Fixed nightday and making use of options.mapzoomin and options.mapzoomout.
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parent
9f19ccf50c
commit
4f75bf691a
5 changed files with 58 additions and 52 deletions
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@ -391,11 +391,18 @@ DynMap.prototype = {
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}
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me.servertime = update.servertime;
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var oldday = me.serverday;
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if(me.servertime > 23100 || me.servertime < 12900)
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me.serverday = true;
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else
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me.serverday = false;
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var newserverday = (me.servertime > 23100 || me.servertime < 12900);
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if(me.serverday != newserverday) {
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console.log('serverday changed', newserverday)
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me.serverday = newserverday;
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me.updateBackground();
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if(me.maptype.options.nightandday) {
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// Readd map.
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me.map.removeLayer(me.maptype);
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me.map.addLayer(me.maptype);
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}
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}
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var newplayers = {};
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$.each(update.players, function(index, playerUpdate) {
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@ -438,18 +445,6 @@ DynMap.prototype = {
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//var divs = $('div[rel]');
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//divs.filter(function(i){return parseInt(divs[i].attr('rel')) > timestamp+me.options.messagettl;}).remove();
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});
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if(me.serverday != oldday) {
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me.updateBackground();
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var mtid = me.map.mapTypeId;
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console.log('TODO: RENDER NIGHTANDDAY!!!')
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/*if(me.map.mapTypes[mtid].nightandday) {
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me.map.setMapTypeId('none');
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window.setTimeout(function() {
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me.map.setMapTypeId(mtid);
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}, 0.1);
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}*/
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}
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$(me).trigger('worldupdated', [ update ]);
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