,7 @@ public interface HDShaderState {
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/**
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* Reset renderer state for new ray - passes in pixel coordinate for ray
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*/
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void reset(int x, int y);
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void reset(int x, int y, Vector3D raystart, double scale);
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/**
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* Process next ray step - called for each block on route
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* @param blocktype - block type of current block
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