Add 'hideores' option to make ore blocks look like plain stone
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560fe3c539
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6 changed files with 62 additions and 0 deletions
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@ -23,6 +23,7 @@ import org.bukkit.block.Biome;
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import org.dynmap.Color;
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import org.dynmap.DynmapPlugin;
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import org.dynmap.Log;
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import org.dynmap.MapManager;
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import org.dynmap.utils.DynmapBufferedImage;
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import org.dynmap.utils.MapIterator.BlockStep;
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import org.dynmap.kzedmap.KzedMap;
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@ -183,6 +184,13 @@ public class TexturePack {
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public static BlockTransparency getTransparency(int blkid) {
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return transp[blkid];
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}
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private static void remapTexture(int id, int srcid) {
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for(int i = 0; i < 16; i++) {
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texmaps[(id<<4)+i] = texmaps[(srcid<<4)+i];
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}
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}
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}
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/** Get or load texture pack */
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public static TexturePack getTexturePack(String tpname) {
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@ -837,6 +845,20 @@ public class TexturePack {
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}
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}
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}
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/* Process any ore hiding mappings */
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public static void handleHideOres() {
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/* Now, fix mapping if we're hiding any ores */
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if(MapManager.mapman.getHideOres()) {
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for(int i = 0; i < 256; i++) {
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int id = MapManager.mapman.getBlockIDAlias(i);
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if(id != i) { /* New mapping? */
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HDTextureMap.remapTexture(i, id);
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}
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}
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}
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}
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/**
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* Read color for given subblock coordinate, with given block id and data and face
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*/
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