Clean up HDMap dither, fix tile update events

This commit is contained in:
Mike Primm 2011-07-07 00:35:59 -05:00
parent ee8718d083
commit 4f73d2cbd6
4 changed files with 16 additions and 13 deletions

View file

@ -1,8 +1,7 @@
package org.dynmap.hdmap;
import org.dynmap.Color;
import org.dynmap.utils.MapChunkCache;
import org.dynmap.utils.MapIterator;
import org.dynmap.utils.Vector3D;
/**
* This interface is used to define the operational state of a renderer during raytracing
@ -12,7 +11,7 @@ public interface HDShaderState {
/**
* Reset renderer state for new ray - passes in pixel coordinate for ray
*/
void reset(int x, int y);
void reset(int x, int y, Vector3D raystart, double scale);
/**
* Process next ray step - called for each block on route
* @param blocktype - block type of current block