Add option to run incremental renders on sync thread, using same chunk
logic as timesliced full render, in order to handle cases where assumption that all chunks needed for incremental render are already resident (which can be false if player telepots, move quickly, multiple players are active, etc).
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3 changed files with 117 additions and 84 deletions
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@ -6,6 +6,9 @@ display-whitelist: false
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# How often a tile gets rendered (in seconds).
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renderinterval: 1
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# Do render on main thread - may generate more server load, but safer and fixes broken tiles
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renderonsync: true
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render-triggers:
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# - playermove
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# - playerjoin
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