Add option to run incremental renders on sync thread, using same chunk

logic as timesliced full render, in order to handle cases where
assumption that all chunks needed for incremental render are already
resident (which can be false if player telepots, move quickly,
multiple players are active, etc).
This commit is contained in:
Mike Primm 2011-05-10 11:09:25 +02:00 committed by FrozenCow
parent bfa8b035ac
commit 51327d1ced
3 changed files with 117 additions and 84 deletions

View file

@ -6,6 +6,9 @@ display-whitelist: false
# How often a tile gets rendered (in seconds).
renderinterval: 1
# Do render on main thread - may generate more server load, but safer and fixes broken tiles
renderonsync: true
render-triggers:
# - playermove
# - playerjoin